Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Dimmy vs The_gods_killer

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 33:01
Alfheim map preview
Map Alfheim
Winner
DimmyAmaterasu
Pre-match Elo1640
Win probability59.2%
33:01 Match length Dimmy favored
Defeated
The_gods_killerAmaterasu
Pre-match Elo1575
Win probability40.8%

Match at a glance

Dimmy vs The_gods_killer

WinnerDimmy
MapAlfheim
QueueRanked 1v1 Supremacy
Duration33:01
Started
Ended
Elo favorite59.2%Dimmy
Fastest Classical4:18*The_gods_killer
First pressure4:54Dimmy · Stable Japanese
First extra TC15:45Dimmy · Town Center
Market timing13:22The_gods_killer · Market
Most military units348Dimmy
Highest EAPM60.4The_gods_killer
Market volume11,600The_gods_killer

Dimmy

Amaterasu

Victory
Elo1640+14
EAPM53.4
Military units348
First pressure4:54Stable Japanese
First expansion15:45
Market volume8800
Total score 67,681
Military score 31,756
Economic score 26,419
Kills score 9,518
Units killed 271
Units lost 274
Buildings razed 26
Largest army 348
Favorite unit Yumi Horse Archer 56 fielded
Classical 4:20* Research start 3:20
Heroic 9:34* Estimated start 8:19
Mythic 32:18* Estimated start 30:18

The_gods_killer

Amaterasu

Defeat
Elo1575-14
EAPM60.4
Military units325
First pressure5:37Stable Japanese
First expansion20:02
Market volume11600
Total score 42,773
Military score 15,327
Economic score 17,670
Kills score 9,776
Units killed 283
Units lost 257
Buildings razed 7
Largest army 325
Favorite unit Samurai 122 fielded
Classical 4:18* Research start 3:18
Heroic 14:42* Estimated start 13:27
Mythic 31:37* Estimated start 29:37

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Minakatatomi
Raijin
HeroicAge
Raijin
Okuninushi
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DimmyAmaterasu
Match time
The_gods_killerAmaterasu
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider3 training queues
ArmoryArmory
God powerSolar Shield
Samurai2 training queues
Yumi Archer13 training queues
Naginata Rider15 training queues
Bushi7 training queues
Onna Musha5 training queues
ArmoryArmory
Samurai13 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Yari Spearman2 training queues
Key technologyBallistics
Yumi Archer2 training queues
Wanyudo6 training queues
God powerSolar Shield
Yari Spearman4 training queues
Yumi Archer3 training queues
Key technologyBow Saw
Key technologyShaft Mine
Town CenterAdditional center
Naginata Rider2 training queues
Samurai2 training queues
Onna Musha2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Daimyo7 training queues
Yumi Horse Archer13 training queues
Key technologyBronze Armor
Key technologyBronze Shields
MarketMarket
Raiju5 training queues
God powerThunder Burst
Farm transition28 farms clustered
Key technologyPlow
God powerSolar Shield
Wanyudo2 training queues
MarketMarket
Trade route startedCaravan Japanese queued
Fortress-tier buildingCastle
Yumi Horse Archer40 training queues
God powerSolar Shield
Town CenterAdditional center
Town CenterAdditional center
Shinobi2 training queues
Samurai12 training queues
Wanyudo15 training queues
Daimyo8 training queues
Yumi Archer22 training queues
Oyumi3 training queues
Shinobi26 training queues
Kitsune2 training queues
Naginata Rider2 training queues
Oyumi4 training queues
Bushi4 training queues
Raiju9 training queues
Samurai18 training queues
Daimyo6 training queues
Naginata Rider5 training queues
Wanyudo7 training queues
Key technologyCrenellations
Town CenterAdditional center
Town CenterAdditional center
Raiju2 training queues
Fortress-tier buildingCastle
Daimyo5 training queues
Fortress-tier buildingCastle
God powerSolar Shield
Oyumi8 training queues
Fortress-tier buildingCastle
Samurai6 training queues
Raiju2 training queues
Wanyudo2 training queues
Yumi Horse Archer3 training queues
Bushi2 training queues
Yumi Archer2 training queues
Shinobi2 training queues
Onna Musha4 training queues
Daimyo4 training queues
God powerSacred Gate
God powerThunder Burst
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
God powerShrine Of The Hunt
Samurai12 training queues
First military pressureStable Japanese
Naginata Rider4 training queues
Onna Musha5 training queues
Wanyudo2 training queues
Naginata Rider15 training queues
God powerSolar Shield
Samurai41 training queues
ArmoryArmory
Onna Musha3 training queues
Key technologyPlow
Key technologyHusbandry
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Farm transition20 farms clustered
Naginata Rider9 training queues
MarketMarket
Onna Musha2 training queues
Wanyudo2 training queues
Yari Spearman4 training queues
Yumi Archer12 training queues
Bushi4 training queues
Onna Musha4 training queues
Key technologyCopper Weapons
Bushi3 training queues
Yari Spearman2 training queues
God powerThunder Burst
Shinobi4 training queues
Naginata Rider8 training queues
Yumi Horse Archer3 training queues
Daimyo2 training queues
Town CenterAdditional center
Yumi Archer2 training queues
Yari Spearman2 training queues
Samurai16 training queues
Wanyudo2 training queues
Naginata Rider6 training queues
Wanyudo2 training queues
Yumi Horse Archer2 training queues
Shinobi31 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Wanyudo8 training queues
Key technologyShaft Mine
Samurai53 training queues
Naginata Rider5 training queues
Yumi Horse Archer2 training queues
Naginata Rider19 training queues
Yumi Horse Archer2 training queues
Yumi Archer2 training queues
Fortress-tier buildingCastle
Bushi3 training queues
Yari Spearman12 training queues
Yumi Horse Archer3 training queues
Raiju3 training queues
Naginata Rider4 training queues
Yari Spearman2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.2%Dimmy
Fastest Classical4:18*The_gods_killer
Fastest Heroic9:34*Dimmy
Fastest Mythic31:37*The_gods_killer
First pressure4:54Dimmy · Stable Japanese
First extra TC15:45Dimmy · Town Center
Fortress timing20:23Dimmy · Castle
Market timing13:22The_gods_killer · Market
Armory timing6:49Dimmy · Armory
Farm transition11:59–12:55The_gods_killer · 20 farms clustered
Trade route started18:48Dimmy

Player highlights

Standout performances

Highest total score67,681Dimmy
Highest military score31,756Dimmy
Highest economy score26,419Dimmy
Most kills9,776The_gods_killer
Most units killed283The_gods_killer
Most deaths274Dimmy
Most buildings razed26Dimmy
Largest army348Dimmy
Favorite unitSamuraiThe_gods_killer · 122 fielded

Dimmy

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

The_gods_killer

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Dimmy

Classical timing4:20 estimated completion
Early pressure4:54 · Stable Japanese
Expansion signal15:45 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep17:42 · Market
Early armory / Heroic prep6:49 · Armory
Fortress tech path20:23 · Castle
Heavy walling signal31 wall build events
Farm transition18:32–19:43 · 28 farms clustered
Trade route started18:48 · Caravan Japanese queued
Market economy signal8,800 total resource volume
Large army production348 military units

The_gods_killer

Classical timing4:18 estimated completion
Early pressure5:37 · Stable Japanese
Expansion signal20:02 · Town Center
Early market / Heroic prep13:22 · Market
Early armory / Heroic prep11:04 · Armory
Fortress tech path28:37 · Castle
Heavy walling signal18 wall build events
Farm transition11:59–12:55 · 20 farms clustered
Market economy signal11,600 total resource volume
Large army production325 military units
Dimmy · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Dimmy · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dimmy · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Dimmy · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
The_gods_killer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
The_gods_killer · Early MilitaryMeaningful trained combat units were produced during the early opening.
The_gods_killer · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 20400 total volume

Dimmy

Bought

Food1700
Wood100

Sold

Food500
Wood6500
Total player market volume8800

The_gods_killer

Bought

Food2900

Sold

Food1700
Wood7000
Total player market volume11600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dimmy

Army

Yumi Horse Archer56
Samurai53
Yumi Archer42
Wanyudo36
Daimyo30
Shinobi30
Naginata Rider29
Raiju20
Bushi15
Oyumi15
Onna Musha12
Yari Spearman8
Kitsune2
Buildings15 types
Farm34
Wall31
House17
Sentry Tower13
Watermill10
Mining Camp Japanese9
Shrine Japanese8
Stable Japanese8
Dojo6
Town Center5
Castle4
Guardhouse4
Armory2
Market2
Temple2
God powers4 invoked
Solar Shield5
Thunder Burst2
Sacred Gate1
Shrine Of The Hunt1

The_gods_killer

Army

Samurai122
Naginata Rider70
Shinobi35
Yari Spearman22
Wanyudo19
Yumi Archer16
Onna Musha14
Yumi Horse Archer12
Bushi10
Raiju3
Daimyo2
Buildings14 types
Farm64
Wall18
House17
Dojo9
Shrine Japanese8
Stable Japanese5
Watermill5
Guardhouse4
Mining Camp Japanese4
Armory1
Castle1
Market1
Temple1
Town Center1
God powers3 invoked
Shrine Of The Hunt1
Solar Shield1
Thunder Burst1