Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

epice404 vs Mario

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:27
Yellow River map preview
Map Yellow River
Defeated
epice404Thor
Pre-match Elo986
Win probability54.3%
17:27 Match length UpsetThe Elo underdog won
Winner
MarioLoki
Pre-match Elo956
Win probability45.7%

Match at a glance

epice404 vs Mario

WinnerMario
MapYellow River
QueueRanked 1v1 Supremacy
Duration17:27
Started
Ended
Elo favorite54.3%epice404 · Upset
Fastest Classical4:13*epice404
First pressure2:11epice404 · Hersir trained
First extra TC6:54Mario · Town Center
Market timing11:40Mario · Market
Most military units64Mario
Highest EAPM50.2Mario
Market volume1,700Mario

epice404

Thor

Defeat
Elo986-19
EAPM39.7
Military units36
First pressure2:11Hersir trained
First expansion8:56
Market volume0
Total score 17,670
Military score 4,492
Economic score 12,457
Kills score 721
Units killed 25
Units lost 53
Buildings razed 0
Largest army 36
Favorite unit Throwing Axeman 18 fielded
Classical 4:13* Estimated start 3:13
Heroic 11:59* Estimated start 10:44
Mythic Not reached

Mario

Loki

Victory
Elo956+19
EAPM50.2
Military units64
First pressure3:44Hersir trained
First expansion6:54
Market volume1700
Total score 31,344
Military score 13,001
Economic score 16,434
Kills score 1,909
Units killed 56
Units lost 25
Buildings razed 21
Largest army 64
Favorite unit Throwing Axeman 37 fielded
Classical 4:43* Estimated start 3:43
Heroic 14:25* Estimated start 13:10
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Heimdall
Skadi
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

epice404Thor
Match time
MarioLoki
First military pressureHersir trained
Hersir2 training queues
Hersir2 training queues
Key technologyHand Axe
Key technologyHusbandry
Key technologyPickaxe
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Hersir3 training queues
Throwing Axeman6 training queues
Town CenterAdditional center
Throwing Axeman5 training queues
Hersir4 training queues
God powerHealing Spring
Farm transition12 farms clustered
Key technologyBronze Shields
Key technologyBallistics
Key technologyMedium Infantry
Key technologyIron Shields
Town CenterAdditional center
Key technologyShaft Mine
Key technologyBow Saw
Hersir3 training queues
Throwing Axeman2 training queues
MarketMarket
God powerFrost
Hersir3 training queues
Throwing Axeman4 training queues
DefeatMatch result
God powerSpy
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
First military pressureHersir trained
Hersir4 training queues
Town CenterAdditional center
Hersir8 training queues
Key technologyMedium Infantry
Throwing Axeman26 training queues
God powerUndermine
Raiding Cavalry4 training queues
Town CenterAdditional center
MarketMarket
MarketMarket
Town CenterAdditional center
Town CenterAdditional center
Key technologyHeavy Infantry
ArmoryArmory
Farm transition15 farms clustered
Einheri2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Fortress-tier buildingHill Fort
Key technologyPlow
Portable Ram3 training queues
God powerUndermine
God powerFlaming Weapons
Throwing Axeman11 training queues
Hirdman4 training queues
Fortress-tier buildingHill Fort
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.3%epice404 · Upset
Fastest Classical4:13*epice404
Fastest Heroic11:59*epice404
First pressure2:11epice404 · Hersir trained
First extra TC6:54Mario · Town Center
Fortress timing15:32Mario · Hill Fort
Market timing11:40Mario · Market
Armory timing6:13epice404 · Dwarven Armory
Farm transition12:01–12:02epice404 · 12 farms clustered

Player highlights

Standout performances

Highest total score31,344Mario
Highest military score13,001Mario
Highest economy score16,434Mario
Most kills1,909Mario
Most units killed56Mario
Most deaths53epice404
Most buildings razed21Mario
Largest army64Mario
Favorite unitThrowing AxemanMario · 37 fielded

epice404

Most Deaths

Mario

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

epice404

Classical timing4:13 estimated completion
Early pressure2:11 · Hersir trained
Fast expansion8:56 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep15:36 · Market
Early armory / Heroic prep6:13 · Dwarven Armory
Heavy walling signal14 wall build events
Farm transition12:01–12:02 · 12 farms clustered

Mario

Classical timing4:43 estimated completion
Early pressure3:44 · Hersir trained
Fast expansion6:54 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep11:40 · Market
Early armory / Heroic prep12:36 · Armory
Fortress tech path15:32 · Hill Fort
Heavy walling signal25 wall build events
Farm transition13:20–14:30 · 15 farms clustered
Market economy signal1,700 total resource volume
epice404 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
epice404 · Early MilitaryMeaningful trained combat units were produced during the early opening.
epice404 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
epice404 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Mario · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Mario · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Mario · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mario · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1700 total volume

epice404

Bought

No buys

Sold

No sells

Total player market volume0

Mario

Bought

Food1000

Sold

Wood700
Total player market volume1700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

epice404

Army

Throwing Axeman18
Hersir17
Frost Giant1
Buildings10 types
Farm24
Wall14
House11
Ox Cart Building5
Longhouse3
Great Hall2
Town Center2
Dwarven Armory1
Market1
Temple1
God powers2 invoked
Frost1
Healing Spring1

Mario

Army

Throwing Axeman37
Hersir13
Hirdman4
Raiding Cavalry4
Portable Ram3
Einheri2
Battle Boar1
Buildings12 types
Wall25
Farm17
House16
Ox Cart Building6
Sentry Tower6
Longhouse5
Town Center4
Hill Fort2
Market2
Armory1
Great Hall1
Temple1
God powers3 invoked
Undermine2
Flaming Weapons1
Spy1