Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

profile 2 vs brunobrjr7

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:28
Nile Shallows map preview
Map Nile Shallows
Winner
profile 2Kronos
Pre-match Elo1091
Win probability55.0%
20:28 Match length profile 2 favored
Defeated
brunobrjr7Oranos
Pre-match Elo1056
Win probability45.0%

Match at a glance

profile 2 vs brunobrjr7

Winnerprofile 2
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration20:28
Started
Ended
Elo favorite55.0%profile 2
Fastest Classical3:46*profile 2
First pressure4:33brunobrjr7 · Counter Barracks
First extra TC4:35profile 2 · Town Center
Market timing15:29profile 2 · Market
Most military units124profile 2
Highest EAPM47.3brunobrjr7

profile 2

Kronos

Victory
Elo1091+16
EAPM40.1
Military units124
First pressure7:00Counter Barracks
First expansion4:35
Market volume0
Total score 44,088
Military score 21,995
Economic score 19,853
Kills score 2,265
Units killed 69
Units lost 75
Buildings razed 8
Largest army 124
Favorite unit Cheiroballista 40 fielded
Classical 3:46* Research start 2:46
Heroic 18:10* Estimated start 16:55
Mythic Not reached

brunobrjr7

Oranos

Defeat
Elo1056-16
EAPM47.3
Military units83
First pressure4:33Counter Barracks
First expansion8:38
Market volume0
Total score 27,705
Military score 5,504
Economic score 20,516
Kills score 1,685
Units killed 76
Units lost 68
Buildings razed 1
Largest army 83
Favorite unit Murmillo 51 fielded
Classical 4:11* Research start 3:11
Heroic 14:36* Research start 13:21
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Oceanus
Rheia
HeroicAge
Hyperion
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

profile 2Kronos
Match time
brunobrjr7Oranos
God powerValor
Town CenterAdditional center
God powerValor
God powerValor
Promethean5 training queues
God powerValor
First military pressureCounter Barracks
God powerValor
Cheiroballista6 training queues
God powerValor
God powerValor
Key technologyMedium Archers
Turma2 training queues
God powerValor
Promethean3 training queues
Oracle4 training queues
Key technologyMedium Infantry
God powerValor
Cheiroballista4 training queues
God powerValor
Promethean2 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Katapeltes5 training queues
Turma5 training queues
Cheiroballista15 training queues
Farm transition4 farms clustered
Promethean3 training queues
God powerValor
Murmillo10 training queues
ArmoryArmory
MarketMarket
Promethean3 training queues
Town CenterAdditional center
Oracle2 training queues
Key technologyCopper Armor
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Weapons
Murmillo16 training queues
Cheiroballista15 training queues
Turma5 training queues
Key technologyBronze Armor
Katapeltes10 training queues
Key technologyHeavy Archers
God powerTraitor
Key technologyBronze Armor
Fortress-tier buildingPalace
God powerValor
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Fortress-tier buildingPalace
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Arcus4 training queues
VictoryMatch result
First military pressureCounter Barracks
Oracle2 training queues
Murmillo27 training queues
Key technologyHand Axe
ArmoryArmory
Town CenterAdditional center
God powerShockwave
Caladria2 training queues
Key technologyMedium Infantry
God powerCarnivora
Murmillo5 training queues
Cheiroballista2 training queues
Murmillo19 training queues
God powerShockwave
Contarius15 training queues
Key technologyPlow
Key technologyPickaxe
Key technologyHeavy Cavalry
Farm transition19 farms clustered
Key technologyBow Saw
Key technologyPickaxe
Key technologyShaft Mine
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
God powerCarnivora
Contarius7 training queues
Key technologyHeavy Cavalry
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.0%profile 2
Fastest Classical3:46*profile 2
Fastest Heroic14:36*brunobrjr7
First pressure4:33brunobrjr7 · Counter Barracks
First extra TC4:35profile 2 · Town Center
Fortress timing18:28profile 2 · Palace
Market timing15:29profile 2 · Market
Armory timing7:44brunobrjr7 · Armory
Farm transition13:54–13:59profile 2 · 4 farms clustered

Player highlights

Standout performances

Highest total score44,088profile 2
Highest military score21,995profile 2
Highest economy score20,516brunobrjr7
Most kills2,265profile 2
Most units killed76brunobrjr7
Most deaths75profile 2
Most buildings razed8profile 2
Largest army124profile 2
Favorite unitMurmillobrunobrjr7 · 51 fielded

profile 2

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

brunobrjr7

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

profile 2

Fast Classical3:46 estimated completion
Early pressure7:00 · Counter Barracks
Fast expansion4:35 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep15:29 · Market
Early armory / Heroic prep15:25 · Armory
Fortress tech path18:28 · Palace
Farm transition13:54–13:59 · 4 farms clustered
Large army production124 military units

brunobrjr7

Classical timing4:11 estimated completion
Early pressure4:33 · Counter Barracks
Fast expansion8:38 · Town Center
Early armory / Heroic prep7:44 · Armory
Heavy walling signal7 wall build events
Farm transition15:32–16:41 · 19 farms clustered
Large army production83 military units
profile 2 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
profile 2 · Early MilitaryMeaningful trained combat units were produced during the early opening.
profile 2 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
profile 2 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
profile 2 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
brunobrjr7 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
brunobrjr7 · Early MilitaryMeaningful trained combat units were produced during the early opening.
brunobrjr7 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

profile 2

Army

Cheiroballista40
Murmillo26
Promethean16
Katapeltes15
Turma13
Oracle9
Arcus4
Behemoth1
Buildings11 types
Military Barracks15
Manor10
Farm7
Counter Barracks3
Economic Guild3
Wall3
Palace2
Town Center2
Armory1
Market1
Temple1
God powers2 invoked
Valor12
Traitor1

brunobrjr7

Army

Murmillo51
Contarius22
Cheiroballista4
Caladria3
Oracle3
Buildings10 types
Farm24
Manor7
Wall7
Sky Passage6
Military Barracks4
Armory1
Counter Barracks1
Economic Guild1
Temple1
Town Center1
God powers2 invoked
Carnivora2
Shockwave2