Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

sickplayer69 vs Mihanter

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:55
Anatolia map preview
Map Anatolia
Winner
sickplayer69Zeus
Pre-match Elo1469
Win probability61.5%
19:55 Match length sickplayer69 favored
Defeated
MihanterZeus
Pre-match Elo1388
Win probability38.5%

Match at a glance

sickplayer69 vs Mihanter

Winnersickplayer69
MapAnatolia
QueueRanked 1v1 Supremacy
Duration19:55
Started
Ended
Elo favorite61.5%sickplayer69
Fastest Classical5:32*Mihanter
First pressure5:45Mihanter · Military Academy
First extra TC19:31sickplayer69 · Town Center
Market timing19:03sickplayer69 · Market
Most military units125sickplayer69
Highest EAPM79.5sickplayer69
Market volume500sickplayer69
Victory
Elo1469+14
EAPM79.5
Military units125
First pressure6:41Military Academy
First expansion19:31
Market volume500
Total score 26,293
Military score 10,088
Economic score 12,808
Kills score 3,446
Units killed 132
Units lost 113
Buildings razed 4
Largest army 125
Favorite unit Hypaspist 59 fielded
Classical 5:44* Estimated start 4:44
Heroic 8:32* Estimated start 7:17
Mythic Not reached

Mihanter

Zeus

Defeat
Elo1388-14
EAPM38.0
Military units114
First pressure5:45Military Academy
First expansion
Market volume0
Total score 21,116
Military score 6,105
Economic score 12,337
Kills score 2,674
Units killed 113
Units lost 132
Buildings razed 4
Largest army 114
Favorite unit Hoplite 39 fielded
Classical 5:32* Research start 4:32
Heroic 14:26* Estimated start 13:11
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Athena
Dionysus
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

sickplayer69Zeus
Match time
MihanterZeus
DockDock
DockDock
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
First military pressureMilitary Academy
Hoplite12 training queues
Key technologyCopper Armor
Pentekonter2 training queues
Key technologyCopper Weapons
Hypaspist2 training queues
DockDock
Hypaspist8 training queues
Key technologyMedium Infantry
Key technologyBronze Armor
Key technologyBronze Weapons
DockDock
DockDock
Key technologyBow Saw
God powerRestoration
DockDock
God powerBronze
DockDock
God powerBolt
Scylla2 training queues
Pentekonter2 training queues
Hoplite8 training queues
Hypaspist49 training queues
Key technologyIron Armor
Key technologyCopper Shields
Pentekonter3 training queues
Hippeus14 training queues
Key technologyShaft Mine
Hydra3 training queues
Key technologyIron Armor
Key technologyIron Weapons
Pentekonter2 training queues
Hoplite7 training queues
MarketMarket
Town CenterAdditional center
MarketMarket
VictoryMatch result
DockDock
DockDock
DockDock
First military pressureMilitary Academy
Key technologyPickaxe
Hoplite22 training queues
Key technologyHand Axe
Key technologyHusbandry
DockDock
DockDock
Minotaur6 training queues
Key technologyMedium Infantry
DockDock
God powerRestoration
ArmoryArmory
God powerBolt
Hoplite5 training queues
DockDock
Hypaspist7 training queues
Scylla4 training queues
Key technologyCopper Weapons
Key technologyShaft Mine
Hypaspist31 training queues
God powerBronze
Key technologyHeavy Infantry
Key technologyCopper Armor
Key technologyCopper Shields
Minotaur4 training queues
Jason2 training queues
Hoplite12 training queues
Toxotes7 training queues
Odysseus2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.5%sickplayer69
Fastest Classical5:32*Mihanter
Fastest Heroic8:32*sickplayer69
First pressure5:45Mihanter · Military Academy
First extra TC19:31sickplayer69 · Town Center
Market timing19:03sickplayer69 · Market
Armory timing5:47sickplayer69 · Armory

Player highlights

Standout performances

Highest total score26,293sickplayer69
Highest military score10,088sickplayer69
Highest economy score12,808sickplayer69
Most kills3,446sickplayer69
Most units killed132sickplayer69
Most deaths132Mihanter
Most buildings razed4sickplayer69
Largest army125sickplayer69
Favorite unitHypaspistsickplayer69 · 59 fielded

sickplayer69

Highest ScoreLargest ArmyMost KillsMost Resources

Mihanter

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

sickplayer69

Late Classical5:44 estimated completion
Early pressure6:41 · Military Academy
Expansion signal19:31 · Town Center
Early market / Heroic prep19:03 · Market
Early armory / Heroic prep5:47 · Armory
Water commitment signal7 dock build events
Market economy signal500 total resource volume
Large army production125 military units

Mihanter

Late Classical5:32 estimated completion
Early pressure5:45 · Military Academy
Early armory / Heroic prep11:41 · Armory
Water commitment signal7 dock build events
Large army production114 military units
sickplayer69 · Early MilitaryMeaningful trained combat units were produced during the early opening.
sickplayer69 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
sickplayer69 · Late ClassicalClassical completed after 5:00 on a standard land opening.
sickplayer69 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Mihanter · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mihanter · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mihanter · Late ClassicalClassical completed after 5:00 on a standard land opening.
Mihanter · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

sickplayer69

Bought

No buys

Sold

Wood500
Total player market volume500

Mihanter

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sickplayer69

Army

Hypaspist59
Hoplite27
Hippeus14
Pentekonter10
Hydra4
Heracles3
Jason3
Scylla3
Minotaur1
Odysseus1
Buildings11 types
House16
Storehouse8
Dock7
Military Academy5
Wall3
Market2
Stable2
Armory1
Granary1
Temple1
Town Center1
God powers3 invoked
Bolt1
Bronze1
Restoration1

Mihanter

Army

Hoplite39
Hypaspist38
Minotaur11
Toxotes7
Jason5
Heracles4
Scylla4
Odysseus3
Juggernaut2
Trireme1
Buildings8 types
House12
Dock7
Storehouse6
Granary5
Military Academy4
Archery Range2
Armory1
Temple1
God powers3 invoked
Bolt1
Bronze1
Restoration1