Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Crisavid vs Noobasaurus_Rex

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:38
Nile Shallows map preview
Map Nile Shallows
Winner
CrisavidIsis
Pre-match Elo676
Win probability85.0%
18:38 Match length Crisavid favored
Defeated
Noobasaurus_RexZeus
Pre-match Elo375
Win probability15.0%

Match at a glance

Crisavid vs Noobasaurus_Rex

WinnerCrisavid
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration18:38
Started
Ended
Elo favorite85.0%Crisavid
Fastest Classical6:05*Crisavid
First pressure6:19Crisavid · Barracks
First extra TC10:25Noobasaurus_Rex · Town Center
Market timing17:58Crisavid · Market
Most military units97Crisavid
Highest EAPM31.6Crisavid

Crisavid

Isis

Victory
Elo676+12
EAPM31.6
Military units97
First pressure6:19Barracks
First expansion14:11
Market volume0
Total score 22,811
Military score 9,273
Economic score 12,629
Kills score 909
Units killed 39
Units lost 72
Buildings razed 3
Largest army 97
Favorite unit Axeman 67 fielded
Classical 6:05* Research start 5:05
Heroic 9:53* Research start 8:38
Mythic Not reached
Defeat
Elo375-5
EAPM16.0
Military units31
First pressure13:45Military Academy
First expansion10:25
Market volume0
Total score 19,755
Military score 5,180
Economic score 13,449
Kills score 1,126
Units killed 63
Units lost 38
Buildings razed 4
Largest army 31
Favorite unit Hoplite 20 fielded
Classical 7:56* Estimated start 6:56
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Athena
Nephthys
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CrisavidIsis
Match time
Noobasaurus_RexZeus
God powerProsperity
Key technologyHusbandry
Key technologyPickaxe
First military pressureBarracks
Axeman5 training queues
Key technologyMedium Axemen
ArmoryArmory
Key technologyHand Axe
Key technologyCopper Shields
Axeman48 training queues
Key technologyBallistics
Key technologyHeavy Axemen
Key technologyShaft Mine
Key technologyBronze Shields
Key technologyPlow
Key technologyBow Saw
Key technologyPlow
Farm transition5 farms clustered
Town CenterAdditional center
God powerAncestors
Key technologyMedium Slingers
Slinger28 training queues
Key technologyHeavy Slingers
Key technologyShaft Mine
Fortress-tier buildingMigdol Stronghold
Axeman14 training queues
Siege Tower2 training queues
MarketMarket
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Key technologyShaft Mine
Key technologyBow Saw
Town CenterAdditional center
Minotaur7 training queues
Key technologyCrenellations
God powerBolt
First military pressureMilitary Academy
Key technologyMedium Infantry
Farm transition18 farms clustered
Hoplite19 training queues
Key technologyPlow
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite85.0%Crisavid
Fastest Classical6:05*Crisavid
Fastest Heroic9:53*Crisavid
First pressure6:19Crisavid · Barracks
First extra TC10:25Noobasaurus_Rex · Town Center
Fortress timing16:53Crisavid · Migdol Stronghold
Market timing17:58Crisavid · Market
Armory timing7:31Crisavid · Armory
Farm transition13:59–14:22Crisavid · 5 farms clustered

Player highlights

Standout performances

Highest total score22,811Crisavid
Highest military score9,273Crisavid
Highest economy score13,449Noobasaurus_Rex
Most kills1,126Noobasaurus_Rex
Most units killed63Noobasaurus_Rex
Most deaths72Crisavid
Most buildings razed4Noobasaurus_Rex
Largest army97Crisavid
Favorite unitAxemanCrisavid · 67 fielded

Crisavid

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Noobasaurus_Rex

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Crisavid

Late Classical6:05 estimated completion
Early pressure6:19 · Barracks
Expansion signal14:11 · Town Center
Early market / Heroic prep17:58 · Market
Early armory / Heroic prep7:31 · Armory
Fortress tech path16:53 · Migdol Stronghold
Farm transition13:59–14:22 · 5 farms clustered
Large army production97 military units

Noobasaurus_Rex

Late Classical7:56 estimated completion
Delayed pressure13:45 · Military Academy
Expansion signal10:25 · Town Center
Farm transition15:40–16:01 · 18 farms clustered
Crisavid · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Crisavid · Late ClassicalClassical completed after 5:00 on a standard land opening.
Crisavid · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Noobasaurus_Rex · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Noobasaurus_Rex · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Crisavid

Army

Axeman67
Slinger28
Siege Tower2
Buildings15 types
House16
Farm10
Obelisk10
Barracks6
Granary6
Mining Camp4
Temple3
Lumber Camp2
Siege Works2
Armory1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Town Center1
God powers2 invoked
Ancestors1
Prosperity1

Noobasaurus_Rex

Army

Hoplite20
Minotaur7
Heracles2
Jason2
Buildings9 types
Farm18
House16
Granary8
Storehouse4
Sentry Tower3
Military Academy2
Stable1
Temple1
Town Center1
God powers1 invoked
Bolt1