Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

KJ vs talivan99

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:25
Steppe map preview
Map Steppe
Defeated
KJGaia
Pre-match Elo1418
Win probability41.6%
27:25 Match length talivan99 favored
Winner
talivan99Hades
Pre-match Elo1477
Win probability58.4%

Match at a glance

KJ vs talivan99

Winnertalivan99
MapSteppe
QueueRanked 1v1 Supremacy
Duration27:25
Started
Ended
Elo favorite58.4%talivan99
Fastest Classical3:56*talivan99
First pressure4:30talivan99 · Military Academy
First extra TC4:25KJ · Town Center
Market timing13:07KJ · Market
Most military units492KJ
Highest EAPM91.0KJ
Market volume3,800KJ

KJ

Gaia

Defeat
Elo1418-15
EAPM91.0
Military units492
First pressure4:50Military Barracks
First expansion4:25
Market volume3800
Total score 28,750
Military score 8,684
Economic score 14,974
Kills score 5,137
Units killed 194
Units lost 351
Buildings razed 2
Largest army 492
Favorite unit Murmillo 167 fielded
Classical 4:06* Research start 3:06
Heroic 15:51* Estimated start 14:36
Mythic Not reached

talivan99

Hades

Victory
Elo1477+15
EAPM40.2
Military units213
First pressure4:30Military Academy
First expansion9:47
Market volume0
Total score 58,806
Military score 23,323
Economic score 24,803
Kills score 10,816
Units killed 354
Units lost 195
Buildings razed 20
Largest army 213
Favorite unit Hoplite 61 fielded
Classical 3:56* Research start 2:56
Heroic 17:50* Research start 16:35
Mythic 24:46* Research start 22:46

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Ares
Theia
HeroicAge
Apollo
No choice recorded
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

KJGaia
Match time
talivan99Hades
God powerGaia Forest
Town CenterAdditional center
First military pressureMilitary Barracks
Key technologyHand Axe
Murmillo12 training queues
Key technologyPickaxe
Katapeltes2 training queues
Key technologyShaft Mine
God powerCarnivora
God powerGaia Forest
Murmillo25 training queues
Cheiroballista2 training queues
ArmoryArmory
MarketMarket
Caladria2 training queues
MarketMarket
Murmillo50 training queues
Cheiroballista3 training queues
Key technologyBow Saw
God powerHesperides Tree
Dryad2 training queues
Contarius30 training queues
Arcus25 training queues
Turma10 training queues
Katapeltes5 training queues
Dryad4 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyCopper Weapons
Farm transition5 farms clustered
Cheiroballista5 training queues
Murmillo80 training queues
Contarius35 training queues
Arcus70 training queues
Dryad2 training queues
Turma10 training queues
Contarius75 training queues
Turma5 training queues
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyBronze Weapons
Key technologyCopper Armor
Key technologyCopper Shields
ArmoryArmory
ArmoryArmory
Turma5 training queues
Town CenterAdditional center
Key technologyPlow
Key technologyHusbandry
Turma10 training queues
Dryad3 training queues
Arcus10 training queues
Key technologyBronze Armor
Key technologyBronze Shields
DefeatMatch result
First military pressureMilitary Academy
Key technologyHand Axe
Hippeus5 training queues
Hoplite2 training queues
Hypaspist11 training queues
Cyclops3 training queues
Town CenterAdditional center
Key technologyMedium Infantry
Hippeus6 training queues
Hoplite4 training queues
Hippeus5 training queues
Cyclops4 training queues
Key technologyPickaxe
Key technologyMedium Archers
Key technologyMedium Cavalry
Toxotes18 training queues
Hypaspist5 training queues
Farm transition5 farms clustered
ArmoryArmory
Hippeus5 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
God powerPestilence
Toxotes14 training queues
Cyclops3 training queues
Town CenterAdditional center
Key technologyCopper Shields
Hoplite13 training queues
Hypaspist8 training queues
God powerSentinel
Peltast6 training queues
God powerUnderworld Passage
Fortress-tier buildingFortress
Hoplite9 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHeavy Cavalry
Fortress-tier buildingFortress
Hoplite10 training queues
Key technologyHeavy Infantry
Peltast25 training queues
Key technologyHeavy Archers
Toxotes2 training queues
Petrobolos4 training queues
Hypaspist6 training queues
Key technologyBronze Weapons
Cyclops4 training queues
Hoplite23 training queues
Chimera3 training queues
Fortress-tier buildingFortress
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyChampion Infantry
Key technologyPlow
Key technologyHusbandry
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.4%talivan99
Fastest Classical3:56*talivan99
Fastest Heroic15:51*KJ
Fastest Mythic24:46*talivan99
First pressure4:30talivan99 · Military Academy
First extra TC4:25KJ · Town Center
Fortress timing19:21talivan99 · Fortress
Market timing13:07KJ · Market
Armory timing13:06KJ · Armory
Farm transition13:45–14:44talivan99 · 5 farms clustered

Player highlights

Standout performances

Highest total score58,806talivan99
Highest military score23,323talivan99
Highest economy score24,803talivan99
Most kills10,816talivan99
Most units killed354talivan99
Most deaths351KJ
Most buildings razed20talivan99
Largest army492KJ
Favorite unitMurmilloKJ · 167 fielded

KJ

Largest ArmyMost DeathsMost Resources

talivan99

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

KJ

Classical timing4:06 estimated completion
Early pressure4:50 · Military Barracks
Fast expansion4:25 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep13:07 · Market
Early armory / Heroic prep13:06 · Armory
Heavy walling signal15 wall build events
Farm transition18:38–18:40 · 5 farms clustered
Market economy signal3,800 total resource volume
Large army production492 military units

talivan99

Fast Classical3:56 estimated completion
Early pressure4:30 · Military Academy
Expansion signal9:47 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep13:58 · Armory
Fortress tech path19:21 · Fortress
Heavy walling signal13 wall build events
Farm transition13:45–14:44 · 5 farms clustered
Large army production213 military units
KJ · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
KJ · Early MilitaryMeaningful trained combat units were produced during the early opening.
KJ · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
KJ · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
talivan99 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
talivan99 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
talivan99 · Early MilitaryMeaningful trained combat units were produced during the early opening.
talivan99 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
talivan99 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3800 total volume

KJ

Bought

Food2100

Sold

Food200
Wood1500
Total player market volume3800

talivan99

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KJ

Army

Murmillo167
Contarius140
Arcus105
Turma43
Dryad12
Cheiroballista10
Katapeltes8
Oracle5
Caladria2
Buildings11 types
Farm40
Wall15
Military Barracks13
Manor8
Counter Barracks4
Economic Guild4
Armory3
Market2
Town Center2
Sentry Tower1
Temple1
God powers3 invoked
Gaia Forest2
Carnivora1
Hesperides Tree1

talivan99

Army

Hoplite61
Toxotes34
Hypaspist31
Peltast31
Hippeus21
Cyclops17
Petrobolos5
Achilles3
Ajax3
Chimera3
Chiron2
Helepolis1
Perseus1
Buildings12 types
Farm36
House22
Storehouse14
Military Academy13
Wall13
Granary10
Archery Range9
Stable7
Fortress3
Temple3
Town Center3
Armory1
God powers3 invoked
Pestilence1
Sentinel1
Underworld Passage1