Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

moransanson vs Galva

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:28
Oasis map preview
Map Oasis
Defeated
moransansonIsis
Pre-match Elo1288
Win probability37.7%
25:28 Match length Galva favored
Winner
GalvaRa
Pre-match Elo1375
Win probability62.3%

Match at a glance

moransanson vs Galva

WinnerGalva
MapOasis
QueueRanked 1v1 Supremacy
Duration25:28
Started
Ended
Elo favorite62.3%Galva
Fastest Classical4:46*moransanson
First pressure5:34Galva · Barracks
First extra TC17:34Galva · Town Center
Most military units193Galva
Highest EAPM63.8Galva
Defeat
Elo1288-13
EAPM35.3
Military units146
First pressure6:11Barracks
First expansion
Market volume0
Total score 23,560
Military score 6,888
Economic score 13,064
Kills score 3,688
Units killed 154
Units lost 175
Buildings razed 18
Largest army 146
Favorite unit Chariot Archer 53 fielded
Classical 4:46* Estimated start 3:46
Heroic 8:45* Research start 7:30
Mythic 20:49* Research start 18:49

Galva

Ra

Victory
Elo1375+13
EAPM63.8
Military units193
First pressure5:34Barracks
First expansion17:34
Market volume0
Total score 46,066
Military score 19,030
Economic score 21,334
Kills score 5,727
Units killed 175
Units lost 154
Buildings razed 43
Largest army 193
Favorite unit Spearman 96 fielded
Classical 5:01* Estimated start 4:01
Heroic 11:01* Estimated start 9:46
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Ptah
Nephthys
HeroicAge
Sekhmet
Osiris
MythicAge
Horus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

moransansonIsis
Match time
GalvaRa
Key technologyPickaxe
God powerProsperity
ArmoryArmory
First military pressureBarracks
Axeman8 training queues
Key technologyMedium Axemen
Key technologyShaft Mine
Scorpion Man2 training queues
Sphinx3 training queues
Axeman4 training queues
Fortress-tier buildingMigdol Stronghold
Camel Rider6 training queues
Chariot Archer7 training queues
Key technologyHeavy Camel Riders
Fortress-tier buildingMigdol Stronghold
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Axeman4 training queues
Chariot Archer6 training queues
Key technologyHand Axe
Key technologyHusbandry
Axeman4 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Chariot Archers
Key technologyBronze Shields
Key technologyHeavy Axemen
Siege Tower5 training queues
Camel Rider5 training queues
Key technologyCrenellations
God powerAncestors
God powerEclipse
Fortress-tier buildingMigdol Stronghold
Axeman28 training queues
Chariot Archer9 training queues
Camel Rider12 training queues
Chariot Archer31 training queues
Key technologyChampion Camel Riders
God powerSon Of Osiris
Camel Rider3 training queues
Siege Tower2 training queues
Key technologyChampion Chariot Archers
Farm transition11 farms clustered
Mummy5 training queues
DefeatMatch result
Key technologyPickaxe
First military pressureBarracks
ArmoryArmory
Key technologyHusbandry
Spearman12 training queues
Slinger5 training queues
Axeman14 training queues
Key technologyMedium Axemen
Key technologyMedium Spearmen
Key technologyMedium Slingers
Key technologyMedium Axemen
Wadjet2 training queues
Key technologyHand Axe
Key technologyPlow
Wadjet2 training queues
Slinger9 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Spearman9 training queues
Farm transition18 farms clustered
God powerRain
Key technologyCrenellations
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHeavy Spearmen
Key technologyHeavy Slingers
Key technologyHeavy Axemen
Key technologyBronze Shields
Siege Tower5 training queues
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBallistics
Spearman74 training queues
Slinger18 training queues
God powerCitadel
Scarab2 training queues
Catapult2 training queues
Siege Tower3 training queues
God powerShifting Sands
Slinger24 training queues
Catapult2 training queues
Scarab4 training queues
Siege Tower3 training queues
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.3%Galva
Fastest Classical4:46*moransanson
Fastest Heroic8:45*moransanson
Fastest Mythic20:49*moransanson
First pressure5:34Galva · Barracks
First extra TC17:34Galva · Town Center
Fortress timing12:12moransanson · Migdol Stronghold
Armory timing5:37Galva · Armory
Farm transition13:21–13:53Galva · 18 farms clustered

Player highlights

Standout performances

Highest total score46,066Galva
Highest military score19,030Galva
Highest economy score21,334Galva
Most kills5,727Galva
Most units killed175Galva
Most deaths175moransanson
Most buildings razed43Galva
Largest army193Galva
Favorite unitSpearmanGalva · 96 fielded

moransanson

Most Deaths

Galva

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

moransanson

Classical timing4:46 estimated completion
Early pressure6:11 · Barracks
Early armory / Heroic prep6:02 · Armory
Fortress tech path12:12 · Migdol Stronghold
Farm transition23:47–23:49 · 11 farms clustered
Large army production146 military units

Galva

Late Classical5:01 estimated completion
Early pressure5:34 · Barracks
Expansion signal17:34 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep5:37 · Armory
Farm transition13:21–13:53 · 18 farms clustered
Large army production193 military units
moransanson · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
moransanson · Early MilitaryMeaningful trained combat units were produced during the early opening.
moransanson · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
moransanson · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Galva · Late ClassicalClassical completed after 5:00 on a standard land opening.
Galva · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

moransanson

Army

Chariot Archer53
Axeman48
Camel Rider27
Siege Tower7
Mummy5
Sphinx4
Scorpion Man2
Buildings15 types
House21
Obelisk19
Farm11
Granary5
Mining Camp5
Barracks4
Migdol Stronghold4
Lumber Camp3
Wall3
Siege Works2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers4 invoked
Ancestors1
Eclipse1
Prosperity1
Son Of Osiris1

Galva

Army

Spearman96
Slinger56
Axeman14
Siege Tower11
Scarab7
Wadjet5
Catapult4
Buildings15 types
Obelisk35
Farm24
House17
Mining Camp6
Barracks5
Granary5
Lumber Camp4
Town Center2
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers3 invoked
Citadel1
Rain1
Shifting Sands1