Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

tionelson vs Mario

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 34:56
Blue Lagoon map preview
Map Blue Lagoon
Defeated
tionelsonIsis
Pre-match Elo968
Win probability49.3%
34:56 Match length Mario favored
Winner
MarioLoki
Pre-match Elo973
Win probability50.7%

Match at a glance

tionelson vs Mario

WinnerMario
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration34:56
Started
Ended
Elo favorite50.7%Mario
Fastest Classical4:55*tionelson
First pressure4:27Mario · Hersir trained
Market timing10:23Mario · Market
First extra TC5:22tionelson · Town Center
Most military units356Mario
Highest EAPM58.1Mario
Market volume5,900tionelson

tionelson

Isis

Defeat
Elo968-17
EAPM28.1
Military units143
First pressure5:43Barracks
First expansion5:22
Market volume5900
Total score 44,499
Military score 10,439
Economic score 23,985
Kills score 10,075
Units killed 358
Units lost 317
Buildings razed 21
Largest army 143
Favorite unit Chariot Archer 54 fielded
Classical 4:55* Research start 3:55
Heroic 10:50* Research start 9:35
Mythic 26:11* Research start 24:11

Mario

Loki

Victory
Elo973+17
EAPM58.1
Military units356
First pressure4:27Hersir trained
First expansion6:15
Market volume5600
Total score 89,241
Military score 28,228
Economic score 52,653
Kills score 8,384
Units killed 317
Units lost 380
Buildings razed 39
Largest army 356
Favorite unit Throwing Axeman 102 fielded
Classical 5:54* Estimated start 4:54
Heroic 15:31* Estimated start 14:16
Mythic 22:17* Estimated start 20:17

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Heimdall
Sobek
HeroicAge
Bragi
Thoth
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

tionelsonIsis
Match time
MarioLoki
Key technologyPickaxe
God powerProsperity
Town CenterAdditional center
ArmoryArmory
First military pressureBarracks
God powerPlague Of Serpents
Axeman4 training queues
Key technologyCopper Shields
Key technologyMedium Axemen
Key technologyHusbandry
Key technologyPlow
Key technologyHand Axe
Key technologyCopper Weapons
Fortress-tier buildingMigdol Stronghold
Chariot Archer10 training queues
Key technologyHeavy Chariot Archers
Axeman3 training queues
Camel Rider5 training queues
Siege Tower2 training queues
Key technologyHeavy Camel Riders
Farm transition7 farms clustered
Axeman5 training queues
Chariot Archer6 training queues
Camel Rider3 training queues
Petsuchos2 training queues
Slinger3 training queues
Axeman6 training queues
God powerLocust Swarm
Siege Tower3 training queues
Chariot Archer19 training queues
Camel Rider3 training queues
Axeman8 training queues
Petsuchos2 training queues
Siege Tower2 training queues
Town CenterAdditional center
Axeman7 training queues
Fortress-tier buildingMigdol Stronghold
Chariot Archer6 training queues
Siege Tower5 training queues
Chariot Archer7 training queues
Axeman6 training queues
Camel Rider3 training queues
Key technologyBronze Weapons
Key technologyCopper Armor
Chariot Archer6 training queues
Key technologyBallistics
Key technologyIron Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Axeman6 training queues
Camel Rider3 training queues
Key technologyChampion Camel Riders
Key technologyChampion Chariot Archers
Camel Rider2 training queues
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Trade route startedCaravan Egyptian queued
Catapult3 training queues
DefeatMatch result
God powerSpy
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
First military pressureHersir trained
Hersir9 training queues
Town CenterAdditional center
Key technologyMedium Infantry
Farm transition3 farms clustered
MarketMarket
Throwing Axeman6 training queues
Hersir26 training queues
Key technologyBow Saw
Key technologyPlow
Key technologyShaft Mine
Key technologyCrenellations
Town CenterAdditional center
Throwing Axeman13 training queues
Raiding Cavalry5 training queues
Hirdman2 training queues
Einheri2 training queues
Throwing Axeman8 training queues
ArmoryArmory
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Hersir4 training queues
Key technologyHeavy Infantry
Berserk5 training queues
Throwing Axeman38 training queues
Einheri2 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
MarketMarket
MarketMarket
MarketMarket
Hirdman5 training queues
Huskarl11 training queues
Hersir11 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyChampion Infantry
Trade route startedCaravan Norse queued
Fortress-tier buildingHill Fort
Berserk10 training queues
Hersir4 training queues
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Throwing Axeman10 training queues
God powerFlaming Weapons
Huskarl32 training queues
God powerFimbulwinter
God powerUndermine
Key technologyChampion Infantry
Town CenterAdditional center
Fortress-tier buildingHill Fort
Portable Ram4 training queues
Ballista2 training queues
Hersir9 training queues
Huskarl15 training queues
Throwing Axeman23 training queues
Fortress-tier buildingHill Fort
Berserk22 training queues
God powerTitan Gate
Huskarl8 training queues
Ballista3 training queues
Fortress-tier buildingHill Fort
Portable Ram5 training queues
Key technologyMedium Cavalry
Godi8 training queues
Hersir8 training queues
Huskarl2 training queues
Hirdman14 training queues
Throwing Axeman4 training queues
Key technologyHeavy Cavalry
Godi4 training queues
Huskarl10 training queues
Town CenterAdditional center
God powerUndermine
Town CenterAdditional center
Portable Ram5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.7%Mario
Fastest Classical4:55*tionelson
Fastest Heroic10:50*tionelson
Fastest Mythic22:17*Mario
First pressure4:27Mario · Hersir trained
First extra TC5:22tionelson · Town Center
Fortress timing11:35tionelson · Migdol Stronghold
Market timing10:23Mario · Market
Armory timing5:29tionelson · Armory
Farm transition9:41–9:42Mario · 3 farms clustered
Trade route started21:28Mario

Player highlights

Standout performances

Highest total score89,241Mario
Highest military score28,228Mario
Highest economy score52,653Mario
Most kills10,075tionelson
Most units killed358tionelson
Most deaths380Mario
Most buildings razed39Mario
Largest army356Mario
Favorite unitThrowing AxemanMario · 102 fielded

tionelson

Most Kills

Mario

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

tionelson

Classical timing4:55 estimated completion
Early pressure5:43 · Barracks
Fast expansion5:22 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep29:05 · Market
Early armory / Heroic prep5:29 · Armory
Fortress tech path11:35 · Migdol Stronghold
Farm transition14:33–14:35 · 7 farms clustered
Trade route started31:02 · Caravan Egyptian queued
Market economy signal5,900 total resource volume
Large army production143 military units

Mario

Late Classical5:54 estimated completion
Early pressure4:27 · Hersir trained
Fast expansion6:15 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep10:23 · Market
Early armory / Heroic prep15:45 · Armory
Fortress tech path15:48 · Hill Fort
Heavy walling signal24 wall build events
Farm transition9:41–9:42 · 3 farms clustered
Trade route started21:28 · Caravan Norse queued
Market economy signal5,600 total resource volume
Large army production356 military units
tionelson · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
tionelson · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
tionelson · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
tionelson · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Mario · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Mario · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Mario · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mario · Late ClassicalClassical completed after 5:00 on a standard land opening.
Mario · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 11500 total volume

tionelson

Bought

No buys

Sold

Food800
Wood5100
Total player market volume5900

Mario

Bought

Food1000
Wood400

Sold

Food1100
Wood3100
Total player market volume5600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tionelson

Army

Chariot Archer54
Axeman45
Camel Rider19
Siege Tower12
Catapult4
Petsuchos4
Slinger3
Anubite1
Spearman1
Buildings16 types
Farm22
House17
Lumber Camp6
Mining Camp6
Granary5
Obelisk5
Temple5
Barracks4
Market4
Wall4
Migdol Stronghold2
Monument To Soldiers2
Siege Works2
Town Center2
Armory1
Monument To Villagers1
God powers3 invoked
Locust Swarm1
Plague Of Serpents1
Prosperity1

Mario

Army

Throwing Axeman102
Huskarl78
Hersir73
Berserk38
Hirdman21
Portable Ram14
Godi12
Einheri6
Raiding Cavalry6
Ballista5
Battle Boar1
Buildings12 types
Farm43
Wall24
House22
Ox Cart Building14
Great Hall11
Longhouse8
Hill Fort6
Sentry Tower6
Town Center5
Market4
Temple3
Armory1
God powers5 invoked
Undermine2
Fimbulwinter1
Flaming Weapons1
Spy1
Titan Gate1