Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Revenge_Of_The_COWS vs Heavy.Pie

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:56
Mount Olympus map preview
Map Mount Olympus
Winner
Revenge_Of_The_COWSKronos
Pre-match Elo1261
Win probability59.1%
22:56 Match length Revenge_Of_The_COWS favored
Defeated
Heavy.PieRa
Pre-match Elo1197
Win probability40.9%

Match at a glance

Revenge_Of_The_COWS vs Heavy.Pie

WinnerRevenge_Of_The_COWS
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration22:56
Started
Ended
Elo favorite59.1%Revenge_Of_The_COWS
Fastest Classical3:29*Revenge_Of_The_COWS
First pressure4:39Revenge_Of_The_COWS · Counter Barracks
First extra TC15:42Heavy.Pie · Town Center
Most military units168Revenge_Of_The_COWS
Highest EAPM47.7Heavy.Pie
Victory
Elo1261+14
EAPM36.6
Military units168
First pressure4:39Counter Barracks
First expansion
Market volume0
Total score 28,728
Military score 10,040
Economic score 16,202
Kills score 2,510
Units killed 125
Units lost 142
Buildings razed 13
Largest army 168
Favorite unit Turma 71 fielded
Classical 3:29* Research start 2:29
Heroic 12:57* Research start 11:42
Mythic 22:07* Research start 20:07
Defeat
Elo1197-14
EAPM47.7
Military units87
First pressure6:35Barracks
First expansion15:42
Market volume0
Total score 18,858
Military score 4,983
Economic score 9,507
Kills score 4,448
Units killed 176
Units lost 125
Buildings razed 1
Largest army 87
Favorite unit Slinger 69 fielded
Classical 4:20* Research start 3:20
Heroic 20:08* Research start 18:53
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Ptah
Rheia
HeroicAge
Sobek
Atlas
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Revenge_Of_The_COWSKronos
Match time
Heavy.PieRa
Automaton7 training queues
God powerDeconstruction
First military pressureCounter Barracks
Turma31 training queues
Automaton2 training queues
Key technologyMedium Archers
Automaton5 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
Katapeltes2 training queues
Turma6 training queues
Key technologyBallistics
Murmillo9 training queues
Key technologyMedium Infantry
Key technologyPlow
Key technologyPickaxe
Behemoth2 training queues
Key technologyHeavy Archers
Murmillo2 training queues
Contarius14 training queues
Arcus2 training queues
God powerSpider Lair
God powerTraitor
Key technologyHeavy Cavalry
Key technologyBronze Shields
Fortress-tier buildingPalace
Turma15 training queues
Contarius8 training queues
Destroyer2 training queues
Farm transition4 farms clustered
Key technologyHusbandry
Arcus7 training queues
Automaton4 training queues
Murmillo3 training queues
God powerSpider Lair
God powerTraitor
Turma19 training queues
Key technologyHeavy Infantry
Contarius12 training queues
Automaton2 training queues
Fanatic9 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
God powerDeconstruction
God powerSpider Lair
God powerImplode
Fire Siphon4 training queues
VictoryMatch result
Key technologyHusbandry
ArmoryArmory
First military pressureBarracks
Slinger47 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyHand Axe
Key technologyBallistics
Key technologyCopper Armor
Wadjet2 training queues
Wadjet4 training queues
Key technologyMedium Slingers
Slinger6 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyMedium Spearmen
Spearman2 training queues
Key technologyCrenellations
Fortress-tier buildingMigdol Stronghold
Key technologyPlow
War Elephant2 training queues
Camel Rider6 training queues
Slinger7 training queues
Farm transition54 farms clustered
God powerLocust Swarm
Slinger9 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.1%Revenge_Of_The_COWS
Fastest Classical3:29*Revenge_Of_The_COWS
Fastest Heroic12:57*Revenge_Of_The_COWS
Fastest Mythic22:07*Revenge_Of_The_COWS
First pressure4:39Revenge_Of_The_COWS · Counter Barracks
First extra TC15:42Heavy.Pie · Town Center
Fortress timing16:26Revenge_Of_The_COWS · Palace
Armory timing6:00Heavy.Pie · Armory
Farm transition17:55–18:04Revenge_Of_The_COWS · 4 farms clustered

Player highlights

Standout performances

Highest total score28,728Revenge_Of_The_COWS
Highest military score10,040Revenge_Of_The_COWS
Highest economy score16,202Revenge_Of_The_COWS
Most kills4,448Heavy.Pie
Most units killed176Heavy.Pie
Most deaths142Revenge_Of_The_COWS
Most buildings razed13Revenge_Of_The_COWS
Largest army168Revenge_Of_The_COWS
Favorite unitTurmaRevenge_Of_The_COWS · 71 fielded

Revenge_Of_The_COWS

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Heavy.Pie

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Revenge_Of_The_COWS

Fast Classical3:29 estimated completion
Early pressure4:39 · Counter Barracks
Early armory / Heroic prep11:23 · Armory
Fortress tech path16:26 · Palace
Farm transition17:55–18:04 · 4 farms clustered
Large army production168 military units

Heavy.Pie

Classical timing4:20 estimated completion
Early pressure6:35 · Barracks
Expansion signal15:42 · Town Center
Early armory / Heroic prep6:00 · Armory
Fortress tech path20:36 · Migdol Stronghold
Farm transition21:22–21:55 · 54 farms clustered
Large army production87 military units
Revenge_Of_The_COWS · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Revenge_Of_The_COWS · Early MilitaryMeaningful trained combat units were produced during the early opening.
Revenge_Of_The_COWS · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy.Pie · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Heavy.Pie · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Heavy.Pie · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Revenge_Of_The_COWS

Army

Turma71
Contarius34
Automaton20
Murmillo14
Arcus9
Fanatic9
Fire Siphon4
Behemoth2
Destroyer2
Katapeltes2
Cheiroballista1
Buildings8 types
Manor8
Farm7
Counter Barracks5
Military Barracks4
Temple2
Armory1
Economic Guild1
Palace1
God powers4 invoked
Spider Lair3
Deconstruction2
Traitor2
Implode1

Heavy.Pie

Army

Slinger69
Wadjet8
Camel Rider6
Spearman2
War Elephant2
Buildings13 types
Farm54
House29
Granary7
Barracks4
Obelisk3
Armory2
Lumber Camp2
Mining Camp2
Temple2
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Town Center1
God powers1 invoked
Locust Swarm1