Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

KingS#8757 vs Ninja

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 31:41
Megalopolis map preview
Map Megalopolis
Winner
KingS#8757Freyr
Pre-match Elo483
Win probability40.5%
31:41 Match length UpsetThe Elo underdog won
Defeated
NinjaHades
Pre-match Elo550
Win probability59.5%

Match at a glance

KingS#8757 vs Ninja

WinnerKingS#8757
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration31:41
Started
Ended
Elo favorite59.5%Ninja · Upset
Fastest Classical4:39*Ninja
First pressure5:14KingS#8757 · Hersir trained
Market timing11:23KingS#8757 · Market
First extra TC7:46Ninja · Town Center
Most military units266KingS#8757
Highest EAPM23.5Ninja

KingS#8757

Freyr

Victory
Elo483+22
EAPM17.0
Military units266
First pressure5:14Hersir trained
First expansion12:00
Market volume0
Total score 53,901
Military score 19,592
Economic score 29,113
Kills score 5,196
Units killed 208
Units lost 153
Buildings razed 15
Largest army 266
Favorite unit Berserk 113 fielded
Classical 6:04* Research start 5:04
Heroic 9:07* Research start 7:52
Mythic 19:16* Research start 17:16

Ninja

Hades

Defeat
Elo550-45
EAPM23.5
Military units198
First pressure5:54Military Academy
First expansion7:46
Market volume0
Total score 28,977
Military score 11,868
Economic score 13,175
Kills score 3,934
Units killed 153
Units lost 210
Buildings razed 2
Largest army 198
Favorite unit Hypaspist 99 fielded
Classical 4:39* Research start 3:39
Heroic 13:06* Research start 11:51
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Ares
Aegir
HeroicAge
Apollo
Vidar
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

KingS#8757Freyr
Match time
NinjaHades
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Berserk7 training queues
First military pressureHersir trained
Hersir4 training queues
Key technologyPlow
God powerAsgardian Bastion
ArmoryArmory
Huskarl10 training queues
Key technologyMedium Infantry
Key technologyBow Saw
Key technologyShaft Mine
MarketMarket
Town CenterAdditional center
Town CenterAdditional center
Town CenterAdditional center
God powerTempest
God powerGullinbursti
Berserk19 training queues
Fortress-tier buildingHill Fort
Farm transition17 farms clustered
Godi12 training queues
Berserk11 training queues
Hersir7 training queues
Huskarl3 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Ballista7 training queues
Trade route startedCaravan Norse queued
Key technologyHeavy Infantry
Key technologyMedium Cavalry
Jarl6 training queues
Key technologyCrenellations
Godi8 training queues
Hirdman14 training queues
Portable Ram2 training queues
Key technologyBronze Shields
Berserk76 training queues
Key technologyHeavy Cavalry
Hersir9 training queues
Key technologyBronze Armor
Huskarl8 training queues
Godi5 training queues
Key technologyChampion Cavalry
Key technologyChampion Infantry
Huskarl6 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Jarl29 training queues
God powerInferno
Godi3 training queues
Key technologyBronze Weapons
Hersir10 training queues
Key technologyIron Shields
Key technologyIron Armor
Godi9 training queues
VictoryMatch result
God powerSentinel
Key technologyPickaxe
Key technologyHand Axe
First military pressureMilitary Academy
Town CenterAdditional center
Key technologyMedium Infantry
Hoplite3 training queues
Key technologyPlow
Town CenterAdditional center
ArmoryArmory
Key technologyHeavy Infantry
Hoplite8 training queues
Fortress-tier buildingFortress
Hoplite12 training queues
Farm transition3 farms clustered
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Archers
Hoplite6 training queues
Key technologyHeavy Archers
Toxotes8 training queues
Key technologyBallistics
Key technologyBronze Armor
Key technologyBronze Weapons
Hypaspist53 training queues
Toxotes16 training queues
Key technologyBronze Shields
Hoplite2 training queues
God powerPestilence
Peltast6 training queues
Petrobolos2 training queues
Achilles2 training queues
Ajax3 training queues
Hoplite18 training queues
Toxotes2 training queues
Petrobolos2 training queues
God powerSentinel
Hypaspist46 training queues
MarketMarket
God powerSentinel
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.5%Ninja · Upset
Fastest Classical4:39*Ninja
Fastest Heroic9:07*KingS#8757
Fastest Mythic19:16*KingS#8757
First pressure5:14KingS#8757 · Hersir trained
First extra TC7:46Ninja · Town Center
Fortress timing15:45Ninja · Fortress
Market timing11:23KingS#8757 · Market
Armory timing7:31KingS#8757 · Armory
Farm transition17:24–17:58Ninja · 3 farms clustered
Trade route started20:30KingS#8757

Player highlights

Standout performances

Highest total score53,901KingS#8757
Highest military score19,592KingS#8757
Highest economy score29,113KingS#8757
Most kills5,196KingS#8757
Most units killed208KingS#8757
Most deaths210Ninja
Most buildings razed15KingS#8757
Largest army266KingS#8757
Favorite unitBerserkKingS#8757 · 113 fielded

KingS#8757

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Ninja

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

KingS#8757

Late Classical6:04 estimated completion
Early pressure5:14 · Hersir trained
Expansion signal12:00 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep11:23 · Market
Early armory / Heroic prep7:31 · Armory
Fortress tech path16:22 · Hill Fort
Farm transition17:25–17:55 · 17 farms clustered
Trade route started20:30 · Caravan Norse queued
Large army production266 military units

Ninja

Classical timing4:39 estimated completion
Early pressure5:54 · Military Academy
Fast expansion7:46 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep30:43 · Market
Early armory / Heroic prep11:08 · Armory
Fortress tech path15:45 · Fortress
Heavy walling signal37 wall build events
Farm transition17:24–17:58 · 3 farms clustered
Large army production198 military units
KingS#8757 · Early MilitaryMeaningful trained combat units were produced during the early opening.
KingS#8757 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
KingS#8757 · Late ClassicalClassical completed after 5:00 on a standard land opening.
KingS#8757 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Ninja · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Ninja · Early MilitaryMeaningful trained combat units were produced during the early opening.
Ninja · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KingS#8757

Army

Berserk113
Godi37
Jarl35
Hersir30
Huskarl27
Hirdman14
Ballista7
Portable Ram3
Buildings10 types
Farm17
House16
Ox Cart Building3
Town Center3
Great Hall2
Longhouse2
Armory1
Hill Fort1
Market1
Temple1
God powers4 invoked
Asgardian Bastion1
Gullinbursti1
Inferno1
Tempest1

Ninja

Army

Hypaspist99
Hoplite49
Toxotes26
Peltast6
Petrobolos6
Achilles5
Ajax5
Chiron2
Buildings13 types
Wall37
Farm14
House11
Storehouse8
Military Academy5
Sentry Tower5
Archery Range3
Granary2
Town Center2
Armory1
Fortress1
Market1
Temple1
God powers2 invoked
Sentinel3
Pestilence1