Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Kage vs Crupi03

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:40
Nile Shallows map preview
Map Nile Shallows
Defeated
KageOdin
Pre-match Elo1597
Win probability23.1%
15:40 Match length Crupi03 favored
Winner
Crupi03Thor
Pre-match Elo1806
Win probability76.9%

Match at a glance

Kage vs Crupi03

WinnerCrupi03
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration15:40
Started
Ended
Elo favorite76.9%Crupi03
Fastest Classical4:19*Crupi03
First pressure1:35Kage · Hersir trained
Market timing14:04Kage · Market
Most military units82Kage
Highest EAPM68.9Crupi03

Kage

Odin

Defeat
Elo1597-8
EAPM62.5
Military units82
First pressure1:35Hersir trained
First expansion
Market volume0
Total score 13,096
Military score 4,979
Economic score 7,224
Kills score 893
Units killed 34
Units lost 69
Buildings razed 6
Largest army 82
Favorite unit Throwing Axeman 34 fielded
Classical 4:20* Research start 3:20
Heroic Not reached
Mythic Not reached

Crupi03

Thor

Victory
Elo1806+8
EAPM68.9
Military units74
First pressure1:38Hersir trained
First expansion
Market volume0
Total score 19,575
Military score 10,884
Economic score 6,986
Kills score 1,705
Units killed 68
Units lost 34
Buildings razed 0
Largest army 74
Favorite unit Throwing Axeman 26 fielded
Classical 4:19* Estimated start 3:19
Heroic 14:39* Estimated start 13:24
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Freyja
No choice recorded
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

KageOdin
Match time
Crupi03Thor
God powerGreat Hunt
First military pressureHersir trained
Hersir2 training queues
Hersir4 training queues
Raiding Cavalry4 training queues
God powerForest Fire
Throwing Axeman6 training queues
Hersir4 training queues
Throwing Axeman28 training queues
Key technologyMedium Infantry
Raiding Cavalry11 training queues
Key technologyMedium Cavalry
ArmoryArmory
Key technologyHand Axe
Key technologyCopper Armor
Key technologyCopper Weapons
Hersir2 training queues
Hirdman12 training queues
Key technologyBallistics
Key technologyCopper Weapons
MarketMarket
Berserk3 training queues
DefeatMatch result
First military pressureHersir trained
Hersir3 training queues
Hersir7 training queues
ArmoryDwarven Armory
Key technologyCopper Armor
Raiding Cavalry12 training queues
Hirdman4 training queues
Key technologyCopper Shields
God powerDwarven Mine
Key technologyCopper Weapons
Throwing Axeman8 training queues
God powerForest Fire
Valkyrie2 training queues
Key technologyPickaxe
Key technologyMedium Infantry
Key technologyMedium Cavalry
Valkyrie2 training queues
Throwing Axeman8 training queues
Raiding Cavalry4 training queues
Key technologyBallistics
Berserk4 training queues
Hersir3 training queues
Key technologyBronze Shields
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Throwing Axeman10 training queues
God powerFlaming Weapons
Jarl5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite76.9%Crupi03
Fastest Classical4:19*Crupi03
Fastest Heroic14:39*Crupi03
First pressure1:35Kage · Hersir trained
Market timing14:04Kage · Market
Armory timing5:38Crupi03 · Dwarven Armory

Player highlights

Standout performances

Highest total score19,575Crupi03
Highest military score10,884Crupi03
Highest economy score7,224Kage
Most kills1,705Crupi03
Most units killed68Crupi03
Most deaths69Kage
Most buildings razed6Kage
Largest army82Kage
Favorite unitThrowing AxemanKage · 34 fielded

Kage

Most Deaths

Crupi03

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Kage

Classical timing4:20 estimated completion
Early pressure1:35 · Hersir trained
Early market / Heroic prep14:04 · Market
Early armory / Heroic prep10:53 · Armory
Heavy walling signal18 wall build events
Large army production82 military units

Crupi03

Classical timing4:19 estimated completion
Early pressure1:38 · Hersir trained
Early armory / Heroic prep5:38 · Dwarven Armory
Heavy walling signal40 wall build events
Kage · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Kage · Early MilitaryMeaningful trained combat units were produced during the early opening.
Crupi03 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Crupi03 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Crupi03 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kage

Army

Throwing Axeman34
Raiding Cavalry15
Hersir13
Hirdman12
Berserk4
Valkyrie4
Buildings8 types
Wall18
House16
Ox Cart Building6
Longhouse3
Great Hall2
Armory1
Market1
Temple1
God powers2 invoked
Forest Fire1
Great Hunt1

Crupi03

Army

Throwing Axeman26
Raiding Cavalry16
Hersir13
Berserk5
Jarl5
Valkyrie5
Hirdman4
Buildings7 types
Wall40
House16
Longhouse5
Ox Cart Building4
Great Hall3
Temple2
Dwarven Armory1
God powers3 invoked
Dwarven Mine1
Flaming Weapons1
Forest Fire1