Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Faraon vs Harald_FineHair

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:26
Nile Shallows map preview
Map Nile Shallows
Defeated
FaraonGaia
Pre-match Elo1965
Win probability35.3%
17:26 Match length Harald_FineHair favored
Winner
Harald_FineHairRa
Pre-match Elo2070
Win probability64.7%

Match at a glance

Faraon vs Harald_FineHair

WinnerHarald_FineHair
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration17:26
Started
Ended
Elo favorite64.7%Harald_FineHair
Fastest Classical3:51*Harald_FineHair
First pressure4:02Faraon · Military Barracks
Market timing6:50Harald_FineHair · Market
First extra TC3:57Harald_FineHair · Town Center
Most military units159Faraon
Highest EAPM86.9Harald_FineHair
Market volume1,500Faraon

Faraon

Gaia

Defeat
Elo1965-12
EAPM54.0
Military units159
First pressure4:02Military Barracks
First expansion6:20
Market volume1500
Total score 22,192
Military score 7,339
Economic score 13,750
Kills score 1,103
Units killed 55
Units lost 126
Buildings razed 2
Largest army 159
Favorite unit Contarius 54 fielded
Classical 4:28* Estimated start 3:28
Heroic 13:02* Estimated start 11:47
Mythic Not reached
Victory
Elo2070+12
EAPM86.9
Military units122
First pressure4:45Barracks
First expansion3:57
Market volume200
Total score 38,979
Military score 16,104
Economic score 18,710
Kills score 4,165
Units killed 131
Units lost 55
Buildings razed 3
Largest army 122
Favorite unit Spearman 62 fielded
Classical 3:51* Research start 2:51
Heroic 12:20* Estimated start 11:05
Mythic Estimated start 17:44 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Ptah
Theia
HeroicAge
Sekhmet
No choice recorded
MythicAge
Horus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FaraonGaia
Match time
Harald_FineHairRa
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
First military pressureMilitary Barracks
Turma2 training queues
Murmillo2 training queues
God powerSpider Lair
Town CenterAdditional center
Murmillo25 training queues
Key technologyShaft Mine
God powerGaia Forest
Turma4 training queues
God powerSpider Lair
Automaton2 training queues
God powerSpider Lair
Key technologyHusbandry
Cheiroballista3 training queues
God powerGaia Forest
MarketMarket
God powerSpider Lair
Key technologyMedium Archers
Key technologyMedium Infantry
ArmoryArmory
Key technologyBow Saw
Town CenterAdditional center
Key technologyBallistics
Farm transition7 farms clustered
Key technologyPlow
Oracle3 training queues
God powerSpider Lair
Key technologyCopper Shields
Murmillo5 training queues
Turma4 training queues
Fortress-tier buildingPalace
God powerHesperides Tree
Arcus36 training queues
Destroyer5 training queues
Contarius54 training queues
God powerHesperides Tree
Dryad10 training queues
God powerSpider Lair
DefeatMatch result
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
Spearman12 training queues
Slinger52 training queues
ArmoryArmory
MarketMarket
ArmoryArmory
ArmoryArmory
Axeman5 training queues
Key technologyCopper Weapons
Key technologyMedium Slingers
Key technologyHusbandry
Key technologyBallistics
Key technologyHusbandry
Key technologyPlow
Key technologyHand Axe
Key technologyShaft Mine
Farm transition23 farms clustered
God powerCitadel
Key technologyHeavy Slingers
ArmoryArmory
ArmoryArmory
Scarab2 training queues
Key technologyShaft Mine
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBronze Weapons
Town CenterAdditional center
Key technologyMedium Spearmen
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Spearman50 training queues
Key technologyHeavy Spearmen
God powerRain
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.7%Harald_FineHair
Fastest Classical3:51*Harald_FineHair
Fastest Heroic12:20*Harald_FineHair
First pressure4:02Faraon · Military Barracks
First extra TC3:57Harald_FineHair · Town Center
Fortress timing14:06Faraon · Palace
Market timing6:50Harald_FineHair · Market
Armory timing6:50Harald_FineHair · Armory
Farm transition11:52–12:55Harald_FineHair · 23 farms clustered

Player highlights

Standout performances

Highest total score38,979Harald_FineHair
Highest military score16,104Harald_FineHair
Highest economy score18,710Harald_FineHair
Most kills4,165Harald_FineHair
Most units killed131Harald_FineHair
Most deaths126Faraon
Most buildings razed3Harald_FineHair
Largest army159Faraon
Favorite unitSpearmanHarald_FineHair · 62 fielded

Faraon

Most DeathsMost Resources

Harald_FineHair

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Faraon

Classical timing4:28 estimated completion
Early pressure4:02 · Military Barracks
Fast expansion6:20 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:17 · Market
Early armory / Heroic prep11:09 · Armory
Fortress tech path14:06 · Palace
Farm transition13:09–14:01 · 7 farms clustered
Market economy signal1,500 total resource volume
Large army production159 military units

Harald_FineHair

Fast Classical3:51 estimated completion
Early pressure4:45 · Barracks
Fast expansion3:57 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep6:50 · Market
Early armory / Heroic prep6:50 · Armory
Fortress tech path16:44 · Migdol Stronghold
Heavy walling signal8 wall build events
Farm transition11:52–12:55 · 23 farms clustered
Market economy signal200 total resource volume
Large army production122 military units
Faraon · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Faraon · Early MilitaryMeaningful trained combat units were produced during the early opening.
Faraon · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Harald_FineHair · Early MilitaryMeaningful trained combat units were produced during the early opening.
Harald_FineHair · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Harald_FineHair · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Harald_FineHair · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1700 total volume

Faraon

Bought

Food300

Sold

Wood1200
Total player market volume1500

Harald_FineHair

Bought

No buys

Sold

Food200
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Faraon

Army

Contarius54
Arcus36
Murmillo32
Dryad10
Turma10
Destroyer5
Oracle5
Cheiroballista4
Automaton3
Buildings11 types
Farm10
Manor8
Military Barracks7
Wall4
Counter Barracks3
Town Center2
Armory1
Economic Guild1
Market1
Palace1
Temple1
God powers3 invoked
Spider Lair6
Gaia Forest3
Hesperides Tree2

Harald_FineHair

Army

Spearman62
Slinger52
Axeman5
Scarab3
Buildings18 types
Farm47
House18
Wall8
Granary7
Barracks6
Mining Camp6
Armory5
Lumber Camp4
Obelisk4
Migdol Stronghold2
Temple2
Town Center2
Market1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers2 invoked
Citadel1
Rain1