Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

MONSHY vs Sil3ntNinja

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:37
Alfheim map preview
Map Alfheim
Defeated
MONSHYOranos
Pre-match Elo1037
Win probability37.2%
21:37 Match length Sil3ntNinja favored
Winner
Sil3ntNinjaTezcatlipoca
Pre-match Elo1128
Win probability62.8%

Match at a glance

MONSHY vs Sil3ntNinja

WinnerSil3ntNinja
MapAlfheim
QueueRanked 1v1 Supremacy
Duration21:37
Started
Ended
Elo favorite62.8%Sil3ntNinja
Fastest Classical3:41*Sil3ntNinja
First pressure3:11Sil3ntNinja · Warrior Priest trained
Market timing11:07MONSHY · Market
Most military units158Sil3ntNinja
Highest EAPM39.8MONSHY
Market volume1,100MONSHY

MONSHY

Oranos

Defeat
Elo1037-13
EAPM39.8
Military units76
First pressure4:32Military Barracks
First expansion
Market volume1100
Total score 13,783
Military score 2,990
Economic score 7,199
Kills score 3,594
Units killed 128
Units lost 87
Buildings razed 10
Largest army 76
Favorite unit Murmillo 21 fielded
Classical 4:45* Estimated start 3:45
Heroic 13:52* Estimated start 12:37
Mythic Not reached

Sil3ntNinja

Tezcatlipoca

Victory
Elo1128+13
EAPM24.2
Military units158
First pressure3:11Warrior Priest trained
First expansion
Market volume600
Total score 22,520
Military score 9,946
Economic score 9,310
Kills score 3,264
Units killed 90
Units lost 134
Buildings razed 9
Largest army 158
Favorite unit Tlamanih Spearman 41 fielded
Classical 3:41* Estimated start 2:41
Heroic 14:04* Estimated start 12:50
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Malinalxochitl
Theia
HeroicAge
Coyolxauhqui
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MONSHYOranos
Match time
Sil3ntNinjaTezcatlipoca
First military pressureMilitary Barracks
Murmillo3 training queues
Turma11 training queues
Murmillo5 training queues
God powerCarnivora
God powerShockwave
Caladria2 training queues
Murmillo4 training queues
God powerCarnivora
MarketMarket
MarketMarket
MarketMarket
God powerShockwave
Contarius5 training queues
Arcus4 training queues
God powerHesperides Tree
Murmillo6 training queues
God powerHesperides Tree
Arcus2 training queues
Murmillo3 training queues
Fortress-tier buildingPalace
Cheiroballista2 training queues
Destroyer4 training queues
Arcus3 training queues
Contarius11 training queues
Dryad4 training queues
Arcus3 training queues
God powerCarnivora
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest7 training queues
God powerInfestation
God powerObsidian Mirror
Tequihua Archer10 training queues
God powerObsidian Mirror
Maquizcoatl2 training queues
Tlamanih Spearman3 training queues
Warrior Priest4 training queues
Coyote Warrior13 training queues
Key technologyHusbandry
God powerObsidian Mirror
Warrior Priest2 training queues
Tlamanih Spearman6 training queues
Ocelotl Warrior2 training queues
Tequihua Archer11 training queues
MarketMarket
ArmoryArmory
Maquizcoatl5 training queues
Warrior Priest2 training queues
Key technologyMedium War Hut Soldiers
Key technologyMedium Nobles Hut Soldiers
Tlamanih Spearman8 training queues
God powerStarfall
Key technologyBallistics
Tlamanih Spearman19 training queues
Eagle Warrior5 training queues
Jaguar Rider4 training queues
Warrior Priest7 training queues
God powerObsidian Mirror
Maquizcoatl9 training queues
Eagle Warrior18 training queues
Key technologyHeavy Nobles Hut Soldiers
Tequihua Archer3 training queues
Key technologyHeavy Great Temple Soldiers
Otontin2 training queues
Farm transition6 farms clustered
Warrior Priest2 training queues
Shorn One2 training queues
Tlamanih Spearman5 training queues
Key technologyPlow
God powerObsidian Mirror
Jaguar Rider4 training queues
Key technologyHeavy Nobles Hut Soldiers
Key technologyHeavy War Hut Soldiers
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.8%Sil3ntNinja
Fastest Classical3:41*Sil3ntNinja
Fastest Heroic13:52*MONSHY
First pressure3:11Sil3ntNinja · Warrior Priest trained
Fortress timing17:54MONSHY · Palace
Market timing11:07MONSHY · Market
Armory timing11:42Sil3ntNinja · Armory
Farm transition19:14–19:14Sil3ntNinja · 6 farms clustered

Player highlights

Standout performances

Highest total score22,520Sil3ntNinja
Highest military score9,946Sil3ntNinja
Highest economy score9,310Sil3ntNinja
Most kills3,594MONSHY
Most units killed128MONSHY
Most deaths134Sil3ntNinja
Most buildings razed10MONSHY
Largest army158Sil3ntNinja
Favorite unitTlamanih SpearmanSil3ntNinja · 41 fielded

MONSHY

Largest ArmyMost Kills

Sil3ntNinja

Highest ScoreMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

MONSHY

Classical timing4:45 estimated completion
Early pressure4:32 · Military Barracks
Early market / Heroic prep11:07 · Market
Fortress tech path17:54 · Palace
Market economy signal1,100 total resource volume

Sil3ntNinja

Fast Classical3:41 estimated completion
Early pressure3:11 · Warrior Priest trained
Early market / Heroic prep11:20 · Market
Early armory / Heroic prep11:42 · Armory
Farm transition19:14–19:14 · 6 farms clustered
Market economy signal600 total resource volume
Large army production158 military units
MONSHY · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MONSHY · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sil3ntNinja · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sil3ntNinja · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sil3ntNinja · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Sil3ntNinja · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1700 total volume

MONSHY

Bought

Food1100

Sold

No sells

Total player market volume1100

Sil3ntNinja

Bought

Food600

Sold

No sells

Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MONSHY

Army

Murmillo21
Contarius17
Arcus12
Turma11
Destroyer4
Dryad4
Cheiroballista3
Caladria2
Oracle2
Buildings8 types
Military Barracks8
Manor7
Sky Passage5
Market3
Counter Barracks2
Economic Guild1
Palace1
Temple1
God powers3 invoked
Carnivora3
Hesperides Tree2
Shockwave2

Sil3ntNinja

Army

Tlamanih Spearman41
Warrior Priest25
Tequihua Archer24
Eagle Warrior23
Maquizcoatl16
Coyote Warrior13
Jaguar Rider8
Ocelotl Warrior3
Otontin2
Shorn One2
Tzitzimitl1
Buildings11 types
House21
Calpulli13
Farm8
War Hut7
Nobles Hut6
Spike Trap4
Temple2
Armory1
Great Temple1
Market1
Smoke Trap1
God powers3 invoked
Obsidian Mirror5
Infestation1
Starfall1