Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Devil vs 玉皇大天尊玄穹高上帝

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:09
Valley Of Kings map preview
Map Valley Of Kings
Winner
DevilLoki
Pre-match Elo1959
Win probability72.7%
16:09 Match length Devil favored
Defeated
玉皇大天尊玄穹高上帝Quetzalcoatl
Pre-match Elo1789
Win probability27.3%

Match at a glance

Devil vs 玉皇大天尊玄穹高上帝

WinnerDevil
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration16:09
Started
Ended
Elo favorite72.7%Devil
Fastest Classical4:09*Devil
First pressure1:31Devil · Hersir trained
Market timing12:25Devil · Market
Most military units201玉皇大天尊玄穹高上帝
Highest EAPM71.9玉皇大天尊玄穹高上帝
Market volume100Devil

Devil

Loki

Victory
Elo1959+9
EAPM67.3
Military units118
First pressure1:31Hersir trained
First expansion
Market volume100
Total score 12,581
Military score 4,789
Economic score 5,145
Kills score 2,667
Units killed 126
Units lost 99
Buildings razed 5
Largest army 118
Favorite unit Raiding Cavalry 53 fielded
Classical 4:09* Research start 3:09
Heroic Not reached
Mythic Not reached
Defeat
Elo1789-9
EAPM71.9
Military units201
First pressure3:38Warrior Priest trained
First expansion
Market volume0
Total score 11,589
Military score 3,430
Economic score 5,868
Kills score 2,291
Units killed 95
Units lost 132
Buildings razed 1
Largest army 201
Favorite unit Tequihua Archer 104 fielded
Classical 4:21* Research start 3:21
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Patecatl
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DevilLoki
Match time
玉皇大天尊玄穹高上帝Quetzalcoatl
First military pressureHersir trained
Hersir10 training queues
God powerSpy
God powerUndermine
Berserk4 training queues
Raiding Cavalry5 training queues
Berserk23 training queues
ArmoryArmory
Raiding Cavalry48 training queues
Throwing Axeman4 training queues
Einheri3 training queues
Key technologyCopper Shields
Key technologyPickaxe
Throwing Axeman12 training queues
God powerUndermine
MarketMarket
God powerSpy
Throwing Axeman6 training queues
Berserk2 training queues
VictoryMatch result
First military pressureWarrior Priest trained
Warrior Priest11 training queues
Tequihua Archer104 training queues
God powerAgave Bloom
God powerTailwind
Tlamanih Spearman7 training queues
Warrior Priest4 training queues
Key technologyHand Axe
Tlamanih Spearman17 training queues
Warrior Priest38 training queues
Tlamanih Spearman3 training queues
God powerTailwind
Key technologyPickaxe
Tlamanih Spearman16 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.7%Devil
Fastest Classical4:09*Devil
First pressure1:31Devil · Hersir trained
Market timing12:25Devil · Market
Armory timing7:42Devil · Armory

Player highlights

Standout performances

Highest total score12,581Devil
Highest military score4,789Devil
Highest economy score5,868玉皇大天尊玄穹高上帝
Most kills2,667Devil
Most units killed126Devil
Most deaths132玉皇大天尊玄穹高上帝
Most buildings razed5Devil
Largest army201玉皇大天尊玄穹高上帝
Favorite unitTequihua Archer玉皇大天尊玄穹高上帝 · 104 fielded

Devil

Highest ScoreMost Kills

玉皇大天尊玄穹高上帝

Largest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Devil

Classical timing4:09 estimated completion
Early pressure1:31 · Hersir trained
Early market / Heroic prep12:25 · Market
Early armory / Heroic prep7:42 · Armory
Market economy signal100 total resource volume
Large army production118 military units

玉皇大天尊玄穹高上帝

Classical timing4:21 estimated completion
Early pressure3:38 · Warrior Priest trained
Large army production201 military units
Devil · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.
玉皇大天尊玄穹高上帝 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
玉皇大天尊玄穹高上帝 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
玉皇大天尊玄穹高上帝 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 100 total volume

Devil

Bought

Wood100

Sold

No sells

Total player market volume100

玉皇大天尊玄穹高上帝

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Devil

Army

Raiding Cavalry53
Berserk29
Throwing Axeman22
Hersir10
Einheri4
Buildings7 types
House10
Ox Cart Building5
Longhouse3
Great Hall2
Armory1
Market1
Temple1
God powers2 invoked
Spy2
Undermine2

玉皇大天尊玄穹高上帝

Army

Tequihua Archer104
Warrior Priest53
Tlamanih Spearman43
Centzon Totochtin1
Buildings5 types
House14
Calpulli7
Spike Trap5
War Hut4
Temple2
God powers2 invoked
Tailwind2
Agave Bloom1