Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Baxota#2048 vs mmedinacaro

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:46
Oasis map preview
Map Oasis
Winner
Baxota#2048Loki
Pre-match Elo950
Win probability56.9%
19:46 Match length Baxota#2048 favored
Defeated
mmedinacaroRa
Pre-match Elo902
Win probability43.1%

Match at a glance

Baxota#2048 vs mmedinacaro

WinnerBaxota#2048
MapOasis
QueueRanked 1v1 Supremacy
Duration19:46
Started
Ended
Elo favorite56.9%Baxota#2048
Fastest Classical4:07*Baxota#2048
First pressure4:24Baxota#2048 · Hersir trained
Most military units115Baxota#2048
Highest EAPM34.1mmedinacaro
Victory
Elo950+15
EAPM33.9
Military units115
First pressure4:24Hersir trained
First expansion
Market volume0
Total score 23,772
Military score 12,843
Economic score 8,554
Kills score 2,375
Units killed 67
Units lost 66
Buildings razed 17
Largest army 115
Favorite unit Hersir 32 fielded
Classical 4:07* Estimated start 3:07
Heroic 12:44* Estimated start 11:28
Mythic Not reached
Defeat
Elo902-15
EAPM34.1
Military units93
First pressure5:03Barracks
First expansion
Market volume0
Total score 21,732
Military score 8,607
Economic score 11,314
Kills score 1,811
Units killed 66
Units lost 67
Buildings razed 0
Largest army 93
Favorite unit Slinger 30 fielded
Classical 4:41* Estimated start 3:41
Heroic 10:32* Estimated start 9:17
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Bast
Bragi
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Baxota#2048Loki
Match time
mmedinacaroRa
God powerSpy
First military pressureHersir trained
Hersir6 training queues
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
Raiding Cavalry7 training queues
Hersir3 training queues
Hirdman5 training queues
Throwing Axeman4 training queues
God powerHealing Spring
Farm transition12 farms clustered
Key technologyMedium Cavalry
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Infantry
Hirdman4 training queues
Hersir9 training queues
Hersir5 training queues
Throwing Axeman11 training queues
Hirdman8 training queues
Raiding Cavalry3 training queues
Fortress-tier buildingHill Fort
Battle Boar2 training queues
Portable Ram2 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
God powerFlaming Weapons
Battle Boar5 training queues
Hersir9 training queues
Portable Ram3 training queues
Throwing Axeman9 training queues
Troll4 training queues
Hirdman5 training queues
Portable Ram2 training queues
Troll8 training queues
VictoryMatch result
First military pressureBarracks
ArmoryArmory
Key technologyPlow
Spearman8 training queues
Key technologyMedium Spearmen
Farm transition6 farms clustered
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyPickaxe
Spearman3 training queues
Key technologyMedium Slingers
Slinger3 training queues
Key technologyBallistics
Key technologyHand Axe
Key technologyHusbandry
Slinger6 training queues
Slinger3 training queues
Spearman5 training queues
Key technologyHeavy Slingers
Key technologyMedium Axemen
Key technologyHeavy Spearmen
Axeman6 training queues
Key technologyShaft Mine
Siege Tower2 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyBronze Weapons
Fortress-tier buildingMigdol Stronghold
God powerLocust Swarm
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Axemen
Axeman21 training queues
Spearman3 training queues
God powerEclipse
God powerRain
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Camel Riders
Camel Rider9 training queues
Siege Tower2 training queues
Slinger18 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.9%Baxota#2048
Fastest Classical4:07*Baxota#2048
Fastest Heroic10:32*mmedinacaro
First pressure4:24Baxota#2048 · Hersir trained
Fortress timing15:38Baxota#2048 · Hill Fort
Armory timing5:06mmedinacaro · Armory
Farm transition7:52–9:07mmedinacaro · 6 farms clustered

Player highlights

Standout performances

Highest total score23,772Baxota#2048
Highest military score12,843Baxota#2048
Highest economy score11,314mmedinacaro
Most kills2,375Baxota#2048
Most units killed67Baxota#2048
Most deaths67mmedinacaro
Most buildings razed17Baxota#2048
Largest army115Baxota#2048
Favorite unitHersirBaxota#2048 · 32 fielded

Baxota#2048

Highest ScoreLargest ArmyMost Kills

mmedinacaro

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Baxota#2048

Classical timing4:07 estimated completion
Early pressure4:24 · Hersir trained
Early armory / Heroic prep5:28 · Armory
Fortress tech path15:38 · Hill Fort
Farm transition10:36–10:37 · 12 farms clustered
Large army production115 military units

mmedinacaro

Classical timing4:41 estimated completion
Early pressure5:03 · Barracks
Early armory / Heroic prep5:06 · Armory
Fortress tech path16:14 · Migdol Stronghold
Farm transition7:52–9:07 · 6 farms clustered
Large army production93 military units
Baxota#2048 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Baxota#2048 · Early MilitaryMeaningful trained combat units were produced during the early opening.
mmedinacaro · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
mmedinacaro · Early MilitaryMeaningful trained combat units were produced during the early opening.
mmedinacaro · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Baxota#2048

Army

Hersir32
Throwing Axeman24
Hirdman22
Troll12
Raiding Cavalry10
Battle Boar7
Portable Ram7
Berserk1
Buildings9 types
House18
Farm16
Wall5
Longhouse4
Great Hall3
Ox Cart Building3
Armory1
Hill Fort1
Temple1
God powers3 invoked
Flaming Weapons1
Healing Spring1
Spy1

mmedinacaro

Army

Slinger30
Axeman27
Spearman19
Camel Rider9
Siege Tower4
Petsuchos2
Sphinx1
War Elephant1
Buildings14 types
Farm22
House16
Obelisk8
Barracks4
Granary4
Mining Camp4
Migdol Stronghold3
Armory1
Lumber Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers3 invoked
Eclipse1
Locust Swarm1
Rain1