Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ODINBORRSON vs AK-47-

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:36
Valley Of Kings map preview
Map Valley Of Kings
Winner
ODINBORRSONLoki
Pre-match Elo1273
Win probability71.5%
15:36 Match length ODINBORRSON favored
Defeated
AK-47-Poseidon
Pre-match Elo1113
Win probability28.5%

Match at a glance

ODINBORRSON vs AK-47-

WinnerODINBORRSON
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration15:36
Started
Ended
Elo favorite71.5%ODINBORRSON
Fastest Classical3:54*AK-47-
First pressure3:07ODINBORRSON · Hersir trained
First extra TC11:26AK-47- · Town Center
Most military units52ODINBORRSON
Highest EAPM87.7AK-47-
Victory
Elo1273+10
EAPM38.7
Military units52
First pressure3:07Hersir trained
First expansion
Market volume0
Total score 18,679
Military score 6,540
Economic score 11,098
Kills score 1,053
Units killed 45
Units lost 36
Buildings razed 8
Largest army 52
Favorite unit Throwing Axeman 15 fielded
Classical 4:59* Estimated start 3:59
Heroic 12:11* Estimated start 10:56
Mythic Not reached

AK-47-

Poseidon

Defeat
Elo1113-10
EAPM87.7
Military units29
First pressure3:26Stable
First expansion11:26
Market volume0
Total score 12,776
Military score 4,470
Economic score 7,313
Kills score 993
Units killed 36
Units lost 45
Buildings razed 3
Largest army 29
Favorite unit Toxotes 15 fielded
Classical 3:54* Estimated start 2:54
Heroic 13:00* Research start 11:44
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Hermes
Bragi
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ODINBORRSONLoki
Match time
AK-47-Poseidon
God powerSpy
First military pressureHersir trained
Hersir2 training queues
Hersir2 training queues
Hirdman3 training queues
Key technologyPickaxe
Throwing Axeman4 training queues
Hersir2 training queues
Hersir3 training queues
Key technologyHand Axe
Raiding Cavalry7 training queues
ArmoryArmory
Key technologyHusbandry
Throwing Axeman6 training queues
Key technologyCopper Shields
Key technologyMedium Cavalry
Key technologyMedium Infantry
Raiding Cavalry4 training queues
Hirdman4 training queues
Key technologyPlow
Throwing Axeman5 training queues
Fortress-tier buildingHill Fort
Key technologyHeavy Cavalry
God powerFlaming Weapons
God powerUndermine
Huskarl5 training queues
VictoryMatch result
God powerLure
First military pressureStable
Toxotes13 training queues
Hippeus3 training queues
Key technologyMedium Archers
Key technologyHand Axe
Key technologyHusbandry
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Shields
Hippeus2 training queues
Key technologyCopper Shields
Town CenterAdditional center
Toxotes2 training queues
Key technologyMedium Cavalry
Farm transition7 farms clustered
Prodromos2 training queues
Key technologyPickaxe
God powerCurse
God powerCease Fire
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite71.5%ODINBORRSON
Fastest Classical3:54*AK-47-
Fastest Heroic12:11*ODINBORRSON
First pressure3:07ODINBORRSON · Hersir trained
First extra TC11:26AK-47- · Town Center
Fortress timing14:22ODINBORRSON · Hill Fort
Armory timing9:01AK-47- · Armory
Farm transition13:08–13:24AK-47- · 7 farms clustered

Player highlights

Standout performances

Highest total score18,679ODINBORRSON
Highest military score6,540ODINBORRSON
Highest economy score11,098ODINBORRSON
Most kills1,053ODINBORRSON
Most units killed45ODINBORRSON
Most deaths45AK-47-
Most buildings razed8ODINBORRSON
Largest army52ODINBORRSON
Favorite unitThrowing AxemanODINBORRSON · 15 fielded

ODINBORRSON

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

AK-47-

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ODINBORRSON

Classical timing4:59 estimated completion
Early pressure3:07 · Hersir trained
Early armory / Heroic prep9:26 · Armory
Fortress tech path14:22 · Hill Fort

AK-47-

Fast Classical3:54 estimated completion
Early pressure3:26 · Stable
Expansion signal11:26 · Town Center
Early armory / Heroic prep9:01 · Armory
Farm transition13:08–13:24 · 7 farms clustered
ODINBORRSON · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ODINBORRSON · Early MilitaryMeaningful trained combat units were produced during the early opening.
AK-47- · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
AK-47- · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
AK-47- · Early MilitaryMeaningful trained combat units were produced during the early opening.
AK-47- · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ODINBORRSON

Army

Throwing Axeman15
Hersir11
Raiding Cavalry11
Hirdman8
Huskarl5
Battle Boar1
Einheri1
Buildings7 types
House16
Great Hall2
Ox Cart Building2
Armory1
Hill Fort1
Longhouse1
Temple1
God powers3 invoked
Flaming Weapons1
Spy1
Undermine1

AK-47-

Army

Toxotes15
Hippeus6
Atalanta2
Hippolyta2
Prodromos2
Theseus2
Buildings9 types
Farm15
House10
Archery Range2
Storehouse2
Armory1
Granary1
Stable1
Temple1
Town Center1
God powers3 invoked
Cease Fire1
Curse1
Lure1