Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

The_gods_killer vs SensFan1119

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:40
Marsh map preview
Map Marsh
Defeated
The_gods_killerAmaterasu
Pre-match Elo1560
Win probability42.9%
24:40 Match length SensFan1119 favored
Winner
SensFan1119Oranos
Pre-match Elo1610
Win probability57.1%

Match at a glance

The_gods_killer vs SensFan1119

WinnerSensFan1119
MapMarsh
QueueRanked 1v1 Supremacy
Duration24:40
Started
Ended
Elo favorite57.1%SensFan1119
Fastest Classical4:20*SensFan1119
First pressure4:21SensFan1119 · Military Barracks
First extra TC16:45SensFan1119 · Town Center
Most military units180The_gods_killer
Highest EAPM56.9SensFan1119

The_gods_killer

Amaterasu

Defeat
Elo1560-15
EAPM47.4
Military units180
First pressure4:34Stable Japanese
First expansion
Market volume0
Total score 18,670
Military score 8,808
Economic score 7,420
Kills score 2,442
Units killed 71
Units lost 105
Buildings razed 7
Largest army 180
Favorite unit Samurai 58 fielded
Classical 4:20* Estimated start 3:20
Heroic 18:03* Estimated start 16:48
Mythic Not reached

SensFan1119

Oranos

Victory
Elo1610+15
EAPM56.9
Military units132
First pressure4:21Military Barracks
First expansion16:45
Market volume0
Total score 42,417
Military score 20,082
Economic score 18,940
Kills score 3,417
Units killed 107
Units lost 59
Buildings razed 4
Largest army 132
Favorite unit Arcus 29 fielded
Classical 4:20* Research start 3:20
Heroic 11:17* Research start 10:02
Mythic 19:08* Estimated start 17:08

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Oceanus
Raijin
HeroicAge
Hyperion
No choice recorded
MythicAge
Hekate

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

The_gods_killerAmaterasu
Match time
SensFan1119Oranos
Key technologyHand Axe
Key technologyPickaxe
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider7 training queues
Onna Musha2 training queues
Samurai16 training queues
Wanyudo2 training queues
Yumi Archer24 training queues
Samurai15 training queues
Bushi9 training queues
Naginata Rider10 training queues
Wanyudo8 training queues
God powerSolar Shield
Onna Musha2 training queues
Bushi2 training queues
ArmoryArmory
God powerThunder Burst
Shinobi9 training queues
Samurai17 training queues
Raiju3 training queues
Wanyudo7 training queues
Bushi2 training queues
Yumi Archer4 training queues
Bushi4 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Naginata Rider4 training queues
Samurai10 training queues
Wanyudo2 training queues
Yumi Archer9 training queues
Yumi Horse Archer3 training queues
Shinobi3 training queues
Naginata Rider2 training queues
DefeatMatch result
Oracle2 training queues
First military pressureMilitary Barracks
Murmillo10 training queues
Turma2 training queues
Katapeltes3 training queues
Caladria2 training queues
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Archers
Turma2 training queues
Key technologyMedium Infantry
Murmillo5 training queues
Key technologyPickaxe
Key technologyHand Axe
Satyr3 training queues
Arcus4 training queues
Katapeltes3 training queues
God powerChaos
God powerCarnivora
God powerShockwave
Contarius2 training queues
Key technologyCopper Weapons
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Arcus3 training queues
Cheiroballista4 training queues
Key technologyBow Saw
Contarius7 training queues
Fortress-tier buildingPalace
Oracle Hero2 training queues
Town CenterAdditional center
Fortress-tier buildingPalace
God powerChaos
Contarius13 training queues
Cheiroballista4 training queues
God powerCarnivora
Katapeltes2 training queues
Arcus4 training queues
God powerTartarian Gate
Lampades2 training queues
Town CenterAdditional center
Key technologyPlow
Key technologyCopper Shields
Key technologyBronze Armor
Arcus3 training queues
Oracle Hero2 training queues
Key technologyChampion Infantry
Farm transition5 farms clustered
Arcus15 training queues
Lampades5 training queues
Katapeltes5 training queues
Murmillo6 training queues
Turma7 training queues
Fortress-tier buildingPalace
Contarius5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.1%SensFan1119
Fastest Classical4:20*SensFan1119
Fastest Heroic11:17*SensFan1119
Fastest Mythic19:08*SensFan1119
First pressure4:21SensFan1119 · Military Barracks
First extra TC16:45SensFan1119 · Town Center
Fortress timing15:51SensFan1119 · Palace
Armory timing9:35SensFan1119 · Armory
Farm transition21:31–21:54SensFan1119 · 5 farms clustered

Player highlights

Standout performances

Highest total score42,417SensFan1119
Highest military score20,082SensFan1119
Highest economy score18,940SensFan1119
Most kills3,417SensFan1119
Most units killed107SensFan1119
Most deaths105The_gods_killer
Most buildings razed7The_gods_killer
Largest army180The_gods_killer
Favorite unitSamuraiThe_gods_killer · 58 fielded

The_gods_killer

Most Deaths

SensFan1119

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

The_gods_killer

Classical timing4:20 estimated completion
Early pressure4:34 · Stable Japanese
Early armory / Heroic prep15:18 · Armory
Large army production180 military units

SensFan1119

Classical timing4:20 estimated completion
Early pressure4:21 · Military Barracks
Expansion signal16:45 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep9:35 · Armory
Fortress tech path15:51 · Palace
Heavy walling signal6 wall build events
Farm transition21:31–21:54 · 5 farms clustered
Large army production132 military units
The_gods_killer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
The_gods_killer · Early MilitaryMeaningful trained combat units were produced during the early opening.
The_gods_killer · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
SensFan1119 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SensFan1119 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
SensFan1119 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

The_gods_killer

Army

Samurai58
Yumi Archer37
Naginata Rider23
Wanyudo20
Bushi18
Shinobi12
Onna Musha5
Yumi Horse Archer4
Raiju3
Buildings11 types
House18
Dojo5
Shrine Japanese5
Wall4
Watermill4
Guardhouse2
Mining Camp Japanese2
Stable Japanese2
Armory1
Farm1
Temple1
God powers3 invoked
Shrine Of The Hunt1
Solar Shield1
Thunder Burst1

SensFan1119

Army

Arcus29
Contarius27
Murmillo21
Katapeltes14
Turma11
Cheiroballista8
Lampades7
Satyr5
Oracle Hero4
Caladria3
Oracle3
Buildings11 types
Military Barracks9
Manor8
Sky Passage7
Farm6
Wall6
Counter Barracks5
Palace3
Temple2
Town Center2
Armory1
Economic Guild1
God powers4 invoked
Carnivora2
Chaos2
Shockwave1
Tartarian Gate1