Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Faraon vs Harald_FineHair

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:26
Midgard map preview
Map Midgard
Defeated
FaraonLoki
Pre-match Elo1954
Win probability32.5%
12:26 Match length Harald_FineHair favored
Winner
Harald_FineHairRa
Pre-match Elo2081
Win probability67.5%

Match at a glance

Faraon vs Harald_FineHair

WinnerHarald_FineHair
MapMidgard
QueueRanked 1v1 Supremacy
Duration12:26
Started
Ended
Elo favorite67.5%Harald_FineHair
Fastest Classical5:04*Faraon
First pressure4:10Faraon · Hersir trained
Market timing5:17Harald_FineHair · Market
Most military units58Faraon
Highest EAPM74.0Harald_FineHair
Market volume1,000Faraon

Faraon

Loki

Defeat
Elo1954-11
EAPM49.3
Military units58
First pressure4:10Hersir trained
First expansion
Market volume1000
Total score 11,588
Military score 4,178
Economic score 7,067
Kills score 343
Units killed 13
Units lost 45
Buildings razed 0
Largest army 58
Favorite unit Throwing Axeman 19 fielded
Classical 5:04* Research start 4:04
Heroic 9:36* Estimated start 8:21
Mythic Not reached
Victory
Elo2081+11
EAPM74.0
Military units54
First pressure5:54Barracks
First expansion
Market volume100
Total score 20,244
Military score 8,582
Economic score 10,324
Kills score 1,399
Units killed 45
Units lost 14
Buildings razed 9
Largest army 54
Favorite unit Camel Rider 28 fielded
Classical 5:13* Research start 4:13
Heroic 8:02* Estimated start 6:47
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Bast
Bragi
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FaraonLoki
Match time
Harald_FineHairRa
DockDock
God powerSpy
First military pressureHersir trained
Hersir6 training queues
DockDock
DockDock
Key technologyHeavy Warships
Raiding Cavalry3 training queues
ArmoryArmory
Throwing Axeman19 training queues
Key technologyPickaxe
Raiding Cavalry2 training queues
Hersir3 training queues
Berserk4 training queues
Hirdman8 training queues
Godi4 training queues
MarketMarket
God powerFlaming Weapons
Berserk2 training queues
Godi5 training queues
DefeatMatch result
DockDock
DockDock
DockDock
DockDock
DockDock
MarketMarket
ArmoryArmory
God powerRain
First military pressureBarracks
Key technologyPickaxe
Axeman6 training queues
Key technologyHand Axe
ArmoryArmory
ArmoryArmory
Key technologyCopper Armor
Spearman7 training queues
Key technologyCopper Weapons
Fortress-tier buildingMigdol Stronghold
Axeman2 training queues
Camel Rider28 training queues
Key technologyMedium Axemen
Key technologyShaft Mine
Key technologyHeavy Camel Riders
Fortress-tier buildingMigdol Stronghold
Chariot Archer5 training queues
God powerLocust Swarm
God powerEclipse
Fortress-tier buildingMigdol Stronghold
Key technologyBow Saw
Axeman4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.5%Harald_FineHair
Fastest Classical5:04*Faraon
Fastest Heroic8:02*Harald_FineHair
First pressure4:10Faraon · Hersir trained
Fortress timing8:10Harald_FineHair · Migdol Stronghold
Market timing5:17Harald_FineHair · Market
Armory timing5:20Harald_FineHair · Armory

Player highlights

Standout performances

Highest total score20,244Harald_FineHair
Highest military score8,582Harald_FineHair
Highest economy score10,324Harald_FineHair
Most kills1,399Harald_FineHair
Most units killed45Harald_FineHair
Most deaths45Faraon
Most buildings razed9Harald_FineHair
Largest army58Faraon
Favorite unitCamel RiderHarald_FineHair · 28 fielded

Faraon

Largest ArmyMost Deaths

Harald_FineHair

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Faraon

Late Classical5:04 estimated completion
Early pressure4:10 · Hersir trained
Early market / Heroic prep10:38 · Market
Early armory / Heroic prep6:51 · Armory
Heavy walling signal12 wall build events
Water commitment signal3 dock build events
Market economy signal1,000 total resource volume

Harald_FineHair

Late Classical5:13 estimated completion
Early pressure5:54 · Barracks
Early market / Heroic prep5:17 · Market
Early armory / Heroic prep5:20 · Armory
Fortress tech path8:10 · Migdol Stronghold
Water commitment signal5 dock build events
Market economy signal100 total resource volume
Faraon · Early MilitaryMeaningful trained combat units were produced during the early opening.
Faraon · Water BoomExisting water-opening timing signal.
Harald_FineHair · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1100 total volume

Faraon

Bought

No buys

Sold

Food300
Wood700
Total player market volume1000

Harald_FineHair

Bought

No buys

Sold

Food100
Total player market volume100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Faraon

Army

Throwing Axeman19
Godi9
Hersir9
Hirdman8
Berserk7
Raiding Cavalry5
Longboat1
Buildings9 types
House14
Wall12
Longhouse7
Dock3
Great Hall3
Ox Cart Building2
Armory1
Market1
Temple1
God powers2 invoked
Flaming Weapons1
Spy1

Harald_FineHair

Army

Camel Rider28
Axeman12
Spearman7
Chariot Archer6
Petsuchos1
Buildings13 types
House17
Dock5
Armory3
Migdol Stronghold3
Mining Camp3
Barracks1
Granary1
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Obelisk1
Temple1
God powers3 invoked
Eclipse1
Locust Swarm1
Rain1