Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Skybox vs Dimmy

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:32
Oasis map preview
Map Oasis
Winner
SkyboxGaia
Pre-match Elo1811
Win probability74.4%
23:32 Match length Skybox favored
Defeated
DimmyAmaterasu
Pre-match Elo1626
Win probability25.6%

Match at a glance

Skybox vs Dimmy

WinnerSkybox
MapOasis
QueueRanked 1v1 Supremacy
Duration23:32
Started
Ended
Elo favorite74.4%Skybox
Fastest Classical3:55*Dimmy
First pressure3:58Dimmy · Stable Japanese
Market timing22:48Skybox · Market
First extra TC7:31Skybox · Town Center
Most military units187Skybox
Highest EAPM55.9Skybox

Skybox

Gaia

Victory
Elo1811+9
EAPM55.9
Military units187
First pressure4:21Counter Barracks
First expansion7:31
Market volume0
Total score 43,946
Military score 20,060
Economic score 21,099
Kills score 2,848
Units killed 82
Units lost 132
Buildings razed 10
Largest army 187
Favorite unit Contarius 40 fielded
Classical 4:20* Research start 3:20
Heroic 13:50* Estimated start 12:35
Mythic 22:49* Estimated start 20:49

Dimmy

Amaterasu

Defeat
Elo1626-9
EAPM47.9
Military units147
First pressure3:58Stable Japanese
First expansion16:30
Market volume0
Total score 38,703
Military score 18,154
Economic score 15,816
Kills score 4,733
Units killed 135
Units lost 80
Buildings razed 9
Largest army 147
Favorite unit Samurai 35 fielded
Classical 3:55* Research start 2:55
Heroic 10:22* Estimated start 9:07
Mythic 22:26* Estimated start 20:26

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Minakatatomi
Theia
HeroicAge
Raijin
Atlas
MythicAge
Okuninushi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SkyboxGaia
Match time
DimmyAmaterasu
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
First military pressureCounter Barracks
Turma20 training queues
Murmillo19 training queues
God powerCarnivora
Town CenterAdditional center
Oracle3 training queues
God powerGaia Forest
Key technologyHusbandry
Key technologyMedium Archers
Key technologyMedium Infantry
ArmoryArmory
Katapeltes2 training queues
God powerGaia Forest
Key technologyCopper Weapons
God powerCarnivora
God powerHesperides Tree
Arcus16 training queues
Contarius32 training queues
Fortress-tier buildingPalace
Key technologyCopper Armor
God powerHesperides Tree
Dryad7 training queues
Farm transition5 farms clustered
Key technologyBallistics
Key technologyHeavy Archers
Key technologyShaft Mine
Key technologyCopper Shields
Dryad4 training queues
Key technologyHeavy Cavalry
Destroyer4 training queues
Key technologyBronze Shields
Fortress-tier buildingPalace
Key technologyBronze Weapons
Key technologyPlow
Fortress-tier buildingPalace
Dryad9 training queues
Key technologyBronze Armor
Stymphalian Bird2 training queues
Town CenterAdditional center
Fortress-tier buildingPalace
Arcus7 training queues
God powerCarnivora
Destroyer9 training queues
Dryad9 training queues
Fortress-tier buildingPalace
Katapeltes3 training queues
Turma4 training queues
Key technologyHeavy Infantry
Town CenterAdditional center
Destroyer9 training queues
Contarius8 training queues
Arcus11 training queues
Stymphalian Bird2 training queues
MarketMarket
MarketMarket
Fortress-tier buildingPalace
God powerImplode
Key technologyChampion Cavalry
Key technologyChampion Archers
Turma2 training queues
VictoryMatch result
Key technologyPickaxe
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider7 training queues
Bushi2 training queues
God powerSolar Shield
Yumi Archer2 training queues
God powerSolar Shield
Yumi Archer17 training queues
ArmoryArmory
Key technologyHusbandry
Key technologyHand Axe
Samurai13 training queues
Naginata Rider5 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Wanyudo3 training queues
Key technologyBallistics
God powerSolar Shield
Onna Musha3 training queues
Bushi3 training queues
Samurai6 training queues
Naginata Rider5 training queues
Key technologyPlow
Farm transition4 farms clustered
Wanyudo3 training queues
Yumi Archer5 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Onna Musha2 training queues
Samurai6 training queues
Wanyudo7 training queues
Town CenterAdditional center
God powerThunder Burst
Shinobi3 training queues
Key technologyBronze Shields
God powerSolar Shield
Yumi Horse Archer2 training queues
Fortress-tier buildingCastle
Key technologyBow Saw
Key technologyShaft Mine
Samurai9 training queues
Yumi Horse Archer7 training queues
Onna Musha2 training queues
Bushi2 training queues
Naginata Rider3 training queues
Oyumi4 training queues
Yari Spearman4 training queues
Yumi Archer3 training queues
Shinobi5 training queues
Raiju2 training queues
Wanyudo3 training queues
Town CenterAdditional center
Fortress-tier buildingCastle
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite74.4%Skybox
Fastest Classical3:55*Dimmy
Fastest Heroic10:22*Dimmy
Fastest Mythic22:26*Dimmy
First pressure3:58Dimmy · Stable Japanese
First extra TC7:31Skybox · Town Center
Fortress timing13:08Skybox · Palace
Market timing22:48Skybox · Market
Armory timing7:37Dimmy · Armory
Farm transition13:21–13:22Dimmy · 4 farms clustered

Player highlights

Standout performances

Highest total score43,946Skybox
Highest military score20,060Skybox
Highest economy score21,099Skybox
Most kills4,733Dimmy
Most units killed135Dimmy
Most deaths132Skybox
Most buildings razed10Skybox
Largest army187Skybox
Favorite unitContariusSkybox · 40 fielded

Skybox

Highest ScoreLargest ArmyMost DeathsMost Resources

Dimmy

Most ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Skybox

Classical timing4:20 estimated completion
Early pressure4:21 · Counter Barracks
Fast expansion7:31 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep22:48 · Market
Early armory / Heroic prep11:05 · Armory
Fortress tech path13:08 · Palace
Heavy walling signal18 wall build events
Farm transition13:44–14:56 · 5 farms clustered
Large army production187 military units

Dimmy

Fast Classical3:55 estimated completion
Early pressure3:58 · Stable Japanese
Expansion signal16:30 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep7:37 · Armory
Fortress tech path18:10 · Castle
Heavy walling signal38 wall build events
Farm transition13:21–13:22 · 4 farms clustered
Large army production147 military units
Skybox · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Skybox · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Skybox · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dimmy · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dimmy · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Dimmy · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Skybox

Army

Contarius40
Arcus34
Dryad29
Turma26
Destroyer22
Murmillo19
Katapeltes7
Stymphalian Bird5
Oracle4
Caladria1
Buildings12 types
Farm18
Wall18
Manor10
Military Barracks10
Palace6
Counter Barracks4
Economic Guild4
Town Center3
Market2
Armory1
Sentry Tower1
Temple1
God powers4 invoked
Carnivora3
Gaia Forest3
Hesperides Tree2
Implode1

Dimmy

Army

Samurai35
Yumi Archer27
Naginata Rider22
Wanyudo19
Shinobi9
Yumi Horse Archer9
Bushi7
Onna Musha7
Yari Spearman5
Oyumi4
Raiju3
Buildings13 types
Wall38
House17
Farm15
Watermill10
Guardhouse7
Shrine Japanese7
Stable Japanese7
Dojo5
Mining Camp Japanese3
Castle2
Town Center2
Armory1
Temple1
God powers3 invoked
Solar Shield4
Shrine Of The Hunt1
Thunder Burst1