Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Kage vs sickplayer69

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:59
Cloud Forest map preview
Map Cloud Forest
Winner
KageOranos
Pre-match Elo1607
Win probability70.1%
18:59 Match length Kage favored
Defeated
sickplayer69Zeus
Pre-match Elo1459
Win probability29.9%

Match at a glance

Kage vs sickplayer69

WinnerKage
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration18:59
Started
Ended
Elo favorite70.1%Kage
Fastest Classical3:39*sickplayer69
First pressure3:46sickplayer69 · Stable
Market timing15:04Kage · Market
Most military units58Kage
Highest EAPM100.7sickplayer69

Kage

Oranos

Victory
Elo1607+10
EAPM47.0
Military units58
First pressure3:54Military Barracks
First expansion
Market volume0
Total score 19,958
Military score 9,872
Economic score 8,317
Kills score 1,769
Units killed 64
Units lost 27
Buildings razed 3
Largest army 58
Favorite unit Murmillo 36 fielded
Classical 3:43* Research start 2:43
Heroic 13:31* Estimated start 12:16
Mythic Not reached
Defeat
Elo1459-10
EAPM100.7
Military units57
First pressure3:46Stable
First expansion
Market volume0
Total score 14,010
Military score 5,269
Economic score 7,892
Kills score 849
Units killed 28
Units lost 65
Buildings razed 4
Largest army 57
Favorite unit Hypaspist 29 fielded
Classical 3:39* Research start 2:39
Heroic 15:20* Estimated start 14:05
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Hermes
Hyperion
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

KageOranos
Match time
sickplayer69Zeus
First military pressureMilitary Barracks
Murmillo23 training queues
Caladria2 training queues
God powerCarnivora
ArmoryArmory
God powerShockwave
Caladria2 training queues
Key technologyMedium Infantry
Key technologyCopper Armor
Katapeltes2 training queues
Murmillo2 training queues
God powerShockwave
Katapeltes2 training queues
Murmillo5 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
MarketMarket
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyBronze Shields
Farm transition3 farms clustered
God powerChaos
God powerCarnivora
Murmillo6 training queues
Oracle2 training queues
Contarius9 training queues
VictoryMatch result
First military pressureStable
Hippeus6 training queues
God powerBolt
Centaur6 training queues
God powerCease Fire
Hippeus4 training queues
Key technologyMedium Cavalry
Hippeus2 training queues
ArmoryArmory
Farm transition6 farms clustered
Hypaspist14 training queues
Key technologyMedium Infantry
God powerUnderworld Passage
God powerUnderworld Passage
Manticore3 training queues
Hypaspist15 training queues
Key technologyHeavy Infantry
Key technologyPlow
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite70.1%Kage
Fastest Classical3:39*sickplayer69
Fastest Heroic13:31*Kage
First pressure3:46sickplayer69 · Stable
Market timing15:04Kage · Market
Armory timing7:46Kage · Armory
Farm transition13:56–13:58sickplayer69 · 6 farms clustered

Player highlights

Standout performances

Highest total score19,958Kage
Highest military score9,872Kage
Highest economy score8,317Kage
Most kills1,769Kage
Most units killed64Kage
Most deaths65sickplayer69
Most buildings razed4sickplayer69
Largest army58Kage
Favorite unitMurmilloKage · 36 fielded

Kage

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

sickplayer69

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Kage

Fast Classical3:43 estimated completion
Early pressure3:54 · Military Barracks
Early market / Heroic prep15:04 · Market
Early armory / Heroic prep7:46 · Armory
Farm transition16:34–17:49 · 3 farms clustered

sickplayer69

Fast Classical3:39 estimated completion
Early pressure3:46 · Stable
Early armory / Heroic prep12:35 · Armory
Heavy walling signal25 wall build events
Farm transition13:56–13:58 · 6 farms clustered
Kage · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Kage · Early MilitaryMeaningful trained combat units were produced during the early opening.
Kage · Fast ClassicalClassical completed before 4:00 on a standard land opening.
sickplayer69 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
sickplayer69 · Early MilitaryMeaningful trained combat units were produced during the early opening.
sickplayer69 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
sickplayer69 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kage

Army

Murmillo36
Contarius9
Katapeltes5
Caladria4
Oracle4
Buildings8 types
Sky Passage8
Manor7
Farm5
Military Barracks4
Armory1
Counter Barracks1
Market1
Temple1
God powers3 invoked
Carnivora2
Shockwave2
Chaos1

sickplayer69

Army

Hypaspist29
Hippeus13
Centaur8
Jason3
Manticore3
Heracles1
Buildings9 types
Wall25
House12
Farm9
Granary8
Storehouse6
Military Academy3
Temple3
Armory1
Stable1
God powers3 invoked
Underworld Passage2
Bolt1
Cease Fire1