Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

andrew2026 vs marcechamba23

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:51
Marsh map preview
Map Marsh
Winner
andrew2026Isis
Pre-match Elo1395
Win probability76.4%
12:51 Match length andrew2026 favored
Defeated
marcechamba23Loki
Pre-match Elo1191
Win probability23.6%

Match at a glance

andrew2026 vs marcechamba23

Winnerandrew2026
MapMarsh
QueueRanked 1v1 Supremacy
Duration12:51
Started
Ended
Elo favorite76.4%andrew2026
Fastest Classical3:59*marcechamba23
First pressure3:11marcechamba23 · Hersir trained
Market timing9:49andrew2026 · Market
First extra TC5:29andrew2026 · Town Center
Most military units36marcechamba23
Highest EAPM59.8andrew2026

andrew2026

Isis

Victory
Elo1395+8
EAPM59.8
Military units18
First pressure4:54Barracks
First expansion5:29
Market volume0
Total score 18,710
Military score 7,620
Economic score 10,436
Kills score 654
Units killed 22
Units lost 3
Buildings razed 4
Largest army 18
Favorite unit Axeman 7 fielded
Classical 4:13* Research start 3:13
Heroic 10:00* Research start 8:45
Mythic Not reached
Defeat
Elo1191-8
EAPM43.9
Military units36
First pressure3:11Hersir trained
First expansion10:04
Market volume0
Total score 13,100
Military score 3,958
Economic score 9,019
Kills score 123
Units killed 3
Units lost 22
Buildings razed 5
Largest army 36
Favorite unit Throwing Axeman 16 fielded
Classical 3:59* Research start 2:59
Heroic Research start 12:35 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Forseti
Sobek
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

andrew2026Isis
Match time
marcechamba23Loki
Key technologyPickaxe
God powerProsperity
First military pressureBarracks
Axeman7 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyHusbandry
Key technologyMedium Spearmen
MarketMarket
Key technologyShaft Mine
Fortress-tier buildingMigdol Stronghold
Key technologyHand Axe
Petsuchos5 training queues
Key technologyHeavy War Elephants
War Elephant5 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
Farm transition4 farms clustered
Key technologyCopper Armor
God powerLocust Swarm
God powerEclipse
VictoryMatch result
First military pressureHersir trained
Hersir3 training queues
Key technologyPickaxe
Key technologyHand Axe
Throwing Axeman8 training queues
Raiding Cavalry7 training queues
God powerSpy
Town CenterAdditional center
Throwing Axeman3 training queues
Hersir2 training queues
ArmoryArmory
Throwing Axeman5 training queues
God powerHealing Spring
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite76.4%andrew2026
Fastest Classical3:59*marcechamba23
Fastest Heroic10:00*andrew2026
First pressure3:11marcechamba23 · Hersir trained
First extra TC5:29andrew2026 · Town Center
Fortress timing10:26andrew2026 · Migdol Stronghold
Market timing9:49andrew2026 · Market
Armory timing6:11andrew2026 · Armory
Farm transition11:57–11:58andrew2026 · 4 farms clustered

Player highlights

Standout performances

Highest total score18,710andrew2026
Highest military score7,620andrew2026
Highest economy score10,436andrew2026
Most kills654andrew2026
Most units killed22andrew2026
Most deaths22marcechamba23
Most buildings razed5marcechamba23
Largest army36marcechamba23
Favorite unitThrowing Axemanmarcechamba23 · 16 fielded

andrew2026

Highest ScoreMost ImprovementsMost KillsMost Resources

marcechamba23

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

andrew2026

Classical timing4:13 estimated completion
Early pressure4:54 · Barracks
Fast expansion5:29 · Town Center
Early market / Heroic prep9:49 · Market
Early armory / Heroic prep6:11 · Armory
Fortress tech path10:26 · Migdol Stronghold
Farm transition11:57–11:58 · 4 farms clustered

marcechamba23

Fast Classical3:59 estimated completion
Early pressure3:11 · Hersir trained
Expansion signal10:04 · Town Center
Early armory / Heroic prep12:04 · Armory
Heavy walling signal22 wall build events
andrew2026 · Early MilitaryMeaningful trained combat units were produced during the early opening.
andrew2026 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
marcechamba23 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
marcechamba23 · Early MilitaryMeaningful trained combat units were produced during the early opening.
marcechamba23 · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

andrew2026

Army

Axeman7
Petsuchos5
War Elephant5
Spearman1
Buildings16 types
House20
Granary7
Obelisk6
Farm4
Mining Camp3
Barracks2
Armory1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers3 invoked
Eclipse1
Locust Swarm1
Prosperity1

marcechamba23

Army

Throwing Axeman16
Raiding Cavalry8
Hersir7
Berserk3
Hirdman2
Buildings8 types
Wall22
House10
Ox Cart Building5
Longhouse2
Armory1
Great Hall1
Temple1
Town Center1
God powers2 invoked
Healing Spring1
Spy1