Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Devil vs 玉皇大天尊玄穹高上帝

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:54
Yellow River map preview
Map Yellow River
Defeated
DevilLoki
Pre-match Elo1936
Win probability67.1%
12:54 Match length UpsetThe Elo underdog won
Winner
玉皇大天尊玄穹高上帝Quetzalcoatl
Pre-match Elo1812
Win probability32.9%

Match at a glance

Devil vs 玉皇大天尊玄穹高上帝

Winner玉皇大天尊玄穹高上帝
MapYellow River
QueueRanked 1v1 Supremacy
Duration12:54
Started
Ended
Elo favorite67.1%Devil · Upset
Fastest Classical4:01*Devil
First pressure3:03Devil · Hersir trained
Market timing11:30Devil · Market
Most military units101玉皇大天尊玄穹高上帝
Highest EAPM63.7玉皇大天尊玄穹高上帝
Market volume600Devil

Devil

Loki

Defeat
Elo1936-23
EAPM57.8
Military units75
First pressure3:03Hersir trained
First expansion
Market volume600
Total score 8,802
Military score 3,165
Economic score 4,790
Kills score 847
Units killed 25
Units lost 66
Buildings razed 3
Largest army 75
Favorite unit Throwing Axeman 28 fielded
Classical 4:01* Estimated start 3:01
Heroic Not reached
Mythic Not reached
Victory
Elo1812+23
EAPM63.7
Military units101
First pressure3:29Warrior Priest trained
First expansion
Market volume0
Total score 13,004
Military score 5,490
Economic score 6,055
Kills score 1,521
Units killed 60
Units lost 27
Buildings razed 1
Largest army 101
Favorite unit Warrior Priest 38 fielded
Classical 4:26* Research start 3:26
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Patecatl
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DevilLoki
Match time
玉皇大天尊玄穹高上帝Quetzalcoatl
First military pressureHersir trained
Hersir4 training queues
God powerSpy
Berserk7 training queues
God powerUndermine
Throwing Axeman11 training queues
Hersir6 training queues
God powerUndermine
Raiding Cavalry22 training queues
Key technologyPickaxe
Throwing Axeman17 training queues
Berserk3 training queues
Hersir3 training queues
Einheri2 training queues
MarketMarket
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest30 training queues
Ocelotl Warrior25 training queues
God powerAgave Bloom
Coyote Warrior2 training queues
Tequihua Archer17 training queues
Tequihua Archer8 training queues
Warrior Priest8 training queues
Key technologyPickaxe
Key technologyMedium Nobles Hut Soldiers
Key technologyHand Axe
Tlamanih Spearman2 training queues
Tequihua Archer8 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.1%Devil · Upset
Fastest Classical4:01*Devil
First pressure3:03Devil · Hersir trained
Market timing11:30Devil · Market

Player highlights

Standout performances

Highest total score13,004玉皇大天尊玄穹高上帝
Highest military score5,490玉皇大天尊玄穹高上帝
Highest economy score6,055玉皇大天尊玄穹高上帝
Most kills1,521玉皇大天尊玄穹高上帝
Most units killed60玉皇大天尊玄穹高上帝
Most deaths66Devil
Most buildings razed3Devil
Largest army101玉皇大天尊玄穹高上帝
Favorite unitWarrior Priest玉皇大天尊玄穹高上帝 · 38 fielded

Devil

Most Deaths

玉皇大天尊玄穹高上帝

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Devil

Classical timing4:01 estimated completion
Early pressure3:03 · Hersir trained
Early market / Heroic prep11:30 · Market
Market economy signal600 total resource volume

玉皇大天尊玄穹高上帝

Classical timing4:26 estimated completion
Early pressure3:29 · Warrior Priest trained
Large army production101 military units
Devil · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.
玉皇大天尊玄穹高上帝 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
玉皇大天尊玄穹高上帝 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
玉皇大天尊玄穹高上帝 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

Devil

Bought

Food100

Sold

Food500
Total player market volume600

玉皇大天尊玄穹高上帝

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Devil

Army

Throwing Axeman28
Raiding Cavalry22
Hersir13
Berserk10
Einheri2
Buildings6 types
House10
Longhouse3
Ox Cart Building3
Great Hall2
Market1
Temple1
God powers2 invoked
Undermine2
Spy1

玉皇大天尊玄穹高上帝

Army

Warrior Priest38
Tequihua Archer33
Ocelotl Warrior25
Tlamanih Spearman3
Coyote Warrior2
Buildings8 types
House13
Calpulli7
Spike Trap7
Wall5
Smoke Trap2
Temple2
War Hut2
Nobles Hut1
God powers1 invoked
Agave Bloom1