Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

玉皇大天尊玄穹高上帝 vs Divine

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:30
Elysium map preview
Map Elysium
Defeated
玉皇大天尊玄穹高上帝Huitzilopochtli
Pre-match Elo1803
Win probability20.7%
14:30 Match length Divine favored
Winner
DivineThor
Pre-match Elo2036
Win probability79.3%

Match at a glance

玉皇大天尊玄穹高上帝 vs Divine

WinnerDivine
MapElysium
QueueRanked 1v1 Supremacy
Duration14:30
Started
Ended
Elo favorite79.3%Divine
Fastest Classical4:32*玉皇大天尊玄穹高上帝
First pressure3:24Divine · Hersir trained
Most military units98Divine
Highest EAPM117.7Divine
Defeat
Elo1803-7
EAPM56.1
Military units29
First pressure3:41Warrior Priest trained
First expansion
Market volume0
Total score 12,795
Military score 5,050
Economic score 6,843
Kills score 902
Units killed 35
Units lost 60
Buildings razed 0
Largest army 29
Favorite unit Warrior Priest 29 fielded
Classical 4:32* Research start 3:32
Heroic 9:52* Estimated start 8:36
Mythic Not reached

Divine

Thor

Victory
Elo2036+7
EAPM117.7
Military units98
First pressure3:24Hersir trained
First expansion
Market volume0
Total score 17,148
Military score 9,137
Economic score 7,407
Kills score 604
Units killed 46
Units lost 35
Buildings razed 1
Largest army 98
Favorite unit Throwing Axeman 35 fielded
Classical 5:06* Estimated start 4:06
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Freyja
Coatlicue
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

玉皇大天尊玄穹高上帝Huitzilopochtli
Match time
DivineThor
First military pressureWarrior Priest trained
Warrior Priest6 training queues
ArmoryArmory
Warrior Priest23 training queues
Key technologyPickaxe
God powerEarth Monster
God powerAgave Bloom
Farm transition10 farms clustered
God powerBlood Pact
Key technologyShaft Mine
Key technologyShaft Mine
God powerBlood Pact
DefeatMatch result
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
First military pressureHersir trained
Hersir6 training queues
Key technologyHand Axe
Raiding Cavalry6 training queues
Key technologyMedium Cavalry
Key technologyMedium Infantry
Key technologyPickaxe
Throwing Axeman35 training queues
Hersir3 training queues
God powerForest Fire
Raiding Cavalry15 training queues
Godi9 training queues
Valkyrie4 training queues
God powerDwarven Mine
Hersir2 training queues
Valkyrie2 training queues
Berserk6 training queues
Key technologyPlow
Key technologyHusbandry
Raiding Cavalry7 training queues
Valkyrie2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite79.3%Divine
Fastest Classical4:32*玉皇大天尊玄穹高上帝
Fastest Heroic9:52*玉皇大天尊玄穹高上帝
First pressure3:24Divine · Hersir trained
Armory timing0:25Divine · Dwarven Armory
Farm transition9:36–10:43玉皇大天尊玄穹高上帝 · 10 farms clustered

Player highlights

Standout performances

Highest total score17,148Divine
Highest military score9,137Divine
Highest economy score7,407Divine
Most kills902玉皇大天尊玄穹高上帝
Most units killed46Divine
Most deaths60玉皇大天尊玄穹高上帝
Most buildings razed1Divine
Largest army98Divine
Favorite unitThrowing AxemanDivine · 35 fielded

玉皇大天尊玄穹高上帝

Most Deaths

Divine

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

玉皇大天尊玄穹高上帝

Classical timing4:32 estimated completion
Early pressure3:41 · Warrior Priest trained
Early armory / Heroic prep7:06 · Armory
Farm transition9:36–10:43 · 10 farms clustered

Divine

Late Classical5:06 estimated completion
Early pressure3:24 · Hersir trained
Early armory / Heroic prep0:25 · Dwarven Armory
Large army production98 military units
玉皇大天尊玄穹高上帝 · Early MilitaryMeaningful trained combat units were produced during the early opening.
玉皇大天尊玄穹高上帝 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
玉皇大天尊玄穹高上帝 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Divine · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Divine · Early MilitaryMeaningful trained combat units were produced during the early opening.
Divine · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

玉皇大天尊玄穹高上帝

Army

Warrior Priest29
Buildings7 types
Farm22
House8
Calpulli6
Spike Trap5
Armory1
Great Temple1
Temple1
God powers3 invoked
Blood Pact2
Agave Bloom1
Earth Monster1

Divine

Army

Throwing Axeman35
Raiding Cavalry28
Hersir12
Godi9
Valkyrie8
Berserk6
Buildings7 types
House16
Longhouse3
Ox Cart Building3
Great Hall2
Dwarven Armory1
Farm1
Temple1
God powers2 invoked
Dwarven Mine1
Forest Fire1