Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Skybox vs Divine

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:04
Yellow River map preview
Map Yellow River
Defeated
SkyboxGaia
Pre-match Elo1803
Win probability22.1%
26:04 Match length Divine favored
Winner
DivineIsis
Pre-match Elo2022
Win probability77.9%

Match at a glance

Skybox vs Divine

WinnerDivine
MapYellow River
QueueRanked 1v1 Supremacy
Duration26:04
Started
Ended
Elo favorite77.9%Divine
Fastest Classical4:34*Divine
First pressure6:34Divine · Barracks
Market timing6:42Divine · Market
First extra TC5:18Divine · Town Center
Most military units509Divine
Highest EAPM117.7Divine
Market volume3,700Divine

Skybox

Gaia

Defeat
Elo1803-8
EAPM62.7
Military units378
First pressure7:21Military Barracks
First expansion5:34
Market volume1600
Total score 49,682
Military score 18,886
Economic score 23,432
Kills score 7,411
Units killed 259
Units lost 342
Buildings razed 19
Largest army 378
Favorite unit Contarius 73 fielded
Classical 4:46* Estimated start 3:46
Heroic 12:09* Estimated start 10:54
Mythic 16:33* Estimated start 14:33

Divine

Isis

Victory
Elo2022+8
EAPM117.7
Military units509
First pressure6:34Barracks
First expansion5:18
Market volume3700
Total score 64,973
Military score 30,043
Economic score 23,920
Kills score 11,108
Units killed 356
Units lost 261
Buildings razed 8
Largest army 509
Favorite unit Camel Rider 231 fielded
Classical 4:34* Research start 3:34
Heroic 9:26* Estimated start 8:11
Mythic 15:51* Estimated start 13:51

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Bast
Theia
HeroicAge
Sobek
Atlas
MythicAge
Osiris

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SkyboxGaia
Match time
DivineIsis
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
Town CenterAdditional center
Town CenterAdditional center
Automaton4 training queues
God powerSpider Lair
Key technologyHusbandry
God powerGaia Forest
Town CenterAdditional center
First military pressureMilitary Barracks
God powerSpider Lair
Murmillo7 training queues
Oracle2 training queues
Turma6 training queues
God powerSpider Lair
ArmoryArmory
MarketMarket
Key technologyShaft Mine
God powerSpider Lair
Key technologyBallistics
Key technologyPlow
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyCopper Weapons
Murmillo2 training queues
Turma2 training queues
Automaton2 training queues
Oracle2 training queues
God powerHesperides Tree
Dryad3 training queues
Fortress-tier buildingPalace
Farm transition11 farms clustered
God powerHesperides Tree
Destroyer3 training queues
Contarius4 training queues
Key technologyCopper Shields
Key technologyHeavy Cavalry
Arcus2 training queues
Key technologyHeavy Archers
ArmoryArmory
God powerSpider Lair
Katapeltes2 training queues
Turma2 training queues
Fortress-tier buildingPalace
Key technologyCopper Armor
Contarius69 training queues
Destroyer8 training queues
Key technologyBow Saw
Key technologyHeavy Infantry
God powerSpider Lair
Arcus55 training queues
Town CenterAdditional center
Key technologyChampion Cavalry
Key technologyBronze Weapons
MarketMarket
God powerImplode
Key technologyChampion Infantry
Fanatic2 training queues
Key technologyBronze Armor
God powerSpider Lair
Key technologyChampion Archers
Katapeltes7 training queues
Destroyer5 training queues
God powerSpider Lair
Dryad7 training queues
Fanatic25 training queues
Key technologyBronze Shields
Key technologyIron Weapons
Trade route startedCaravan Atlantean queued
DockDock
Katapeltes14 training queues
God powerSpider Lair
Fortress-tier buildingPalace
Turma26 training queues
Fire Siphon6 training queues
Dryad38 training queues
God powerHesperides Tree
Destroyer42 training queues
Katapeltes22 training queues
God powerSpider Lair
Argus2 training queues
Automaton3 training queues
DefeatMatch result
Key technologyPickaxe
God powerProsperity
Town CenterAdditional center
First military pressureBarracks
ArmoryArmory
MarketMarket
Key technologyHusbandry
Key technologyHand Axe
Axeman4 training queues
Fortress-tier buildingMigdol Stronghold
Camel Rider4 training queues
Key technologyPlow
Slinger2 training queues
Key technologyShaft Mine
Chariot Archer3 training queues
Axeman3 training queues
Key technologyMedium Axemen
Town CenterAdditional center
Camel Rider16 training queues
Fortress-tier buildingMigdol Stronghold
Farm transition15 farms clustered
Key technologyHeavy Camel Riders
Chariot Archer13 training queues
Axeman3 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Chariot Archers
God powerLocust Swarm
Key technologyCopper Weapons
Key technologyCopper Armor
ArmoryArmory
ArmoryArmory
Fortress-tier buildingMigdol Stronghold
Key technologyCopper Shields
Key technologyBallistics
DockDock
Key technologyBow Saw
Key technologyCrenellations
Camel Rider211 training queues
Chariot Archer2 training queues
Key technologyHeavy Axemen
Axeman106 training queues
God powerSon Of Osiris
Key technologyChampion Camel Riders
Town CenterAdditional center
Key technologyChampion Chariot Archers
MarketMarket
MarketMarket
Chariot Archer15 training queues
Key technologyChampion Axemen
Trade route startedCaravan Egyptian queued
Key technologyBronze Shields
Fortress-tier buildingMigdol Stronghold
God powerEclipse
Chariot Archer11 training queues
Catapult3 training queues
Key technologyBronze Weapons
God powerProsperity
Fortress-tier buildingMigdol Stronghold
Chariot Archer69 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Armor
Key technologyIron Weapons
Fortress-tier buildingMigdol Stronghold
Axeman41 training queues
Key technologyIron Shields
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite77.9%Divine
Fastest Classical4:34*Divine
Fastest Heroic9:26*Divine
Fastest Mythic15:51*Divine
First pressure6:34Divine · Barracks
First extra TC5:18Divine · Town Center
Fortress timing9:22Divine · Migdol Stronghold
Market timing6:42Divine · Market
Armory timing6:41Divine · Armory
Farm transition12:10–13:04Divine · 15 farms clustered
Trade route started19:01Divine

Player highlights

Standout performances

Highest total score64,973Divine
Highest military score30,043Divine
Highest economy score23,920Divine
Most kills11,108Divine
Most units killed356Divine
Most deaths342Skybox
Most buildings razed19Skybox
Largest army509Divine
Favorite unitCamel RiderDivine · 231 fielded

Skybox

Largest ArmyMost DeathsMost Resources

Divine

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Skybox

Classical timing4:46 estimated completion
Delayed pressure7:21 · Military Barracks
Fast expansion5:34 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep9:26 · Market
Early armory / Heroic prep9:24 · Armory
Fortress tech path12:16 · Palace
Heavy walling signal7 wall build events
Water commitment signal1 dock build events
Farm transition12:56–14:07 · 11 farms clustered
Trade route started19:16 · Caravan Atlantean queued
Market economy signal1,600 total resource volume
Large army production378 military units

Divine

Classical timing4:34 estimated completion
Early pressure6:34 · Barracks
Fast expansion5:18 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep6:42 · Market
Early armory / Heroic prep6:41 · Armory
Fortress tech path9:22 · Migdol Stronghold
Water commitment signal1 dock build events
Farm transition12:10–13:04 · 15 farms clustered
Trade route started19:01 · Caravan Egyptian queued
Market economy signal3,700 total resource volume
Large army production509 military units
Skybox · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Skybox · Early MilitaryMeaningful trained combat units were produced during the early opening.
Skybox · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Divine · 2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Divine · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Divine · Fast HeroicHeroic completed inside the applicable Fast Heroic window.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5300 total volume

Skybox

Bought

No buys

Sold

Wood1600
Total player market volume1600

Divine

Bought

Food100
Wood1100

Sold

Food500
Wood2000
Total player market volume3700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Skybox

Army

Contarius73
Destroyer58
Arcus57
Dryad48
Katapeltes45
Turma36
Fanatic27
Automaton10
Murmillo9
Fire Siphon6
Oracle6
Argus2
Stymphalian Bird1
Buildings13 types
Farm24
Military Barracks9
Manor8
Wall7
Counter Barracks5
Economic Guild4
Town Center4
Palace3
Armory2
Market2
Dock1
Sentry Tower1
Temple1
God powers4 invoked
Spider Lair10
Hesperides Tree3
Gaia Forest2
Implode1

Divine

Army

Camel Rider231
Axeman157
Chariot Archer113
Catapult4
Slinger2
Mummy1
Petsuchos1
Buildings18 types
Farm35
House19
Obelisk19
Mining Camp13
Lumber Camp12
Barracks8
Migdol Stronghold8
Granary7
Armory3
Market3
Town Center3
Temple2
Dock1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers4 invoked
Prosperity2
Eclipse1
Locust Swarm1
Son Of Osiris1