Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Faraon vs Harald_FineHair

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:20
Yellow River map preview
Map Yellow River
Defeated
FaraonHades
Pre-match Elo1934
Win probability27.7%
22:20 Match length Harald_FineHair favored
Winner
Harald_FineHairRa
Pre-match Elo2101
Win probability72.3%

Match at a glance

Faraon vs Harald_FineHair

WinnerHarald_FineHair
MapYellow River
QueueRanked 1v1 Supremacy
Duration22:20
Started
Ended
Elo favorite72.3%Harald_FineHair
Fastest Classical3:48*Harald_FineHair
First pressure5:35Faraon · Stable
Market timing8:45Faraon · Market
First extra TC3:51Harald_FineHair · Town Center
Most military units234Harald_FineHair
Highest EAPM85.1Harald_FineHair
Market volume1,900Harald_FineHair

Faraon

Hades

Defeat
Elo1934-10
EAPM60.5
Military units202
First pressure5:35Stable
First expansion4:46
Market volume1200
Total score 33,639
Military score 10,530
Economic score 19,269
Kills score 3,840
Units killed 115
Units lost 219
Buildings razed 4
Largest army 202
Favorite unit Hoplite 90 fielded
Classical 4:06* Research start 3:06
Heroic 10:30* Estimated start 9:15
Mythic 17:07* Estimated start 15:07
Victory
Elo2101+10
EAPM85.1
Military units234
First pressure8:30Migdol Stronghold
First expansion3:51
Market volume1900
Total score 54,615
Military score 27,454
Economic score 21,330
Kills score 5,910
Units killed 219
Units lost 114
Buildings razed 34
Largest army 234
Favorite unit Camel Rider 130 fielded
Classical 3:48* Research start 2:48
Heroic 7:48* Research start 6:33
Mythic 16:59* Estimated start 14:59

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ptah
Apollo
HeroicAge
Sobek
Hephaestus
MythicAge
Osiris

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FaraonHades
Match time
Harald_FineHairRa
Town CenterAdditional center
First military pressureStable
Hippeus4 training queues
Toxotes5 training queues
Key technologyPickaxe
ArmoryArmory
MarketMarket
Key technologyBallistics
Toxotes2 training queues
Hoplite6 training queues
Key technologyHand Axe
Peltast85 training queues
Fortress-tier buildingFortress
Key technologyHusbandry
God powerSentinel
Hoplite10 training queues
Petrobolos2 training queues
God powerRestoration
Key technologyMedium Infantry
Key technologyHeavy Infantry
Key technologyMedium Archers
ArmoryArmory
Hoplite74 training queues
Farm transition9 farms clustered
Key technologyHeavy Archers
God powerPlenty Vault
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyChampion Infantry
Hypaspist3 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyChampion Archers
Fortress-tier buildingFortress
Key technologyBronze Shields
Key technologyIron Armor
Key technologyPlow
Key technologyBow Saw
Key technologyShaft Mine
Key technologyIron Shields
God powerRestoration
DefeatMatch result
Key technologyPickaxe
Town CenterAdditional center
ArmoryArmory
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
MarketMarket
Camel Rider25 training queues
Key technologyCopper Armor
Key technologyShaft Mine
Key technologyHand Axe
Key technologyHusbandry
God powerLocust Swarm
Chariot Archer18 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyPlow
Town CenterAdditional center
Key technologyHeavy Camel Riders
Key technologyHeavy Chariot Archers
Key technologyCopper Shields
Key technologyCopper Weapons
ArmoryArmory
ArmoryArmory
Farm transition16 farms clustered
Siege Tower5 training queues
Town CenterAdditional center
Key technologyBallistics
God powerLocust Swarm
God powerRain
Chariot Archer15 training queues
Camel Rider20 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyBow Saw
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Town CenterAdditional center
God powerSon Of Osiris
Chariot Archer35 training queues
Camel Rider85 training queues
Key technologyChampion Camel Riders
Key technologyChampion Chariot Archers
Catapult3 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Fortress-tier buildingMigdol Stronghold
Chariot Archer25 training queues
Key technologyCrenellations
Mummy3 training queues
Fortress-tier buildingMigdol Stronghold
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.3%Harald_FineHair
Fastest Classical3:48*Harald_FineHair
Fastest Heroic7:48*Harald_FineHair
Fastest Mythic16:59*Harald_FineHair
First pressure5:35Faraon · Stable
First extra TC3:51Harald_FineHair · Town Center
Fortress timing8:30Harald_FineHair · Migdol Stronghold
Market timing8:45Faraon · Market
Armory timing5:09Harald_FineHair · Armory
Farm transition13:21–14:05Harald_FineHair · 16 farms clustered

Player highlights

Standout performances

Highest total score54,615Harald_FineHair
Highest military score27,454Harald_FineHair
Highest economy score21,330Harald_FineHair
Most kills5,910Harald_FineHair
Most units killed219Harald_FineHair
Most deaths219Faraon
Most buildings razed34Harald_FineHair
Largest army234Harald_FineHair
Favorite unitCamel RiderHarald_FineHair · 130 fielded

Faraon

Most Deaths

Harald_FineHair

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Faraon

Classical timing4:06 estimated completion
Early pressure5:35 · Stable
Fast expansion4:46 · Town Center
Early market / Heroic prep8:45 · Market
Early armory / Heroic prep7:45 · Armory
Fortress tech path11:27 · Fortress
Heavy walling signal40 wall build events
Farm transition17:06–17:57 · 9 farms clustered
Market economy signal1,200 total resource volume
Large army production202 military units

Harald_FineHair

Fast Classical3:48 estimated completion
Delayed pressure8:30 · Migdol Stronghold
Fast expansion3:51 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep8:47 · Market
Early armory / Heroic prep5:09 · Armory
Fortress tech path8:30 · Migdol Stronghold
Farm transition13:21–14:05 · 16 farms clustered
Market economy signal1,900 total resource volume
Large army production234 military units
Faraon · Early MilitaryMeaningful trained combat units were produced during the early opening.
Faraon · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Harald_FineHair · 2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Harald_FineHair · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Harald_FineHair · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Harald_FineHair · Fast HeroicHeroic completed inside the applicable Fast Heroic window.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3100 total volume

Faraon

Bought

Food200

Sold

Wood1000
Total player market volume1200

Harald_FineHair

Bought

No buys

Sold

Food1900
Total player market volume1900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Faraon

Army

Hoplite90
Peltast85
Toxotes7
Achilles4
Ajax4
Hippeus4
Hypaspist3
Manticore2
Petrobolos2
Perseus1
Buildings13 types
Wall40
Farm25
House18
Storehouse12
Military Academy6
Archery Range5
Granary5
Armory2
Fortress2
Stable2
Market1
Temple1
Town Center1
God powers3 invoked
Restoration2
Plenty Vault1
Sentinel1

Harald_FineHair

Army

Camel Rider130
Chariot Archer93
Siege Tower5
Catapult3
Mummy3
Buildings17 types
Farm37
House17
Mining Camp9
Granary6
Lumber Camp6
Migdol Stronghold5
Wall5
Town Center4
Armory3
Siege Works3
Obelisk2
Temple2
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers3 invoked
Locust Swarm2
Rain1
Son Of Osiris1