Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

amc693 vs ODINBORRSON

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:38
Savannah map preview
Map Savannah
Winner
amc693Amaterasu
Pre-match Elo1324
Win probability60.9%
18:38 Match length amc693 favored
Defeated
ODINBORRSONFreyr
Pre-match Elo1247
Win probability39.1%

Match at a glance

amc693 vs ODINBORRSON

Winneramc693
MapSavannah
QueueRanked 1v1 Supremacy
Duration18:38
Started
Ended
Elo favorite60.9%amc693
Fastest Classical3:48*amc693
First pressure4:01amc693 · Stable Japanese
First extra TC7:36amc693 · Town Center
Market timing14:06amc693 · Market
Most military units112amc693
Highest EAPM50.8amc693

amc693

Amaterasu

Victory
Elo1324+14
EAPM50.8
Military units112
First pressure4:01Stable Japanese
First expansion7:36
Market volume0
Total score 32,614
Military score 14,114
Economic score 15,953
Kills score 2,628
Units killed 80
Units lost 67
Buildings razed 11
Largest army 112
Favorite unit Naginata Rider 39 fielded
Classical 3:48* Research start 2:48
Heroic 15:43* Research start 14:28
Mythic Research start 18:26 · not reached

ODINBORRSON

Freyr

Defeat
Elo1247-14
EAPM40.5
Military units59
First pressure4:01Hersir trained
First expansion9:29
Market volume0
Total score 16,533
Military score 3,825
Economic score 10,887
Kills score 1,821
Units killed 63
Units lost 79
Buildings razed 0
Largest army 59
Favorite unit Huskarl 24 fielded
Classical 5:33* Estimated start 4:33
Heroic 13:56* Estimated start 12:41
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Ullr
Raijin
HeroicAge
Aegir
Takemikazuchi
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

amc693Amaterasu
Match time
ODINBORRSONFreyr
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider4 training queues
Key technologyHand Axe
Wanyudo3 training queues
God powerSolar Shield
Samurai5 training queues
Town CenterAdditional center
Naginata Rider6 training queues
Yumi Archer10 training queues
Yari Spearman2 training queues
God powerSolar Shield
Samurai6 training queues
Naginata Rider4 training queues
Wanyudo3 training queues
ArmoryArmory
Key technologyPlow
Yari Spearman2 training queues
Key technologyPickaxe
Onna Musha2 training queues
Naginata Rider22 training queues
MarketMarket
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Samurai3 training queues
Yumi Archer8 training queues
Onna Musha3 training queues
Bushi2 training queues
Key technologyShaft Mine
Fortress-tier buildingCastle
Key technologyBronze Weapons
Key technologyBronze Shields
Daimyo6 training queues
Onna Musha2 training queues
Oyumi4 training queues
Samurai4 training queues
Farm transition11 farms clustered
God powerThunder Burst
Bushi6 training queues
Naginata Rider3 training queues
VictoryMatch result
Key technologyPickaxe
Key technologyHusbandry
Key technologyHand Axe
First military pressureHersir trained
Hersir6 training queues
God powerAsgardian Bastion
God powerGullinbursti
ArmoryArmory
Key technologyBow Saw
Key technologyShaft Mine
Key technologyMedium Infantry
Hersir8 training queues
Town CenterAdditional center
Huskarl3 training queues
Huskarl5 training queues
Throwing Axeman4 training queues
God powerAsgardian Bastion
Hirdman3 training queues
Huskarl3 training queues
God powerTempest
Key technologyHeavy Infantry
MarketMarket
Hersir2 training queues
Rock Giant2 training queues
Huskarl13 training queues
Throwing Axeman2 training queues
Hirdman4 training queues
God powerNidhogg
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.9%amc693
Fastest Classical3:48*amc693
Fastest Heroic13:56*ODINBORRSON
First pressure4:01amc693 · Stable Japanese
First extra TC7:36amc693 · Town Center
Fortress timing16:06amc693 · Castle
Market timing14:06amc693 · Market
Armory timing8:59ODINBORRSON · Armory
Farm transition17:27–17:28amc693 · 11 farms clustered

Player highlights

Standout performances

Highest total score32,614amc693
Highest military score14,114amc693
Highest economy score15,953amc693
Most kills2,628amc693
Most units killed80amc693
Most deaths79ODINBORRSON
Most buildings razed11amc693
Largest army112amc693
Favorite unitNaginata Rideramc693 · 39 fielded

amc693

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

ODINBORRSON

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

amc693

Fast Classical3:48 estimated completion
Early pressure4:01 · Stable Japanese
Fast expansion7:36 · Town Center
Early market / Heroic prep14:06 · Market
Early armory / Heroic prep11:39 · Armory
Fortress tech path16:06 · Castle
Farm transition17:27–17:28 · 11 farms clustered
Large army production112 military units

ODINBORRSON

Late Classical5:33 estimated completion
Early pressure4:01 · Hersir trained
Expansion signal9:29 · Town Center
Early market / Heroic prep15:12 · Market
Early armory / Heroic prep8:59 · Armory
amc693 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
amc693 · Early MilitaryMeaningful trained combat units were produced during the early opening.
amc693 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
amc693 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
ODINBORRSON · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ODINBORRSON · Early MilitaryMeaningful trained combat units were produced during the early opening.
ODINBORRSON · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

amc693

Army

Naginata Rider39
Samurai18
Yumi Archer18
Bushi8
Onna Musha7
Daimyo6
Wanyudo6
Yari Spearman5
Oyumi4
Kitsune1
Buildings14 types
House23
Farm11
Watermill9
Mining Camp Japanese5
Shrine Japanese5
Wall5
Guardhouse4
Dojo3
Stable Japanese3
Armory1
Castle1
Market1
Temple1
Town Center1
God powers3 invoked
Solar Shield2
Shrine Of The Hunt1
Thunder Burst1

ODINBORRSON

Army

Huskarl24
Hersir16
Hirdman8
Throwing Axeman7
Rock Giant3
Berserk1
Buildings7 types
House20
Ox Cart Building3
Longhouse2
Temple2
Armory1
Market1
Town Center1
God powers4 invoked
Asgardian Bastion2
Gullinbursti1
Nidhogg1
Tempest1