Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Faraon vs Harald_FineHair

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:14
Marsh map preview
Map Marsh
Defeated
FaraonZeus
Pre-match Elo1977
Win probability38.5%
26:14 Match length Harald_FineHair favored
Winner
Harald_FineHairRa
Pre-match Elo2058
Win probability61.5%

Match at a glance

Faraon vs Harald_FineHair

WinnerHarald_FineHair
MapMarsh
QueueRanked 1v1 Supremacy
Duration26:14
Started
Ended
Elo favorite61.5%Harald_FineHair
Fastest Classical3:48*Faraon
First pressure3:57Faraon · Military Academy
Market timing9:47Harald_FineHair · Market
First extra TC3:56Harald_FineHair · Village Center
Most military units312Faraon
Highest EAPM89.4Harald_FineHair
Market volume4,400Faraon

Faraon

Zeus

Defeat
Elo1977-14
EAPM60.8
Military units312
First pressure3:57Military Academy
First expansion6:09
Market volume4400
Total score 34,284
Military score 12,166
Economic score 17,670
Kills score 4,448
Units killed 131
Units lost 267
Buildings razed 6
Largest army 312
Favorite unit Hoplite 164 fielded
Classical 3:48* Research start 2:48
Heroic 14:01* Estimated start 12:46
Mythic 21:56* Estimated start 19:56
Victory
Elo2058+14
EAPM89.4
Military units230
First pressure9:16Migdol Stronghold
First expansion3:56
Market volume2600
Total score 73,444
Military score 31,298
Economic score 34,845
Kills score 7,325
Units killed 266
Units lost 135
Buildings razed 29
Largest army 230
Favorite unit Camel Rider 120 fielded
Classical 3:51* Research start 2:51
Heroic 10:02* Estimated start 8:47
Mythic 16:24* Estimated start 14:24

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ptah
Dionysus
HeroicAge
Sobek
Hera
MythicAge
Osiris

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FaraonZeus
Match time
Harald_FineHairRa
First military pressureMilitary Academy
Hoplite164 training queues
Town CenterAdditional center
God powerBolt
Hippeus15 training queues
Key technologyMedium Infantry
Key technologyPickaxe
God powerRestoration
Key technologyHusbandry
ArmoryArmory
Minotaur3 training queues
Key technologyCopper Shields
Key technologyMedium Cavalry
Farm transition8 farms clustered
Hippeus9 training queues
MarketMarket
Key technologyPlow
Key technologyHeavy Infantry
Key technologyCopper Armor
DockDock
Prodromos48 training queues
God powerBolt
Key technologyHeavy Cavalry
Key technologyCopper Weapons
Fortress-tier buildingFortress
God powerBronze
Key technologyShaft Mine
God powerRestoration
Fortress-tier buildingFortress
Key technologyBronze Weapons
Petrobolos2 training queues
Key technologyBronze Shields
Key technologyChampion Infantry
God powerLightning Storm
Myrmidon2 training queues
Jason2 training queues
MarketMarket
God powerRestoration
Peltast55 training queues
Key technologyMedium Archers
God powerBolt
DefeatMatch result
Key technologyPickaxe
Village CenterAdditional center
ArmoryArmory
Key technologyHusbandry
Key technologyPlow
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
God powerLocust Swarm
MarketMarket
Camel Rider19 training queues
Chariot Archer25 training queues
Key technologyShaft Mine
Key technologyHand Axe
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyBallistics
Farm transition9 farms clustered
Key technologyCopper Armor
Key technologyHeavy Camel Riders
Key technologyHeavy Chariot Archers
God powerShifting Sands
DockDock
Fortress-tier buildingMigdol Stronghold
MarketMarket
MarketMarket
MarketMarket
MarketMarket
God powerShifting Sands
Town CenterAdditional center
Town CenterAdditional center
Key technologyShaft Mine
Key technologyBow Saw
Trade route startedCaravan Egyptian queued
Town CenterAdditional center
Camel Rider26 training queues
Chariot Archer26 training queues
God powerSon Of Osiris
Fortress-tier buildingMigdol Stronghold
God powerRain
Key technologyBronze Armor
Key technologyBronze Weapons
ArmoryArmory
ArmoryArmory
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Catapult4 training queues
Key technologyCrenellations
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyIron Weapons
Key technologyChampion Camel Riders
Key technologyChampion Chariot Archers
Fortress-tier buildingMigdol Stronghold
Chariot Archer50 training queues
Camel Rider75 training queues
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Fortress-tier buildingMigdol Stronghold
Catapult3 training queues
God powerRain
Fortress-tier buildingMigdol Stronghold
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.5%Harald_FineHair
Fastest Classical3:48*Faraon
Fastest Heroic10:02*Harald_FineHair
Fastest Mythic16:24*Harald_FineHair
First pressure3:57Faraon · Military Academy
First extra TC3:56Harald_FineHair · Village Center
Fortress timing9:16Harald_FineHair · Migdol Stronghold
Market timing9:47Harald_FineHair · Market
Armory timing7:17Harald_FineHair · Armory
Farm transition11:57–12:36Harald_FineHair · 9 farms clustered
Trade route started17:33Harald_FineHair

Player highlights

Standout performances

Highest total score73,444Harald_FineHair
Highest military score31,298Harald_FineHair
Highest economy score34,845Harald_FineHair
Most kills7,325Harald_FineHair
Most units killed266Harald_FineHair
Most deaths267Faraon
Most buildings razed29Harald_FineHair
Largest army312Faraon
Favorite unitHopliteFaraon · 164 fielded

Faraon

Most Deaths

Harald_FineHair

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Faraon

Fast Classical3:48 estimated completion
Early pressure3:57 · Military Academy
Fast expansion6:09 · Town Center
Early market / Heroic prep14:18 · Market
Early armory / Heroic prep11:16 · Armory
Fortress tech path17:32 · Fortress
Heavy walling signal38 wall build events
Water commitment signal1 dock build events
Farm transition12:57–13:50 · 8 farms clustered
Market economy signal4,400 total resource volume
Large army production312 military units

Harald_FineHair

Fast Classical3:51 estimated completion
Delayed pressure9:16 · Migdol Stronghold
Fast expansion3:56 · Village Center
Multi-TC boom signal6 expansion build events
Early market / Heroic prep9:47 · Market
Early armory / Heroic prep7:17 · Armory
Fortress tech path9:16 · Migdol Stronghold
Heavy walling signal48 wall build events
Water commitment signal1 dock build events
Farm transition11:57–12:36 · 9 farms clustered
Trade route started17:33 · Caravan Egyptian queued
Market economy signal2,600 total resource volume
Large army production230 military units
Faraon · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Faraon · Early MilitaryMeaningful trained combat units were produced during the early opening.
Faraon · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Faraon · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Harald_FineHair · 2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Harald_FineHair · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Harald_FineHair · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Harald_FineHair · Fast HeroicHeroic completed inside the applicable Fast Heroic window.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 7000 total volume

Faraon

Bought

Food700

Sold

Food1500
Wood2200
Total player market volume4400

Harald_FineHair

Bought

No buys

Sold

Food1900
Wood700
Total player market volume2600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Faraon

Army

Hoplite164
Peltast55
Prodromos48
Hippeus24
Jason8
Heracles3
Minotaur3
Myrmidon2
Petrobolos2
Bellerophon1
Odysseus1
Transport Ship Greek1
Buildings14 types
Wall38
Farm35
House16
Storehouse10
Granary8
Archery Range5
Stable5
Military Academy4
Fortress2
Market2
Armory1
Dock1
Temple1
Town Center1
God powers4 invoked
Bolt3
Restoration3
Bronze1
Lightning Storm1

Harald_FineHair

Army

Camel Rider120
Chariot Archer101
Catapult8
Petsuchos1
Buildings18 types
Wall48
Farm43
House19
Lumber Camp12
Obelisk10
Granary8
Migdol Stronghold7
Mining Camp6
Market5
Town Center5
Armory3
Siege Works3
Temple2
Dock1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
God powers4 invoked
Rain2
Shifting Sands2
Locust Swarm1
Son Of Osiris1