Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Pierceus vs ODINBORRSON

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:55
Yellow River map preview
Map Yellow River
Winner
PierceusNuwa
Pre-match Elo1371
Win probability65.3%
12:55 Match length Pierceus favored
Defeated
ODINBORRSONLoki
Pre-match Elo1261
Win probability34.7%

Match at a glance

Pierceus vs ODINBORRSON

WinnerPierceus
MapYellow River
QueueRanked 1v1 Supremacy
Duration12:55
Started
Ended
Elo favorite65.3%Pierceus
Fastest Classical4:02*Pierceus
First pressure2:00Pierceus · Pioneer produced
First extra TC8:02Pierceus · Town Center
Market timing8:09Pierceus · Market
Most military units52Pierceus
Highest EAPM60.4Pierceus
Market volume1,200Pierceus

Pierceus

Nuwa

Victory
Elo1371+12
EAPM60.4
Military units52
First pressure2:00Pioneer produced
First expansion8:02
Market volume1200
Total score 16,063
Military score 7,310
Economic score 7,980
Kills score 773
Units killed 22
Units lost 27
Buildings razed 4
Largest army 52
Favorite unit Dao Swordsman 42 fielded
Classical 4:02* Research start 3:02
Heroic 11:15* Estimated start 10:00
Mythic Not reached
Defeat
Elo1261-12
EAPM34.8
Military units25
First pressure3:39Hersir trained
First expansion
Market volume0
Total score 9,849
Military score 3,430
Economic score 5,873
Kills score 546
Units killed 23
Units lost 31
Buildings razed 0
Largest army 25
Favorite unit Hersir 13 fielded
Classical 4:39* Estimated start 3:39
Heroic Estimated start 12:13 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Xuannu
ClassicalAge
Heimdall
Rushou
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PierceusNuwa
Match time
ODINBORRSONLoki
First military pressurePioneer produced
Pioneer2 training queues
Dao Swordsman22 training queues
God powerCreation
Key technologyMedium Infantry
Key technologyPickaxe
God powerVanish
Town CenterAdditional center
MarketMarket
Dao Swordsman5 training queues
Key technologyHand Axe
God powerVenom Beast
Dao Swordsman15 training queues
Wuzu Javelineer5 training queues
Pioneer2 training queues
VictoryMatch result
God powerSpy
First military pressureHersir trained
Hersir6 training queues
Key technologyPickaxe
Key technologyHand Axe
Throwing Axeman2 training queues
Hersir2 training queues
Key technologyHusbandry
Throwing Axeman3 training queues
ArmoryArmory
Hersir5 training queues
Berserk2 training queues
Throwing Axeman2 training queues
Key technologyMedium Infantry
God powerFlaming Weapons
Throwing Axeman2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.3%Pierceus
Fastest Classical4:02*Pierceus
Fastest Heroic11:15*Pierceus
First pressure2:00Pierceus · Pioneer produced
First extra TC8:02Pierceus · Town Center
Market timing8:09Pierceus · Market
Armory timing10:43ODINBORRSON · Armory

Player highlights

Standout performances

Highest total score16,063Pierceus
Highest military score7,310Pierceus
Highest economy score7,980Pierceus
Most kills773Pierceus
Most units killed23ODINBORRSON
Most deaths31ODINBORRSON
Most buildings razed4Pierceus
Largest army52Pierceus
Favorite unitDao SwordsmanPierceus · 42 fielded

Pierceus

Highest ScoreLargest ArmyMost ImprovementsMost Resources

ODINBORRSON

Most DeathsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Pierceus

Classical timing4:02 estimated completion
Early pressure2:00 · Pioneer produced
Fast expansion8:02 · Town Center
Early market / Heroic prep8:09 · Market
Heavy walling signal9 wall build events
Market economy signal1,200 total resource volume

ODINBORRSON

Classical timing4:39 estimated completion
Early pressure3:39 · Hersir trained
Early armory / Heroic prep10:43 · Armory
Pierceus · Early MilitaryMeaningful trained combat units were produced during the early opening.
Pierceus · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
ODINBORRSON · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ODINBORRSON · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1200 total volume

Pierceus

Bought

Food200

Sold

Wood1000
Total player market volume1200

ODINBORRSON

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pierceus

Army

Dao Swordsman42
Wuzu Javelineer5
Pioneer4
Qi Lin1
Buildings7 types
House17
Wall9
Silo6
Military Camp2
Market1
Temple1
Town Center1
God powers3 invoked
Creation1
Vanish1
Venom Beast1

ODINBORRSON

Army

Hersir13
Throwing Axeman9
Berserk2
Battle Boar1
Buildings5 types
House14
Temple3
Longhouse2
Ox Cart Building2
Armory1
God powers2 invoked
Flaming Weapons1
Spy1