Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

G4MBITO vs SIlverChrome

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:53
Mount Olympus map preview
Map Mount Olympus
Defeated
G4MBITOHades
Pre-match Elo1505
Win probability40.8%
25:53 Match length SIlverChrome favored
Winner
SIlverChromeThor
Pre-match Elo1570
Win probability59.2%

Match at a glance

G4MBITO vs SIlverChrome

WinnerSIlverChrome
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration25:53
Started
Ended
Elo favorite59.2%SIlverChrome
Fastest Classical4:19*SIlverChrome
First pressure4:06SIlverChrome · Hersir trained
Market timing10:19SIlverChrome · Market
First extra TC4:49G4MBITO · Town Center
Most military units250SIlverChrome
Highest EAPM65.7G4MBITO
Market volume2,800G4MBITO

G4MBITO

Hades

Defeat
Elo1505-14
EAPM65.7
Military units226
First pressure5:13Archery Range
First expansion4:49
Market volume2800
Total score 37,243
Military score 13,975
Economic score 18,845
Kills score 4,455
Units killed 173
Units lost 243
Buildings razed 6
Largest army 226
Favorite unit Hoplite 74 fielded
Classical 4:38* Research start 3:38
Heroic 13:38* Estimated start 12:23
Mythic 16:51* Estimated start 14:51
Victory
Elo1570+14
EAPM40.3
Military units250
First pressure4:06Hersir trained
First expansion7:25
Market volume400
Total score 72,094
Military score 34,541
Economic score 30,628
Kills score 6,948
Units killed 244
Units lost 196
Buildings razed 39
Largest army 250
Favorite unit Raiding Cavalry 67 fielded
Classical 4:19* Research start 3:19
Heroic 11:50* Estimated start 10:34
Mythic 16:09* Estimated start 14:09

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Freyja
Apollo
HeroicAge
Skadi
Hephaestus
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

G4MBITOHades
Match time
SIlverChromeThor
Town CenterAdditional center
First military pressureArchery Range
Key technologyHusbandry
Key technologyHand Axe
Toxotes4 training queues
Town CenterAdditional center
God powerSentinel
Toxotes15 training queues
Hoplite5 training queues
Key technologyPickaxe
ArmoryArmory
Key technologyMedium Infantry
Key technologyMedium Archers
Hypaspist6 training queues
Fortress-tier buildingFortress
Key technologyCopper Weapons
Cyclops2 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyCopper Armor
Key technologyHeavy Infantry
Hoplite10 training queues
Key technologyCopper Shields
Farm transition7 farms clustered
Key technologyPlow
Key technologyHeavy Infantry
God powerUnderworld Passage
Key technologyHeavy Archers
Toxotes10 training queues
Hypaspist8 training queues
Hoplite10 training queues
Key technologyBronze Weapons
MarketMarket
Peltast9 training queues
Petrobolos2 training queues
Key technologyBallistics
God powerPestilence
ArmoryArmory
God powerPlenty Vault
Key technologyIron Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Fortress-tier buildingFortress
Hoplite49 training queues
Key technologyChampion Infantry
Key technologyChampion Archers
Fortress-tier buildingFortress
Hypaspist25 training queues
Toxotes19 training queues
Gastraphetoros2 training queues
Perseus2 training queues
Key technologyIron Armor
Key technologyIron Shields
Town CenterAdditional center
Peltast12 training queues
Fortress-tier buildingFortress
Achilles2 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Gastraphetoros4 training queues
Key technologyMedium Cavalry
Hippeus6 training queues
Prodromos5 training queues
Key technologyHeavy Cavalry
Peltast3 training queues
DefeatMatch result
ArmoryDwarven Armory
First military pressureHersir trained
Hersir5 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyHand Axe
Key technologyPlow
Key technologyPickaxe
Town CenterAdditional center
Berserk2 training queues
Raiding Cavalry2 training queues
God powerForest Fire
Farm transition10 farms clustered
Key technologyPlow
Key technologyBronze Weapons
MarketMarket
Key technologyHusbandry
Throwing Axeman5 training queues
Raiding Cavalry15 training queues
Key technologyBronze Weapons
Key technologyMedium Cavalry
Jarl5 training queues
Key technologyShaft Mine
Fortress-tier buildingHill Fort
Key technologyBow Saw
Key technologyMedium Infantry
Key technologyBronze Armor
Town CenterAdditional center
Throwing Axeman15 training queues
God powerFrost
Raiding Cavalry20 training queues
Key technologyHeavy Cavalry
God powerFimbulwinter
God powerDwarven Mine
Key technologyBronze Shields
Valkyrie2 training queues
Ballista7 training queues
Fortress-tier buildingHill Fort
Key technologyIron Weapons
Key technologyHeavy Infantry
Throwing Axeman5 training queues
Jarl5 training queues
Key technologyChampion Cavalry
Fortress-tier buildingHill Fort
Key technologyChampion Infantry
Throwing Axeman25 training queues
Raiding Cavalry15 training queues
Berserk35 training queues
Godi5 training queues
Jarl10 training queues
Huskarl7 training queues
Key technologyIron Shields
Key technologyIron Armor
MarketMarket
MarketMarket
Fortress-tier buildingHill Fort
Ballista2 training queues
Key technologyMeteoric Iron Armor
Raiding Cavalry10 training queues
Jarl5 training queues
Key technologyBallistics
Fortress-tier buildingHill Fort
Trade route startedCaravan Norse queued
Fortress-tier buildingHill Fort
Ballista17 training queues
Jarl20 training queues
Raiding Cavalry5 training queues
Huskarl5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.2%SIlverChrome
Fastest Classical4:19*SIlverChrome
Fastest Heroic11:50*SIlverChrome
Fastest Mythic16:09*SIlverChrome
First pressure4:06SIlverChrome · Hersir trained
First extra TC4:49G4MBITO · Town Center
Fortress timing12:47G4MBITO · Fortress
Market timing10:19SIlverChrome · Market
Armory timing3:48SIlverChrome · Dwarven Armory
Farm transition9:11–10:07SIlverChrome · 10 farms clustered
Trade route started23:22SIlverChrome

Player highlights

Standout performances

Highest total score72,094SIlverChrome
Highest military score34,541SIlverChrome
Highest economy score30,628SIlverChrome
Most kills6,948SIlverChrome
Most units killed244SIlverChrome
Most deaths243G4MBITO
Most buildings razed39SIlverChrome
Largest army250SIlverChrome
Favorite unitHopliteG4MBITO · 74 fielded

G4MBITO

Most Deaths

SIlverChrome

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

G4MBITO

Classical timing4:38 estimated completion
Early pressure5:13 · Archery Range
Fast expansion4:49 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep17:51 · Market
Early armory / Heroic prep10:53 · Armory
Fortress tech path12:47 · Fortress
Heavy walling signal46 wall build events
Farm transition14:12–14:59 · 7 farms clustered
Market economy signal2,800 total resource volume
Large army production226 military units

SIlverChrome

Classical timing4:19 estimated completion
Early pressure4:06 · Hersir trained
Fast expansion7:25 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:19 · Market
Early armory / Heroic prep3:48 · Dwarven Armory
Fortress tech path13:09 · Hill Fort
Heavy walling signal23 wall build events
Farm transition9:11–10:07 · 10 farms clustered
Trade route started23:22 · Caravan Norse queued
Market economy signal400 total resource volume
Large army production250 military units
G4MBITO · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
G4MBITO · Early MilitaryMeaningful trained combat units were produced during the early opening.
G4MBITO · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
SIlverChrome · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
SIlverChrome · Early MilitaryMeaningful trained combat units were produced during the early opening.
SIlverChrome · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
SIlverChrome · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3200 total volume

G4MBITO

Bought

Food1500
Wood300

Sold

Food500
Wood500
Total player market volume2800

SIlverChrome

Bought

Food300
Wood100

Sold

No sells

Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

G4MBITO

Army

Hoplite74
Toxotes48
Hypaspist40
Peltast25
Gastraphetoros7
Hippeus6
Achilles5
Cyclops5
Prodromos5
Ajax4
Perseus3
Chiron2
Petrobolos2
Buildings14 types
Wall46
Farm34
House18
Storehouse12
Granary7
Military Academy7
Fortress6
Archery Range4
Stable4
Town Center3
Armory2
Market1
Sentry Tower1
Temple1
God powers4 invoked
Pestilence1
Plenty Vault1
Sentinel1
Underworld Passage1

SIlverChrome

Army

Raiding Cavalry67
Throwing Axeman50
Jarl45
Berserk37
Ballista26
Huskarl12
Godi5
Hersir5
Valkyrie2
Frost Giant1
Buildings11 types
Farm46
Wall23
House18
Longhouse10
Great Hall7
Hill Fort6
Ox Cart Building6
Market3
Town Center2
Dwarven Armory1
Temple1
God powers4 invoked
Dwarven Mine1
Fimbulwinter1
Forest Fire1
Frost1