Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

玉皇大天尊玄穹高上帝 vs tmac911

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:57
Savannah map preview
Map Savannah
Winner
玉皇大天尊玄穹高上帝Quetzalcoatl
Pre-match Elo1792
Win probability82.7%
10:57 Match length 玉皇大天尊玄穹高上帝 favored
Defeated
<color0,0,0,0,1,1>tmac911Thor
Pre-match Elo1520
Win probability17.3%

Match at a glance

玉皇大天尊玄穹高上帝 vs tmac911

Winner玉皇大天尊玄穹高上帝
MapSavannah
QueueRanked 1v1 Supremacy
Duration10:57
Started
Ended
Elo favorite82.7%玉皇大天尊玄穹高上帝
Fastest Classical4:21*<color0,0,0,0,1,1>tmac911
First pressure3:32玉皇大天尊玄穹高上帝 · Warrior Priest trained
Market timing7:09玉皇大天尊玄穹高上帝 · Market
Most military units62<color0,0,0,0,1,1>tmac911
Highest EAPM100.2<color0,0,0,0,1,1>tmac911
Victory
Elo1792+6
EAPM52.6
Military units30
First pressure3:32Warrior Priest trained
First expansion
Market volume0
Total score 12,995
Military score 4,735
Economic score 7,528
Kills score 776
Units killed 32
Units lost 12
Buildings razed 0
Largest army 30
Favorite unit Warrior Priest 20 fielded
Classical 4:32* Research start 3:32
Heroic 7:55* Estimated start 6:40
Mythic Not reached
Defeat
Elo1520-6
EAPM100.2
Military units62
First pressure3:42Hersir trained
First expansion
Market volume0
Total score 9,562
Military score 2,845
Economic score 6,521
Kills score 196
Units killed 8
Units lost 32
Buildings razed 2
Largest army 62
Favorite unit Raiding Cavalry 37 fielded
Classical 4:21* Estimated start 3:21
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Freyja
Coatlicue
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

玉皇大天尊玄穹高上帝Quetzalcoatl
Match time
<color0,0,0,0,1,1>tmac911Thor
First military pressureWarrior Priest trained
Warrior Priest6 training queues
Key technologyHusbandry
ArmoryArmory
God powerAgave Bloom
Warrior Priest2 training queues
Key technologyPickaxe
MarketMarket
Warrior Priest3 training queues
Key technologyHand Axe
Tlamanih Spearman10 training queues
Farm transition11 farms clustered
Warrior Priest9 training queues
God powerEarth Monster
God powerTailwind
VictoryMatch result
First military pressureHersir trained
Hersir4 training queues
Raiding Cavalry37 training queues
Key technologyPickaxe
God powerForest Fire
Throwing Axeman10 training queues
Key technologyHand Axe
Throwing Axeman10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite82.7%玉皇大天尊玄穹高上帝
Fastest Classical4:21*<color0,0,0,0,1,1>tmac911
Fastest Heroic7:55*玉皇大天尊玄穹高上帝
First pressure3:32玉皇大天尊玄穹高上帝 · Warrior Priest trained
Market timing7:09玉皇大天尊玄穹高上帝 · Market
Armory timing5:10玉皇大天尊玄穹高上帝 · Armory
Farm transition8:55–10:09玉皇大天尊玄穹高上帝 · 11 farms clustered

Player highlights

Standout performances

Highest total score12,995玉皇大天尊玄穹高上帝
Highest military score4,735玉皇大天尊玄穹高上帝
Highest economy score7,528玉皇大天尊玄穹高上帝
Most kills776玉皇大天尊玄穹高上帝
Most units killed32玉皇大天尊玄穹高上帝
Most deaths32<color0,0,0,0,1,1>tmac911
Most buildings razed2<color0,0,0,0,1,1>tmac911
Largest army62<color0,0,0,0,1,1>tmac911
Favorite unitRaiding Cavalry<color0,0,0,0,1,1>tmac911 · 37 fielded

玉皇大天尊玄穹高上帝

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

<color0,0,0,0,1,1>tmac911

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

玉皇大天尊玄穹高上帝

Classical timing4:32 estimated completion
Early pressure3:32 · Warrior Priest trained
Early market / Heroic prep7:09 · Market
Early armory / Heroic prep5:10 · Armory
Farm transition8:55–10:09 · 11 farms clustered

<color0,0,0,0,1,1>tmac911

Classical timing4:21 estimated completion
Early pressure3:42 · Hersir trained
玉皇大天尊玄穹高上帝 · Early MilitaryMeaningful trained combat units were produced during the early opening.
玉皇大天尊玄穹高上帝 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
玉皇大天尊玄穹高上帝 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
tmac911 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
tmac911 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

玉皇大天尊玄穹高上帝

Army

Warrior Priest20
Tlamanih Spearman10
Buildings7 types
Farm16
House6
Calpulli5
War Hut2
Armory1
Market1
Temple1
God powers3 invoked
Agave Bloom1
Earth Monster1
Tailwind1

<color0,0,0,0,1,1>tmac911

Army

Raiding Cavalry37
Throwing Axeman20
Hersir4
Valkyrie1
Buildings5 types
House16
Longhouse3
Great Hall2
Ox Cart Building2
Temple1
God powers1 invoked
Forest Fire1