Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Serguy55 vs marcechamba23

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 37:31
Blue Lagoon map preview
Map Blue Lagoon
Defeated
Serguy55Isis
Pre-match Elo1128
Win probability38.7%
37:31 Match length marcechamba23 favored
Winner
marcechamba23Loki
Pre-match Elo1208
Win probability61.3%

Match at a glance

Serguy55 vs marcechamba23

Winnermarcechamba23
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration37:31
Started
Ended
Elo favorite61.3%marcechamba23
Fastest Classical4:05*marcechamba23
First pressure3:26marcechamba23 · Hersir trained
Market timing14:41Serguy55 · Market
First extra TC6:17Serguy55 · Town Center
Most military units1,075Serguy55
Highest EAPM85.1Serguy55
Market volume31,900Serguy55

Serguy55

Isis

Defeat
Elo1128-14
EAPM85.1
Military units1075
First pressure8:03Barracks
First expansion6:17
Market volume31900
Total score 51,260
Military score 20,869
Economic score 19,060
Kills score 11,331
Units killed 372
Units lost 699
Buildings razed 19
Largest army 1,075
Favorite unit Spearman 425 fielded
Classical 4:24* Estimated start 3:24
Heroic 12:07* Estimated start 10:52
Mythic 17:52* Estimated start 15:52
Victory
Elo1208+14
EAPM59.6
Military units446
First pressure3:26Hersir trained
First expansion8:36
Market volume0
Total score 74,738
Military score 28,996
Economic score 30,978
Kills score 14,815
Units killed 673
Units lost 415
Buildings razed 31
Largest army 446
Favorite unit Jarl 136 fielded
Classical 4:05* Research start 3:05
Heroic 11:56* Research start 10:41
Mythic 23:06* Research start 21:06

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Forseti
Sobek
HeroicAge
Bragi
Thoth
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Serguy55Isis
Match time
marcechamba23Loki
Key technologyPickaxe
God powerProsperity
Sphinx2 training queues
Town CenterAdditional center
Key technologyHand Axe
Key technologyHusbandry
Key technologyPlow
Key technologyShaft Mine
ArmoryArmory
ArmoryArmory
ArmoryArmory
God powerEclipse
First military pressureBarracks
Spearman20 training queues
Slinger4 training queues
Key technologyMedium Slingers
Key technologyMedium Spearmen
Town CenterAdditional center
Farm transition19 farms clustered
Key technologyMedium Axemen
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyBow Saw
Key technologyShaft Mine
Fortress-tier buildingMigdol Stronghold
MarketMarket
MarketMarket
MarketMarket
Spearman5 training queues
Slinger20 training queues
Key technologyHeavy Slingers
Key technologyHeavy Axemen
Key technologyHeavy Spearmen
God powerLocust Swarm
Spearman45 training queues
Axeman5 training queues
Slinger20 training queues
God powerMeteor
Axeman10 training queues
Key technologyChampion Slingers
Key technologyChampion Axemen
Key technologyChampion Spearmen
Trade route startedCaravan Egyptian queued
Petsuchos2 training queues
Spearman25 training queues
Axeman25 training queues
Slinger10 training queues
God powerLocust Swarm
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Spearman330 training queues
Axeman50 training queues
Slinger365 training queues
Catapult3 training queues
God powerLocust Swarm
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Axeman110 training queues
God powerLocust Swarm
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
God powerTitan Gate
Petsuchos6 training queues
Axeman15 training queues
God powerLocust Swarm
DefeatMatch result
First military pressureHersir trained
Hersir4 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
Raiding Cavalry7 training queues
Key technologyCopper Weapons
Berserk3 training queues
Town CenterAdditional center
Farm transition4 farms clustered
Key technologyBallistics
Key technologyCopper Armor
Key technologyMedium Infantry
Raiding Cavalry2 training queues
Throwing Axeman26 training queues
Hirdman2 training queues
Key technologyCopper Shields
Fortress-tier buildingHill Fort
God powerSpy
Key technologyShaft Mine
Key technologyBow Saw
Key technologyPlow
Key technologyBronze Weapons
Key technologyMedium Cavalry
Jarl5 training queues
Godi5 training queues
Town CenterAdditional center
Hirdman5 training queues
Berserk6 training queues
Portable Ram6 training queues
Fortress-tier buildingHill Fort
God powerHealing Spring
Godi4 training queues
Throwing Axeman3 training queues
Key technologyHeavy Infantry
Key technologyBronze Armor
Key technologyBronze Shields
God powerFlaming Weapons
Town CenterAdditional center
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Throwing Axeman23 training queues
Hirdman5 training queues
Jarl5 training queues
Raiding Cavalry5 training queues
Godi15 training queues
Key technologyHeavy Cavalry
Troll2 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
God powerNidhogg
Ballista5 training queues
God powerFlaming Weapons
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Key technologyChampion Cavalry
Jarl76 training queues
Key technologyChampion Cavalry
Godi22 training queues
Raiding Cavalry5 training queues
Throwing Axeman60 training queues
Berserk10 training queues
Hirdman10 training queues
Huskarl3 training queues
Ballista4 training queues
Raiding Cavalry5 training queues
Hersir5 training queues
Key technologyIron Weapons
Berserk5 training queues
Jarl35 training queues
Fortress-tier buildingHill Fort
God powerHealing Spring
Town CenterAdditional center
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Fortress-tier buildingHill Fort
God powerTitan Gate
Fortress-tier buildingHill Fort
Portable Ram4 training queues
Key technologyChampion Infantry
Throwing Axeman5 training queues
Hirdman10 training queues
Berserk5 training queues
Jarl15 training queues
Raiding Cavalry10 training queues
Hersir5 training queues
Fortress-tier buildingHill Fort
Trade route startedCaravan Norse queued
God powerFlaming Weapons
Portable Ram2 training queues
Key technologyIron Armor
Key technologyIron Shields
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.3%marcechamba23
Fastest Classical4:05*marcechamba23
Fastest Heroic11:56*marcechamba23
Fastest Mythic17:52*Serguy55
First pressure3:26marcechamba23 · Hersir trained
First extra TC6:17Serguy55 · Town Center
Fortress timing12:00marcechamba23 · Hill Fort
Market timing14:41Serguy55 · Market
Armory timing6:07marcechamba23 · Armory
Farm transition9:58–10:00marcechamba23 · 4 farms clustered
Trade route started19:21Serguy55

Player highlights

Standout performances

Highest total score74,738marcechamba23
Highest military score28,996marcechamba23
Highest economy score30,978marcechamba23
Most kills14,815marcechamba23
Most units killed673marcechamba23
Most deaths699Serguy55
Most buildings razed31marcechamba23
Largest army1,075Serguy55
Favorite unitSpearmanSerguy55 · 425 fielded

Serguy55

Most DeathsMost ImprovementsMost Resources

marcechamba23

Highest ScoreLargest ArmyMost KillsMost Titan Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Serguy55

Classical timing4:24 estimated completion
Delayed pressure8:03 · Barracks
Fast expansion6:17 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep14:41 · Market
Early armory / Heroic prep6:45 · Armory
Fortress tech path14:32 · Migdol Stronghold
Heavy walling signal8 wall build events
Farm transition11:55–12:47 · 19 farms clustered
Trade route started19:21 · Caravan Egyptian queued
Market economy signal31,900 total resource volume
Large army production1,075 military units

marcechamba23

Classical timing4:05 estimated completion
Early pressure3:26 · Hersir trained
Fast expansion8:36 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep31:39 · Market
Early armory / Heroic prep6:07 · Armory
Fortress tech path12:00 · Hill Fort
Heavy walling signal7 wall build events
Farm transition9:58–10:00 · 4 farms clustered
Trade route started35:34 · Caravan Norse queued
Large army production446 military units
Serguy55 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Serguy55 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Serguy55 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
marcechamba23 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
marcechamba23 · Early MilitaryMeaningful trained combat units were produced during the early opening.
marcechamba23 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
marcechamba23 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 31900 total volume

Serguy55

Bought

Food5500
Wood200

Sold

Food4300
Wood21900
Total player market volume31900

marcechamba23

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Serguy55

Army

Spearman425
Slinger419
Axeman215
Petsuchos9
Catapult3
Sphinx3
Phoenix1
Buildings18 types
Farm32
Barracks18
House16
Obelisk16
Lumber Camp14
Wall8
Granary6
Mining Camp6
Town Center4
Armory3
Market3
Migdol Stronghold3
Monument To Priests2
Siege Works2
Temple2
Monument To Pharaohs1
Monument To Soldiers1
Monument To Villagers1
God powers5 invoked
Locust Swarm5
Eclipse1
Meteor1
Prosperity1
Titan Gate1

marcechamba23

Army

Jarl136
Throwing Axeman119
Godi46
Hirdman34
Raiding Cavalry34
Berserk31
Hersir17
Portable Ram13
Ballista10
Huskarl4
Troll2
Buildings11 types
Farm42
Ox Cart Building20
House19
Hill Fort12
Great Hall7
Market7
Wall7
Longhouse6
Town Center4
Armory1
Temple1
God powers5 invoked
Flaming Weapons3
Healing Spring2
Nidhogg1
Spy1
Titan Gate1