Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Faraon vs Harald_FineHair

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:56
Nile Shallows map preview
Map Nile Shallows
Defeated
FaraonTsukuyomi
Pre-match Elo1944
Win probability30.0%
16:56 Match length Harald_FineHair favored
Winner
Harald_FineHairRa
Pre-match Elo2091
Win probability70.0%

Match at a glance

Faraon vs Harald_FineHair

WinnerHarald_FineHair
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration16:56
Started
Ended
Elo favorite70.0%Harald_FineHair
Fastest Classical3:48*Harald_FineHair
First pressure3:54Harald_FineHair · Barracks
Market timing7:12Harald_FineHair · Market
First extra TC16:38Harald_FineHair · Town Center
Most military units128Harald_FineHair
Highest EAPM85.3Harald_FineHair
Market volume1,700Faraon

Faraon

Tsukuyomi

Defeat
Elo1944-10
EAPM55.9
Military units70
First pressure3:59Stable Japanese
First expansion
Market volume1700
Total score 16,146
Military score 6,611
Economic score 8,473
Kills score 1,062
Units killed 46
Units lost 70
Buildings razed 11
Largest army 70
Favorite unit Yumi Archer 27 fielded
Classical 3:56* Research start 3:11
Heroic 11:43* Estimated start 10:46
Mythic Not reached
Victory
Elo2091+10
EAPM85.3
Military units128
First pressure3:54Barracks
First expansion16:38
Market volume0
Total score 23,713
Military score 10,684
Economic score 10,376
Kills score 2,653
Units killed 74
Units lost 46
Buildings razed 12
Largest army 128
Favorite unit Slinger 86 fielded
Classical 3:48* Research start 2:48
Heroic 8:38* Estimated start 7:23
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Ptah
Hachiman
HeroicAge
Sekhmet
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FaraonTsukuyomi
Match time
Harald_FineHairRa
First military pressureStable Japanese
God powerNew Moon
Naginata Rider3 training queues
Bushi2 training queues
Yumi Archer25 training queues
Samurai14 training queues
God powerSwampland
ArmoryArmory
Key technologyMedium Guardhouse Soldiers
Naginata Rider2 training queues
Key technologyHand Axe
MarketMarket
Naginata Rider3 training queues
God powerSwampland
Key technologyHusbandry
Yumi Archer2 training queues
Key technologyCopper Shields
Key technologyBallistics
Key technologyPickaxe
Naginata Rider7 training queues
Shinobi7 training queues
God powerShogun
DefeatMatch result
Key technologyPickaxe
First military pressureBarracks
Spearman14 training queues
ArmoryArmory
ArmoryArmory
ArmoryArmory
MarketMarket
Key technologyMedium Spearmen
Slinger76 training queues
Key technologyCopper Weapons
God powerShifting Sands
Key technologyHand Axe
Key technologyBallistics
Key technologyMedium Slingers
Key technologyHusbandry
God powerCitadel
Key technologyHeavy Slingers
Key technologyHeavy Spearmen
God powerShifting Sands
Scarab3 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyBronze Weapons
ArmoryArmory
Key technologyShaft Mine
Key technologyHeavy Spearmen
Spearman25 training queues
Slinger10 training queues
Key technologyPlow
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite70.0%Harald_FineHair
Fastest Classical3:48*Harald_FineHair
Fastest Heroic8:38*Harald_FineHair
First pressure3:54Harald_FineHair · Barracks
First extra TC16:38Harald_FineHair · Town Center
Fortress timing16:36Harald_FineHair · Migdol Stronghold
Market timing7:12Harald_FineHair · Market
Armory timing4:49Harald_FineHair · Armory

Player highlights

Standout performances

Highest total score23,713Harald_FineHair
Highest military score10,684Harald_FineHair
Highest economy score10,376Harald_FineHair
Most kills2,653Harald_FineHair
Most units killed74Harald_FineHair
Most deaths70Faraon
Most buildings razed12Harald_FineHair
Largest army128Harald_FineHair
Favorite unitSlingerHarald_FineHair · 86 fielded

Faraon

Most Deaths

Harald_FineHair

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Faraon

Fast Classical3:56 estimated completion
Early pressure3:59 · Stable Japanese
Early market / Heroic prep10:52 · Market
Early armory / Heroic prep8:43 · Armory
Market economy signal1,700 total resource volume

Harald_FineHair

Fast Classical3:48 estimated completion
Early pressure3:54 · Barracks
Expansion signal16:38 · Town Center
Early market / Heroic prep7:12 · Market
Early armory / Heroic prep4:49 · Armory
Fortress tech path16:36 · Migdol Stronghold
Heavy walling signal6 wall build events
Large army production128 military units
Faraon · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Faraon · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Faraon · Early MilitaryMeaningful trained combat units were produced during the early opening.
Faraon · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Harald_FineHair · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Harald_FineHair · Early MilitaryMeaningful trained combat units were produced during the early opening.
Harald_FineHair · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Harald_FineHair · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Harald_FineHair · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1700 total volume

Faraon

Bought

Food400

Sold

Wood1300
Total player market volume1700

Harald_FineHair

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Faraon

Army

Yumi Archer27
Naginata Rider15
Samurai15
Shinobi7
Bushi2
Daimyo1
Jorogumo1
Kitsune1
Onna Musha1
Buildings11 types
House17
Watermill8
Wall5
Dojo3
Shrine Japanese3
Stable Japanese3
Guardhouse2
Mining Camp Japanese2
Armory1
Market1
Temple1
God powers3 invoked
Swampland2
New Moon1
Shogun1

Harald_FineHair

Army

Slinger86
Spearman39
Scarab3
Buildings14 types
House19
Obelisk15
Granary6
Wall6
Barracks5
Armory4
Mining Camp4
Lumber Camp3
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers2 invoked
Shifting Sands2
Citadel1