Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LegoSloth vs SIlverChrome

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:44
Watering Hole map preview
Map Watering Hole
Defeated
LegoSlothHades
Pre-match Elo1474
Win probability38.4%
20:44 Match length SIlverChrome favored
Winner
SIlverChromeZeus
Pre-match Elo1556
Win probability61.6%

Match at a glance

LegoSloth vs SIlverChrome

WinnerSIlverChrome
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration20:44
Started
Ended
Elo favorite61.6%SIlverChrome
Fastest Classical4:04*SIlverChrome
First pressure5:24SIlverChrome · Military Academy
Market timing15:52SIlverChrome · Market
First extra TC4:50SIlverChrome · Town Center
Most military units189LegoSloth
Highest EAPM44.6LegoSloth
Market volume2,100SIlverChrome

LegoSloth

Hades

Defeat
Elo1474-14
EAPM44.6
Military units189
First pressure8:10Military Academy
First expansion5:17
Market volume1000
Total score 24,816
Military score 10,225
Economic score 12,990
Kills score 1,635
Units killed 49
Units lost 184
Buildings razed 2
Largest army 189
Favorite unit Hoplite 98 fielded
Classical 5:03* Estimated start 4:03
Heroic 13:15* Estimated start 12:00
Mythic Not reached
Victory
Elo1556+14
EAPM39.9
Military units99
First pressure5:24Military Academy
First expansion4:50
Market volume2100
Total score 42,784
Military score 14,115
Economic score 24,976
Kills score 3,821
Units killed 183
Units lost 48
Buildings razed 1
Largest army 99
Favorite unit Toxotes 30 fielded
Classical 4:04* Estimated start 3:04
Heroic 10:36* Estimated start 9:21
Mythic 19:01* Research start 17:01

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Athena
Aphrodite
HeroicAge
Apollo
No choice recorded
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LegoSlothHades
Match time
SIlverChromeZeus
Town CenterAdditional center
Town CenterAdditional center
First military pressureMilitary Academy
Achilles3 training queues
Hoplite18 training queues
ArmoryArmory
Key technologyMedium Infantry
Key technologyHand Axe
Key technologyMedium Archers
Toxotes35 training queues
God powerCurse
Hoplite80 training queues
Ajax3 training queues
Peltast5 training queues
Farm transition5 farms clustered
MarketMarket
Key technologyPickaxe
Fortress-tier buildingFortress
Key technologyHeavy Infantry
Key technologyHeavy Archers
Toxotes35 training queues
Petrobolos2 training queues
Key technologyBallistics
DefeatMatch result
Town CenterAdditional center
First military pressureMilitary Academy
Hoplite4 training queues
Key technologyPickaxe
Key technologyHand Axe
ArmoryArmory
God powerBolt
Hoplite2 training queues
Key technologyMedium Infantry
Fortress-tier buildingFortress
Hypaspist10 training queues
Toxotes15 training queues
Key technologyMedium Archers
Key technologyHeavy Archers
Key technologyShaft Mine
Manticore3 training queues
Peltast10 training queues
Farm transition11 farms clustered
Hoplite5 training queues
Key technologyPlow
Hypaspist5 training queues
God powerUnderworld Passage
Peltast5 training queues
MarketMarket
Fortress-tier buildingFortress
Peltast10 training queues
Hypaspist5 training queues
Toxotes10 training queues
Town CenterAdditional center
Key technologyCopper Shields
ArmoryArmory
ArmoryArmory
Jason2 training queues
Key technologyHeavy Infantry
God powerPlenty Vault
Key technologyBow Saw
Key technologyChampion Archers
MarketMarket
Toxotes5 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.6%SIlverChrome
Fastest Classical4:04*SIlverChrome
Fastest Heroic10:36*SIlverChrome
Fastest Mythic19:01*SIlverChrome
First pressure5:24SIlverChrome · Military Academy
First extra TC4:50SIlverChrome · Town Center
Fortress timing10:44SIlverChrome · Fortress
Market timing15:52SIlverChrome · Market
Armory timing7:51SIlverChrome · Armory
Farm transition13:10–14:16SIlverChrome · 11 farms clustered

Player highlights

Standout performances

Highest total score42,784SIlverChrome
Highest military score14,115SIlverChrome
Highest economy score24,976SIlverChrome
Most kills3,821SIlverChrome
Most units killed183SIlverChrome
Most deaths184LegoSloth
Most buildings razed2LegoSloth
Largest army189LegoSloth
Favorite unitHopliteLegoSloth · 98 fielded

LegoSloth

Most Deaths

SIlverChrome

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LegoSloth

Late Classical5:03 estimated completion
Delayed pressure8:10 · Military Academy
Fast expansion5:17 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep17:11 · Market
Early armory / Heroic prep10:30 · Armory
Fortress tech path18:21 · Fortress
Heavy walling signal10 wall build events
Farm transition14:49–14:50 · 5 farms clustered
Market economy signal1,000 total resource volume
Large army production189 military units

SIlverChrome

Classical timing4:04 estimated completion
Early pressure5:24 · Military Academy
Fast expansion4:50 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep15:52 · Market
Early armory / Heroic prep7:51 · Armory
Fortress tech path10:44 · Fortress
Heavy walling signal8 wall build events
Farm transition13:10–14:16 · 11 farms clustered
Market economy signal2,100 total resource volume
Large army production99 military units
LegoSloth · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
LegoSloth · Early MilitaryMeaningful trained combat units were produced during the early opening.
LegoSloth · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
LegoSloth · Late ClassicalClassical completed after 5:00 on a standard land opening.
SIlverChrome · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
SIlverChrome · Early MilitaryMeaningful trained combat units were produced during the early opening.
SIlverChrome · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
SIlverChrome · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
SIlverChrome · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3100 total volume

LegoSloth

Bought

No buys

Sold

Wood1000
Total player market volume1000

SIlverChrome

Bought

Food200

Sold

Food1000
Wood900
Total player market volume2100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LegoSloth

Army

Hoplite98
Toxotes70
Achilles6
Ajax6
Peltast5
Chiron2
Petrobolos2
Buildings12 types
Farm21
House17
Storehouse11
Granary10
Wall10
Archery Range7
Military Academy5
Town Center2
Armory1
Fortress1
Market1
Temple1
God powers1 invoked
Curse1

SIlverChrome

Army

Toxotes30
Peltast25
Hypaspist20
Hoplite11
Jason4
Manticore4
Heracles2
Odysseus2
Petrobolos1
Buildings12 types
Farm34
House17
Granary8
Storehouse8
Wall8
Archery Range7
Military Academy4
Armory3
Fortress2
Market2
Temple2
Town Center2
God powers3 invoked
Bolt1
Plenty Vault1
Underworld Passage1