Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

sickplayer69 vs Kage

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:33
Mount Olympus map preview
Map Mount Olympus
Defeated
sickplayer69Huitzilopochtli
Pre-match Elo1449
Win probability27.5%
20:33 Match length Kage favored
Winner
KageOranos
Pre-match Elo1617
Win probability72.5%

Match at a glance

sickplayer69 vs Kage

WinnerKage
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration20:33
Started
Ended
Elo favorite72.5%Kage
Fastest Classical3:40*Kage
First pressure3:07sickplayer69 · Warrior Priest trained
First extra TC16:55sickplayer69 · Town Center
Market timing12:15Kage · Market
Most military units127sickplayer69
Highest EAPM87.8sickplayer69
Market volume1,800sickplayer69

sickplayer69

Huitzilopochtli

Defeat
Elo1449-10
EAPM87.8
Military units127
First pressure3:07Warrior Priest trained
First expansion16:55
Market volume1800
Total score 18,825
Military score 7,002
Economic score 10,546
Kills score 1,277
Units killed 44
Units lost 152
Buildings razed 3
Largest army 127
Favorite unit Tequihua Archer 55 fielded
Classical 4:43* Research start 3:43
Heroic 15:08* Estimated start 13:52
Mythic Not reached

Kage

Oranos

Victory
Elo1617+10
EAPM47.8
Military units105
First pressure3:54Military Barracks
First expansion20:26
Market volume800
Total score 25,887
Military score 12,960
Economic score 9,972
Kills score 3,135
Units killed 144
Units lost 43
Buildings razed 0
Largest army 105
Favorite unit Murmillo 45 fielded
Classical 3:40* Research start 2:40
Heroic 14:42* Estimated start 13:27
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Oceanus
Coatlicue
HeroicAge
Hyperion
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

sickplayer69Huitzilopochtli
Match time
KageOranos
God powerBlood Pact
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Key technologyPickaxe
God powerInfestation
Tequihua Archer54 training queues
Key technologyMedium War Hut Soldiers
Key technologyHand Axe
Tlamanih Spearman8 training queues
Warrior Priest2 training queues
Key technologyHusbandry
Tlamanih Spearman6 training queues
MarketMarket
Eagle Warrior36 training queues
God powerEarth Monster
Warrior Priest2 training queues
Ocelotl Warrior5 training queues
God powerBlood Pact
ArmoryArmory
Key technologyPlow
Town CenterAdditional center
Tlamanih Spearman3 training queues
Town CenterAdditional center
Warrior Priest2 training queues
DefeatMatch result
First military pressureMilitary Barracks
Murmillo14 training queues
God powerShockwave
Turma7 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
God powerCarnivora
Murmillo23 training queues
Turma16 training queues
ArmoryArmory
God powerShockwave
MarketMarket
Key technologyCopper Shields
Key technologyHeavy Infantry
Key technologyCopper Weapons
Key technologyCopper Armor
God powerChaos
God powerCarnivora
Contarius28 training queues
Key technologyHeavy Cavalry
Murmillo7 training queues
Key technologyBronze Shields
Oracle6 training queues
Key technologyBronze Armor
Farm transition3 farms clustered
God powerCarnivora
Village CenterAdditional center
Fortress-tier buildingPalace
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.5%Kage
Fastest Classical3:40*Kage
Fastest Heroic14:42*Kage
First pressure3:07sickplayer69 · Warrior Priest trained
First extra TC16:55sickplayer69 · Town Center
Fortress timing20:31Kage · Palace
Market timing12:15Kage · Market
Armory timing10:48Kage · Armory
Farm transition19:47–19:49Kage · 3 farms clustered

Player highlights

Standout performances

Highest total score25,887Kage
Highest military score12,960Kage
Highest economy score10,546sickplayer69
Most kills3,135Kage
Most units killed144Kage
Most deaths152sickplayer69
Most buildings razed3sickplayer69
Largest army127sickplayer69
Favorite unitTequihua Archersickplayer69 · 55 fielded

sickplayer69

Most DeathsMost Resources

Kage

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

sickplayer69

Classical timing4:43 estimated completion
Early pressure3:07 · Warrior Priest trained
Expansion signal16:55 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:22 · Market
Early armory / Heroic prep16:22 · Armory
Heavy walling signal6 wall build events
Market economy signal1,800 total resource volume
Large army production127 military units

Kage

Fast Classical3:40 estimated completion
Early pressure3:54 · Military Barracks
Expansion signal20:26 · Village Center
Early market / Heroic prep12:15 · Market
Early armory / Heroic prep10:48 · Armory
Fortress tech path20:31 · Palace
Farm transition19:47–19:49 · 3 farms clustered
Market economy signal800 total resource volume
Large army production105 military units
sickplayer69 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
sickplayer69 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
sickplayer69 · Early MilitaryMeaningful trained combat units were produced during the early opening.
sickplayer69 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Kage · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Kage · Early MilitaryMeaningful trained combat units were produced during the early opening.
Kage · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Kage · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2600 total volume

sickplayer69

Bought

Food500
Wood400

Sold

Food800
Wood100
Total player market volume1800

Kage

Bought

Food500

Sold

Wood300
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sickplayer69

Army

Tequihua Archer55
Eagle Warrior36
Tlamanih Spearman19
Warrior Priest11
Ocelotl Warrior5
Ayotochtli1
Buildings12 types
House13
Calpulli11
Smoke Trap6
Spike Trap6
Wall6
Nobles Hut5
Farm2
Town Center2
War Hut2
Armory1
Market1
Temple1
God powers3 invoked
Blood Pact2
Earth Monster1
Infestation1

Kage

Army

Murmillo45
Contarius28
Turma23
Oracle8
Caladria1
Buildings10 types
Manor8
Sky Passage7
Farm3
Military Barracks3
Counter Barracks2
Armory1
Market1
Palace1
Temple1
Village Center1
God powers3 invoked
Carnivora3
Shockwave2
Chaos1