Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Harald_FineHair vs Faraon

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:14
Blue Lagoon map preview
Map Blue Lagoon
Defeated
Harald_FineHairRa
Pre-match Elo2078
Win probability66.7%
14:14 Match length UpsetThe Elo underdog won
Winner
FaraonHuitzilopochtli
Pre-match Elo1957
Win probability33.3%

Match at a glance

Harald_FineHair vs Faraon

WinnerFaraon
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration14:14
Started
Ended
Elo favorite66.7%Harald_FineHair · Upset
Fastest Classical3:48*Harald_FineHair
First pressure1:55Faraon · Warrior Priest trained
Market timing7:53Harald_FineHair · Market
First extra TC3:59Harald_FineHair · Village Center
Most military units55Faraon
Highest EAPM80.3Harald_FineHair
Market volume1,500Harald_FineHair
Defeat
Elo2078-23
EAPM80.3
Military units36
First pressure4:37Barracks
First expansion3:59
Market volume1500
Total score 16,202
Military score 5,621
Economic score 10,118
Kills score 514
Units killed 29
Units lost 54
Buildings razed 3
Largest army 36
Favorite unit Camel Rider 18 fielded
Classical 3:48* Research start 2:48
Heroic 9:46* Estimated start 8:31
Mythic Not reached

Faraon

Huitzilopochtli

Victory
Elo1957+23
EAPM56.3
Military units55
First pressure1:55Warrior Priest trained
First expansion4:26
Market volume300
Total score 21,215
Military score 9,486
Economic score 10,467
Kills score 1,362
Units killed 54
Units lost 33
Buildings razed 1
Largest army 55
Favorite unit Eagle Warrior 16 fielded
Classical 4:11* Research start 3:11
Heroic 11:09* Estimated start 9:54
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Patecatl
Sobek
HeroicAge
Itzpapalotl
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Harald_FineHairRa
Match time
FaraonHuitzilopochtli
Key technologyPickaxe
Village CenterAdditional center
First military pressureBarracks
Spearman4 training queues
Key technologyPlow
Key technologyHusbandry
ArmoryArmory
MarketMarket
Farm transition17 farms clustered
Fortress-tier buildingMigdol Stronghold
MarketMarket
ArmoryArmory
ArmoryArmory
Camel Rider18 training queues
Chariot Archer14 training queues
Key technologyHand Axe
God powerRain
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
God powerLocust Swarm
Key technologyShaft Mine
Key technologyBallistics
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest3 training queues
Town CenterAdditional center
Tequihua Archer7 training queues
ArmoryArmory
MarketMarket
MarketMarket
Key technologyBallistics
Tequihua Archer2 training queues
Key technologyMedium War Hut Soldiers
God powerAgave Bloom
Coyote Warrior5 training queues
Key technologyMedium Nobles Hut Soldiers
Tlamanih Spearman2 training queues
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
Key technologyHeavy Nobles Hut Soldiers
Eagle Warrior16 training queues
Obsidian Butterfly2 training queues
God powerPurge
Tlamanih Spearman11 training queues
Tequihua Archer3 training queues
God powerBlood Pact
Warrior Priest2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.7%Harald_FineHair · Upset
Fastest Classical3:48*Harald_FineHair
Fastest Heroic9:46*Harald_FineHair
First pressure1:55Faraon · Warrior Priest trained
First extra TC3:59Harald_FineHair · Village Center
Fortress timing9:14Harald_FineHair · Migdol Stronghold
Market timing7:53Harald_FineHair · Market
Armory timing7:01Harald_FineHair · Armory
Farm transition8:25–9:34Harald_FineHair · 17 farms clustered

Player highlights

Standout performances

Highest total score21,215Faraon
Highest military score9,486Faraon
Highest economy score10,467Faraon
Most kills1,362Faraon
Most units killed54Faraon
Most deaths54Harald_FineHair
Most buildings razed3Harald_FineHair
Largest army55Faraon
Favorite unitCamel RiderHarald_FineHair · 18 fielded

Harald_FineHair

Most DeathsMost Improvements

Faraon

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Harald_FineHair

Fast Classical3:48 estimated completion
Early pressure4:37 · Barracks
Fast expansion3:59 · Village Center
Early market / Heroic prep7:53 · Market
Early armory / Heroic prep7:01 · Armory
Fortress tech path9:14 · Migdol Stronghold
Farm transition8:25–9:34 · 17 farms clustered
Market economy signal1,500 total resource volume

Faraon

Classical timing4:11 estimated completion
Early pressure1:55 · Warrior Priest trained
Fast expansion4:26 · Town Center
Early market / Heroic prep9:09 · Market
Early armory / Heroic prep8:24 · Armory
Heavy walling signal14 wall build events
Market economy signal300 total resource volume
Harald_FineHair · Early MilitaryMeaningful trained combat units were produced during the early opening.
Harald_FineHair · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Harald_FineHair · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Harald_FineHair · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Faraon · Eagle Warrior CoreEagle Warriors were the dominant military unit.
Faraon · Early MilitaryMeaningful trained combat units were produced during the early opening.
Faraon · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1800 total volume

Harald_FineHair

Bought

No buys

Sold

Food500
Wood1000
Total player market volume1500

Faraon

Bought

Food300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Harald_FineHair

Army

Camel Rider18
Chariot Archer14
Spearman4
Buildings15 types
House25
Farm18
Lumber Camp4
Wall4
Armory3
Mining Camp3
Barracks2
Granary2
Market2
Obelisk2
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
Village Center1
God powers2 invoked
Locust Swarm1
Rain1

Faraon

Army

Eagle Warrior16
Tequihua Archer13
Tlamanih Spearman13
Warrior Priest6
Coyote Warrior5
Obsidian Butterfly2
Buildings10 types
House17
Wall14
Calpulli7
Nobles Hut3
Market2
War Hut2
Armory1
Great Temple1
Temple1
Town Center1
God powers3 invoked
Agave Bloom1
Blood Pact1
Purge1