Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DLoudness vs 玉皇大天尊玄穹高上帝

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:08
Blue Lagoon map preview
Map Blue Lagoon
Defeated
DLoudnessZeus
Pre-match Elo1542
Win probability18.6%
11:08 Match length 玉皇大天尊玄穹高上帝 favored
Winner
玉皇大天尊玄穹高上帝Quetzalcoatl
Pre-match Elo1798
Win probability81.4%

Match at a glance

DLoudness vs 玉皇大天尊玄穹高上帝

Winner玉皇大天尊玄穹高上帝
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration11:08
Started
Ended
Elo favorite81.4%玉皇大天尊玄穹高上帝
Fastest Classical3:56*DLoudness
First pressure3:33玉皇大天尊玄穹高上帝 · Warrior Priest trained
First extra TC4:57DLoudness · Town Center
Most military units21DLoudness
Highest EAPM68.0DLoudness

DLoudness

Zeus

Defeat
Elo1542-6
EAPM68.0
Military units21
First pressure5:37Stable
First expansion4:57
Market volume0
Total score 11,369
Military score 3,060
Economic score 8,168
Kills score 141
Units killed 6
Units lost 14
Buildings razed 0
Largest army 21
Favorite unit Toxotes 14 fielded
Classical 3:56* Research start 2:56
Heroic Not reached
Mythic Not reached
Victory
Elo1798+6
EAPM45.0
Military units20
First pressure3:33Warrior Priest trained
First expansion
Market volume0
Total score 12,432
Military score 5,365
Economic score 6,711
Kills score 356
Units killed 13
Units lost 19
Buildings razed 0
Largest army 20
Favorite unit Warrior Priest 17 fielded
Classical 4:28* Research start 3:28
Heroic 7:38* Estimated start 6:23
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Patecatl
No choice recorded
HeroicAge
Coatlicue
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DLoudnessZeus
Match time
玉皇大天尊玄穹高上帝Quetzalcoatl
God powerBolt
Town CenterAdditional center
First military pressureStable
Key technologyHusbandry
Toxotes14 training queues
Hippeus3 training queues
ArmoryArmory
God powerBolt
God powerCease Fire
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest7 training queues
ArmoryArmory
God powerAgave Bloom
Key technologyHand Axe
Key technologyPickaxe
Warrior Priest10 training queues
Farm transition7 farms clustered
God powerEarth Monster
Otontin3 training queues
Key technologyPlow
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite81.4%玉皇大天尊玄穹高上帝
Fastest Classical3:56*DLoudness
Fastest Heroic7:38*玉皇大天尊玄穹高上帝
First pressure3:33玉皇大天尊玄穹高上帝 · Warrior Priest trained
First extra TC4:57DLoudness · Town Center
Armory timing4:53玉皇大天尊玄穹高上帝 · Armory
Farm transition8:35–9:09玉皇大天尊玄穹高上帝 · 7 farms clustered

Player highlights

Standout performances

Highest total score12,432玉皇大天尊玄穹高上帝
Highest military score5,365玉皇大天尊玄穹高上帝
Highest economy score8,168DLoudness
Most kills356玉皇大天尊玄穹高上帝
Most units killed13玉皇大天尊玄穹高上帝
Most deaths19玉皇大天尊玄穹高上帝
Most buildings razed0DLoudness
Largest army21DLoudness
Favorite unitWarrior Priest玉皇大天尊玄穹高上帝 · 17 fielded

DLoudness

Most Resources

玉皇大天尊玄穹高上帝

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DLoudness

Fast Classical3:56 estimated completion
Early pressure5:37 · Stable
Fast expansion4:57 · Town Center
Early armory / Heroic prep8:40 · Armory
Heavy walling signal10 wall build events

玉皇大天尊玄穹高上帝

Classical timing4:28 estimated completion
Early pressure3:33 · Warrior Priest trained
Early armory / Heroic prep4:53 · Armory
Farm transition8:35–9:09 · 7 farms clustered
DLoudness · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DLoudness · Early MilitaryMeaningful trained combat units were produced during the early opening.
DLoudness · Fast ClassicalClassical completed before 4:00 on a standard land opening.
玉皇大天尊玄穹高上帝 · Early MilitaryMeaningful trained combat units were produced during the early opening.
玉皇大天尊玄穹高上帝 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
玉皇大天尊玄穹高上帝 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DLoudness

Army

Toxotes14
Hippeus3
Heracles2
Jason2
Buildings9 types
Wall10
Granary5
Storehouse5
House4
Archery Range2
Armory1
Stable1
Temple1
Town Center1
God powers2 invoked
Bolt2
Cease Fire1

玉皇大天尊玄穹高上帝

Army

Warrior Priest17
Otontin3
Buildings9 types
Farm16
House10
Calpulli5
Smoke Trap4
Nobles Hut2
Spike Trap2
Armory1
Great Temple1
Temple1
God powers2 invoked
Agave Bloom1
Earth Monster1