Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

andrew2026 vs Saryx98

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:44
Savannah map preview
Map Savannah
Winner
andrew2026Isis
Pre-match Elo1411
Win probability55.7%
10:44 Match length andrew2026 favored
Defeated
Saryx98Amaterasu
Pre-match Elo1371
Win probability44.3%

Match at a glance

andrew2026 vs Saryx98

Winnerandrew2026
MapSavannah
QueueRanked 1v1 Supremacy
Duration10:44
Started
Ended
Elo favorite55.7%andrew2026
Fastest Classical4:09*Saryx98
First pressure4:37andrew2026 · Barracks
Market timing10:02Saryx98 · Market
First extra TC4:52andrew2026 · Town Center
Most military units27Saryx98
Highest EAPM57.9andrew2026

andrew2026

Isis

Victory
Elo1411+16
EAPM57.9
Military units12
First pressure4:37Barracks
First expansion4:52
Market volume0
Total score 12,389
Military score 3,500
Economic score 8,404
Kills score 579
Units killed 22
Units lost 18
Buildings razed 0
Largest army 12
Favorite unit Axeman 7 fielded
Classical 4:29* Research start 3:29
Heroic 9:19* Research start 8:04
Mythic Not reached

Saryx98

Amaterasu

Defeat
Elo1371-16
EAPM47.4
Military units27
First pressure7:36Stable Japanese
First expansion
Market volume0
Total score 11,724
Military score 4,716
Economic score 6,501
Kills score 507
Units killed 18
Units lost 21
Buildings razed 7
Largest army 27
Favorite unit Yumi Archer 18 fielded
Classical 4:09* Research start 3:09
Heroic Estimated start 11:32 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Minakatatomi
Nephthys
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

andrew2026Isis
Match time
Saryx98Amaterasu
Key technologyPickaxe
God powerProsperity
First military pressureBarracks
Town CenterAdditional center
Axeman7 training queues
ArmoryArmory
Key technologyHusbandry
Slinger2 training queues
Fortress-tier buildingMigdol Stronghold
God powerAncestors
God powerEclipse
Chariot Archer2 training queues
VictoryMatch result
God powerShrine Of The Hunt
Samurai4 training queues
Yumi Archer18 training queues
First military pressureStable Japanese
Key technologyHand Axe
Key technologyPlow
Naginata Rider2 training queues
Key technologyPickaxe
Key technologyHusbandry
MarketMarket
God powerSolar Shield
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.7%andrew2026
Fastest Classical4:09*Saryx98
Fastest Heroic9:19*andrew2026
First pressure4:37andrew2026 · Barracks
First extra TC4:52andrew2026 · Town Center
Fortress timing9:54andrew2026 · Migdol Stronghold
Market timing10:02Saryx98 · Market
Armory timing5:49andrew2026 · Armory

Player highlights

Standout performances

Highest total score12,389andrew2026
Highest military score4,716Saryx98
Highest economy score8,404andrew2026
Most kills579andrew2026
Most units killed22andrew2026
Most deaths21Saryx98
Most buildings razed7Saryx98
Largest army27Saryx98
Favorite unitYumi ArcherSaryx98 · 18 fielded

andrew2026

Highest ScoreMost KillsMost Resources

Saryx98

Largest ArmyMost DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

andrew2026

Classical timing4:29 estimated completion
Early pressure4:37 · Barracks
Fast expansion4:52 · Town Center
Early armory / Heroic prep5:49 · Armory
Fortress tech path9:54 · Migdol Stronghold

Saryx98

Classical timing4:09 estimated completion
Delayed pressure7:36 · Stable Japanese
Early market / Heroic prep10:02 · Market
andrew2026 · Early MilitaryMeaningful trained combat units were produced during the early opening.
andrew2026 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
andrew2026 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Saryx98 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Saryx98 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Saryx98 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

andrew2026

Army

Axeman7
Chariot Archer2
Slinger2
Sphinx1
Buildings12 types
Obelisk7
House6
Granary5
Mining Camp3
Monument To Soldiers3
Lumber Camp2
Monument To Villagers2
Armory1
Barracks1
Migdol Stronghold1
Temple1
Town Center1
God powers3 invoked
Ancestors1
Eclipse1
Prosperity1

Saryx98

Army

Yumi Archer18
Samurai4
Naginata Rider2
Bushi1
Onna Musha1
Wanyudo1
Buildings9 types
House9
Guardhouse3
Shrine Japanese3
Dojo2
Watermill2
Market1
Mining Camp Japanese1
Stable Japanese1
Temple1
God powers2 invoked
Shrine Of The Hunt1
Solar Shield1