Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Empanadadepollo vs IvanDrago131

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:29
Alfheim map preview
Map Alfheim
Defeated
EmpanadadepolloKronos
Pre-match Elo839
Win probability51.3%
27:29 Match length UpsetThe Elo underdog won
Winner
IvanDrago131Tsukuyomi
Pre-match Elo830
Win probability48.7%

Match at a glance

Empanadadepollo vs IvanDrago131

WinnerIvanDrago131
MapAlfheim
QueueRanked 1v1 Supremacy
Duration27:29
Started
Ended
Elo favorite51.3%Empanadadepollo · Upset
Fastest Classical4:05*IvanDrago131
First pressure5:36Empanadadepollo · Counter Barracks
First extra TC12:51Empanadadepollo · Town Center
Market timing17:12IvanDrago131 · Market
Most military units189IvanDrago131
Highest EAPM37.5IvanDrago131
Market volume1,800IvanDrago131
Defeat
Elo839-18
EAPM28.8
Military units136
First pressure5:36Counter Barracks
First expansion12:51
Market volume0
Total score 19,162
Military score 6,060
Economic score 8,961
Kills score 4,163
Units killed 147
Units lost 181
Buildings razed 0
Largest army 136
Favorite unit Turma 66 fielded
Classical 5:21* Estimated start 4:21
Heroic 21:49* Estimated start 20:34
Mythic Not reached

IvanDrago131

Tsukuyomi

Victory
Elo830+20
EAPM37.5
Military units189
First pressure18:26Stable Japanese
First expansion14:19
Market volume1800
Total score 36,502
Military score 16,636
Economic score 12,969
Kills score 6,897
Units killed 183
Units lost 132
Buildings razed 28
Largest army 189
Favorite unit Yumi Archer 54 fielded
Classical 4:05* Estimated start 3:20
Heroic 17:16* Estimated start 16:20
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Ame No Uzume
Hyperion
HeroicAge
Fujin
No choice recorded
MythicAge
Watatsumi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

EmpanadadepolloKronos
Match time
IvanDrago131Tsukuyomi
First military pressureCounter Barracks
Turma22 training queues
God powerValor
Promethean4 training queues
God powerDeconstruction
God powerValor
Cheiroballista3 training queues
Key technologyHand Axe
Key technologyPickaxe
God powerValor
Katapeltes3 training queues
God powerValor
God powerValor
Key technologyCrenellations
God powerValor
God powerValor
Town CenterAdditional center
God powerValor
Turma4 training queues
God powerValor
God powerDeconstruction
God powerValor
Farm transition4 farms clustered
Key technologyMedium Archers
Turma4 training queues
Cheiroballista10 training queues
Town CenterAdditional center
God powerValor
ArmoryArmory
Town CenterAdditional center
God powerValor
Cheiroballista2 training queues
Turma5 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyPlow
God powerChaos
God powerValor
Key technologyHeavy Archers
Turma19 training queues
Cheiroballista6 training queues
Arcus8 training queues
Key technologyShaft Mine
Cheiroballista5 training queues
Arcus3 training queues
Murmillo11 training queues
Turma12 training queues
God powerValor
Key technologyMedium Infantry
Cheiroballista3 training queues
Arcus10 training queues
DefeatMatch result
God powerGoshinboku
Samurai3 training queues
Bushi2 training queues
Key technologyMedium Dojo Soldiers
God powerNew Moon
Yumi Archer7 training queues
Bushi2 training queues
Samurai2 training queues
Yari Spearman5 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
Key technologyCopper Shields
Key technologyHand Axe
Key technologyPickaxe
Yari Spearman3 training queues
Yumi Archer4 training queues
Bushi2 training queues
Samurai2 training queues
Key technologyCrenellations
Town CenterAdditional center
Yumi Archer8 training queues
Bushi7 training queues
Samurai5 training queues
Farm transition4 farms clustered
Key technologyHusbandry
Yari Spearman3 training queues
MarketMarket
Yumi Archer34 training queues
First military pressureStable Japanese
Naginata Rider9 training queues
Bushi22 training queues
Yari Spearman5 training queues
Yumi Horse Archer2 training queues
Samurai12 training queues
Shinobi4 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyPlow
God powerSmiting Gust
Key technologyShaft Mine
Yari Spearman2 training queues
Yumi Horse Archer2 training queues
Daimyo3 training queues
Samurai3 training queues
Samurai7 training queues
Yumi Horse Archer2 training queues
Naginata Rider5 training queues
Yumi Horse Archer3 training queues
Samurai9 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.3%Empanadadepollo · Upset
Fastest Classical4:05*IvanDrago131
Fastest Heroic17:16*IvanDrago131
First pressure5:36Empanadadepollo · Counter Barracks
First extra TC12:51Empanadadepollo · Town Center
Market timing17:12IvanDrago131 · Market
Armory timing11:05IvanDrago131 · Armory
Farm transition15:43–15:44IvanDrago131 · 4 farms clustered

Player highlights

Standout performances

Highest total score36,502IvanDrago131
Highest military score16,636IvanDrago131
Highest economy score12,969IvanDrago131
Most kills6,897IvanDrago131
Most units killed183IvanDrago131
Most deaths181Empanadadepollo
Most buildings razed28IvanDrago131
Largest army189IvanDrago131
Favorite unitTurmaEmpanadadepollo · 66 fielded

Empanadadepollo

Most Deaths

IvanDrago131

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Empanadadepollo

Late Classical5:21 estimated completion
Early pressure5:36 · Counter Barracks
Expansion signal12:51 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep19:04 · Armory
Farm transition16:18–16:19 · 4 farms clustered
Large army production136 military units

IvanDrago131

Classical timing4:05 estimated completion
Delayed pressure18:26 · Stable Japanese
Expansion signal14:19 · Town Center
Early market / Heroic prep17:12 · Market
Early armory / Heroic prep11:05 · Armory
Farm transition15:43–15:44 · 4 farms clustered
Market economy signal1,800 total resource volume
Large army production189 military units
Empanadadepollo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Empanadadepollo · Late ClassicalClassical completed after 5:00 on a standard land opening.
Empanadadepollo · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
IvanDrago131 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
IvanDrago131 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
IvanDrago131 · Early MilitaryMeaningful trained combat units were produced during the early opening.
IvanDrago131 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1800 total volume

Empanadadepollo

Bought

No buys

Sold

No sells

Total player market volume0

IvanDrago131

Bought

Food500

Sold

Wood1300
Total player market volume1800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Empanadadepollo

Army

Turma66
Cheiroballista31
Arcus21
Murmillo11
Promethean4
Katapeltes3
Buildings9 types
Sentry Tower12
Farm10
Counter Barracks8
Manor8
Military Barracks4
Town Center3
Economic Guild2
Temple2
Armory1
God powers3 invoked
Valor14
Deconstruction2
Chaos1

IvanDrago131

Army

Yumi Archer54
Samurai43
Bushi36
Yari Spearman19
Naginata Rider14
Yumi Horse Archer9
Daimyo4
Shinobi4
Kamaitachi3
Kitsune1
Oni1
Onna Musha1
Buildings13 types
House16
Farm15
Watermill9
Guardhouse6
Wall5
Dojo4
Mining Camp Japanese4
Shrine Japanese3
Stable Japanese3
Temple3
Armory1
Market1
Town Center1
God powers3 invoked
Goshinboku1
New Moon1
Smiting Gust1