Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

FondZulu vs dav_carnero

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:01
Anatolia map preview
Map Anatolia
Defeated
FondZuluGaia
Pre-match Elo963
Win probability37.2%
15:01 Match length dav_carnero favored
Winner
dav_carneroQuetzalcoatl
Pre-match Elo1054
Win probability62.8%

Match at a glance

FondZulu vs dav_carnero

Winnerdav_carnero
MapAnatolia
QueueRanked 1v1 Supremacy
Duration15:01
Started
Ended
Elo favorite62.8%dav_carnero
Fastest Classical5:14*FondZulu
First pressure4:26dav_carnero · Warrior Priest trained
Market timing12:54FondZulu · Market
First extra TC9:22dav_carnero · Town Center
Most military units67FondZulu
Highest EAPM25.0dav_carnero
Market volume400FondZulu

FondZulu

Gaia

Defeat
Elo963-13
EAPM22.9
Military units67
First pressure6:08Military Barracks
First expansion
Market volume400
Total score 20,974
Military score 11,035
Economic score 9,569
Kills score 370
Units killed 14
Units lost 30
Buildings razed 1
Largest army 67
Favorite unit Contarius 18 fielded
Classical 5:14* Research start 4:14
Heroic 11:29* Research start 10:14
Mythic Not reached

dav_carnero

Quetzalcoatl

Victory
Elo1054+13
EAPM25.0
Military units47
First pressure4:26Warrior Priest trained
First expansion9:22
Market volume0
Total score 23,914
Military score 10,222
Economic score 12,543
Kills score 1,172
Units killed 32
Units lost 21
Buildings razed 0
Largest army 47
Favorite unit Warrior Priest 10 fielded
Classical 5:19* Estimated start 4:19
Heroic 11:17* Estimated start 10:02
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Patecatl
Rheia
HeroicAge
Coyolxauhqui
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FondZuluGaia
Match time
dav_carneroQuetzalcoatl
God powerGaia Forest
DockDock
DockDock
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
First military pressureMilitary Barracks
Murmillo3 training queues
Key technologyBow Saw
Turma5 training queues
Fire Ship3 training queues
ArmoryArmory
Key technologyShaft Mine
Bireme3 training queues
Servant2 training queues
Siege Bireme2 training queues
God powerCarnivora
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
Cheiroballista3 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Contarius15 training queues
Arcus15 training queues
Farm transition3 farms clustered
Key technologyPlow
MarketMarket
God powerGaia Forest
Murmillo3 training queues
Key technologyHeavy Archers
Fortress-tier buildingPalace
Key technologyBronze Armor
Key technologyHeavy Warships
Fire Ship3 training queues
Contarius3 training queues
DefeatMatch result
DockDock
Key technologyHand Axe
Key technologyHusbandry
First military pressureWarrior Priest trained
Warrior Priest4 training queues
DockDock
Key technologyPickaxe
Key technologyPlow
Atlatl Siege Canoe2 training queues
Tlamanih Spearman9 training queues
ArmoryArmory
Town CenterAdditional center
Tequihua Archer4 training queues
Warrior Priest6 training queues
Key technologyMedium War Hut Soldiers
God powerStarfall
God powerAgave Bloom
Farm transition3 farms clustered
Eagle Warrior9 training queues
Key technologyMedium Nobles Hut Soldiers
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHeavy Nobles Hut Soldiers
Key technologyBallistics
Ocelotl Warrior4 training queues
Otontin5 training queues
God powerTailwind
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.8%dav_carnero
Fastest Classical5:14*FondZulu
Fastest Heroic11:17*dav_carnero
First pressure4:26dav_carnero · Warrior Priest trained
First extra TC9:22dav_carnero · Town Center
Fortress timing13:50FondZulu · Palace
Market timing12:54FondZulu · Market
Armory timing8:32dav_carnero · Armory
Farm transition11:42–12:40dav_carnero · 3 farms clustered

Player highlights

Standout performances

Highest total score23,914dav_carnero
Highest military score11,035FondZulu
Highest economy score12,543dav_carnero
Most kills1,172dav_carnero
Most units killed32dav_carnero
Most deaths30FondZulu
Most buildings razed1FondZulu
Largest army67FondZulu
Favorite unitContariusFondZulu · 18 fielded

FondZulu

Most DeathsMost ImprovementsMost Resources

dav_carnero

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

FondZulu

Late Classical5:14 estimated completion
Early pressure6:08 · Military Barracks
Early market / Heroic prep12:54 · Market
Early armory / Heroic prep9:28 · Armory
Fortress tech path13:50 · Palace
Water commitment signal2 dock build events
Farm transition12:30–13:44 · 3 farms clustered
Market economy signal400 total resource volume

dav_carnero

Late Classical5:19 estimated completion
Early pressure4:26 · Warrior Priest trained
Expansion signal9:22 · Town Center
Early armory / Heroic prep8:32 · Armory
Water commitment signal2 dock build events
Farm transition11:42–12:40 · 3 farms clustered
FondZulu · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
FondZulu · Late ClassicalClassical completed after 5:00 on a standard land opening.
dav_carnero · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
dav_carnero · Eagle Warrior CoreEagle Warriors were the dominant military unit.
dav_carnero · Early MilitaryMeaningful trained combat units were produced during the early opening.
dav_carnero · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

FondZulu

Bought

No buys

Sold

Wood400
Total player market volume400

dav_carnero

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FondZulu

Army

Contarius18
Arcus15
Bireme6
Fire Ship6
Murmillo6
Turma5
Siege Bireme4
Cheiroballista3
Servant3
Katapeltes1
Buildings11 types
Manor6
Farm3
Counter Barracks2
Dock2
Economic Guild2
Armory1
Market1
Military Barracks1
Palace1
Sentry Tower1
Temple1
God powers2 invoked
Gaia Forest2
Carnivora1

dav_carnero

Army

Warrior Priest10
Eagle Warrior9
Tlamanih Spearman9
Otontin5
Ocelotl Warrior4
Tequihua Archer4
Atlatl Siege Canoe3
Tepoztli Canoe2
Centzon Totochtin1
Buildings11 types
House14
Farm8
Calpulli5
Dock2
Nobles Hut2
Wall2
Armory1
Great Temple1
Temple1
Town Center1
War Hut1
God powers3 invoked
Agave Bloom1
Starfall1
Tailwind1