Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

tionelson vs Blazphemouz

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:27
Savannah map preview
Map Savannah
Defeated
tionelsonIsis
Pre-match Elo985
Win probability38.8%
21:27 Match length Blazphemouz favored
Winner
BlazphemouzOdin
Pre-match Elo1064
Win probability61.2%

Match at a glance

tionelson vs Blazphemouz

WinnerBlazphemouz
MapSavannah
QueueRanked 1v1 Supremacy
Duration21:27
Started
Ended
Elo favorite61.2%Blazphemouz
Fastest Classical4:27*Blazphemouz
First pressure3:35Blazphemouz · Hersir trained
First extra TC5:36tionelson · Town Center
Market timing6:26Blazphemouz · Market
Most military units143Blazphemouz
Highest EAPM33.0tionelson
Market volume2,600Blazphemouz

tionelson

Isis

Defeat
Elo985-14
EAPM33.0
Military units91
First pressure9:36Barracks
First expansion5:36
Market volume0
Total score 27,749
Military score 7,856
Economic score 17,576
Kills score 2,349
Units killed 92
Units lost 149
Buildings razed 0
Largest army 91
Favorite unit Chariot Archer 30 fielded
Classical 4:46* Research start 3:46
Heroic 10:00* Research start 8:45
Mythic Not reached
Victory
Elo1064+14
EAPM27.4
Military units143
First pressure3:35Hersir trained
First expansion7:12
Market volume2600
Total score 36,551
Military score 18,750
Economic score 13,898
Kills score 3,981
Units killed 149
Units lost 88
Buildings razed 26
Largest army 143
Favorite unit Throwing Axeman 48 fielded
Classical 4:27* Research start 3:27
Heroic 13:26* Research start 12:11
Mythic Estimated start 20:44 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Freyja
Sobek
HeroicAge
Njord
No choice recorded
MythicAge
Baldr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

tionelsonIsis
Match time
BlazphemouzOdin
Key technologyPickaxe
God powerProsperity
ArmoryArmory
Town CenterAdditional center
Key technologyHusbandry
Key technologyPlow
First military pressureBarracks
Key technologyCopper Shields
Anubite3 training queues
Spearman4 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyMedium Spearmen
Spearman2 training queues
Farm transition11 farms clustered
Chariot Archer4 training queues
Key technologyBallistics
Siege Tower2 training queues
Chariot Archer23 training queues
Key technologyHeavy Chariot Archers
Slinger3 training queues
Axeman2 training queues
Petsuchos2 training queues
Siege Tower3 training queues
God powerLocust Swarm
God powerPlague Of Serpents
Key technologyMedium Axemen
Axeman2 training queues
Key technologyMedium Slingers
Slinger5 training queues
Spearman3 training queues
Key technologyHand Axe
Key technologyHeavy Spearmen
Slinger3 training queues
Key technologyHeavy Slingers
Fortress-tier buildingMigdol Stronghold
Petsuchos2 training queues
Camel Rider8 training queues
Key technologyHeavy Camel Riders
Key technologyHeavy Axemen
Axeman9 training queues
Chariot Archer3 training queues
Siege Tower4 training queues
Spearman3 training queues
DefeatMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir3 training queues
Key technologyPickaxe
Key technologyHand Axe
Hersir6 training queues
MarketMarket
Town CenterAdditional center
Raiding Cavalry4 training queues
MarketMarket
ArmoryArmory
Throwing Axeman6 training queues
Key technologyCopper Weapons
Key technologyMedium Cavalry
Key technologyCopper Shields
God powerGreat Hunt
Godi6 training queues
Raiding Cavalry5 training queues
Key technologyCopper Armor
Key technologyPlow
Town CenterAdditional center
Hersir5 training queues
Throwing Axeman24 training queues
Key technologyShaft Mine
Key technologyBow Saw
God powerWalking Woods
Key technologyHeavy Cavalry
God powerForest Fire
Jarl13 training queues
Key technologyBronze Shields
Raiding Cavalry12 training queues
Fortress-tier buildingHill Fort
Key technologyBronze Weapons
Portable Ram3 training queues
Key technologyBronze Armor
Hirdman4 training queues
Key technologyMedium Infantry
Hersir19 training queues
Jarl3 training queues
Throwing Axeman18 training queues
Hirdman2 training queues
Fortress-tier buildingHill Fort
Farm transition9 farms clustered
Godi2 training queues
Key technologyBallistics
Key technologyHeavy Infantry
God powerWalking Woods
Portable Ram2 training queues
Jarl3 training queues
Fortress-tier buildingHill Fort
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.2%Blazphemouz
Fastest Classical4:27*Blazphemouz
Fastest Heroic10:00*tionelson
First pressure3:35Blazphemouz · Hersir trained
First extra TC5:36tionelson · Town Center
Fortress timing11:41tionelson · Migdol Stronghold
Market timing6:26Blazphemouz · Market
Armory timing5:25tionelson · Armory
Farm transition12:23–12:29tionelson · 11 farms clustered

Player highlights

Standout performances

Highest total score36,551Blazphemouz
Highest military score18,750Blazphemouz
Highest economy score17,576tionelson
Most kills3,981Blazphemouz
Most units killed149Blazphemouz
Most deaths149tionelson
Most buildings razed26Blazphemouz
Largest army143Blazphemouz
Favorite unitThrowing AxemanBlazphemouz · 48 fielded

tionelson

Most Deaths

Blazphemouz

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

tionelson

Classical timing4:46 estimated completion
Delayed pressure9:36 · Barracks
Fast expansion5:36 · Town Center
Early armory / Heroic prep5:25 · Armory
Fortress tech path11:41 · Migdol Stronghold
Heavy walling signal15 wall build events
Farm transition12:23–12:29 · 11 farms clustered
Large army production91 military units

Blazphemouz

Classical timing4:27 estimated completion
Early pressure3:35 · Hersir trained
Fast expansion7:12 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep6:26 · Market
Early armory / Heroic prep8:44 · Armory
Fortress tech path15:13 · Hill Fort
Farm transition18:49–18:53 · 9 farms clustered
Market economy signal2,600 total resource volume
Large army production143 military units
tionelson · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
tionelson · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Blazphemouz · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Blazphemouz · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Blazphemouz · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2600 total volume

tionelson

Bought

No buys

Sold

No sells

Total player market volume0

Blazphemouz

Bought

Food900
Wood100

Sold

Wood1600
Total player market volume2600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tionelson

Army

Chariot Archer30
Axeman13
Spearman12
Slinger11
Siege Tower9
Camel Rider8
Petsuchos5
Anubite3
Buildings15 types
Farm32
House17
Wall15
Obelisk11
Granary5
Barracks3
Lumber Camp3
Mining Camp3
Temple3
Migdol Stronghold2
Siege Works2
Armory1
Monument To Soldiers1
Monument To Villagers1
Town Center1
God powers3 invoked
Locust Swarm1
Plague Of Serpents1
Prosperity1

Blazphemouz

Army

Throwing Axeman48
Hersir34
Raiding Cavalry21
Jarl19
Godi8
Hirdman6
Portable Ram5
Valkyrie2
Buildings10 types
House17
Farm9
Ox Cart Building9
Great Hall6
Longhouse4
Hill Fort3
Market2
Temple2
Town Center2
Armory1
God powers3 invoked
Great Hunt2
Walking Woods2
Forest Fire1