Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Leif Erikson vs Dimmy

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:36
Megalopolis map preview
Map Megalopolis
Defeated
Leif EriksonThor
Pre-match Elo1403
Win probability20.8%
16:36 Match length Dimmy favored
Winner
DimmyAmaterasu
Pre-match Elo1635
Win probability79.2%

Match at a glance

Leif Erikson vs Dimmy

WinnerDimmy
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration16:36
Started
Ended
Elo favorite79.2%Dimmy
Fastest Classical4:05*Dimmy
First pressure4:19Dimmy · Stable Japanese
Market timing7:10Leif Erikson · Market
First extra TC8:52Dimmy · Town Center
Most military units76Leif Erikson
Highest EAPM72.5Leif Erikson
Market volume1,300Leif Erikson
Defeat
Elo1403-7
EAPM72.5
Military units76
First pressure4:21Hersir trained
First expansion11:44
Market volume1300
Total score 17,592
Military score 7,802
Economic score 9,161
Kills score 629
Units killed 18
Units lost 72
Buildings razed 0
Largest army 76
Favorite unit Berserk 34 fielded
Classical 5:06* Research start 4:06
Heroic 11:02* Research start 9:46
Mythic Not reached

Dimmy

Amaterasu

Victory
Elo1635+7
EAPM39.6
Military units58
First pressure4:19Stable Japanese
First expansion8:52
Market volume0
Total score 27,523
Military score 12,702
Economic score 13,213
Kills score 1,628
Units killed 72
Units lost 15
Buildings razed 1
Largest army 58
Favorite unit Samurai 12 fielded
Classical 4:05* Research start 3:05
Heroic 9:37* Estimated start 8:22
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Minakatatomi
Bragi
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Leif EriksonThor
Match time
DimmyAmaterasu
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
First military pressureHersir trained
Hersir4 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
MarketMarket
Key technologyBronze Weapons
Key technologyMedium Infantry
Key technologyIron Armor
God powerDwarven Mine
Berserk22 training queues
Throwing Axeman9 training queues
Hersir2 training queues
Key technologyBallistics
Town CenterAdditional center
Godi2 training queues
Farm transition13 farms clustered
Key technologyPlow
Key technologyBronze Shields
Key technologyHand Axe
Berserk11 training queues
Throwing Axeman4 training queues
Godi3 training queues
God powerHealing Spring
Throwing Axeman8 training queues
Jarl4 training queues
God powerFlaming Weapons
Godi5 training queues
DefeatMatch result
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider4 training queues
Bushi2 training queues
ArmoryArmory
Samurai3 training queues
Yumi Archer2 training queues
Naginata Rider2 training queues
Town CenterAdditional center
Bushi2 training queues
Key technologyBallistics
Key technologyCopper Shields
Samurai5 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBronze Shields
Wanyudo7 training queues
Raiju2 training queues
Key technologyBronze Weapons
Key technologyBow Saw
Key technologyShaft Mine
Key technologyBronze Armor
MarketMarket
God powerThunder Burst
Samurai4 training queues
Yumi Horse Archer3 training queues
Yumi Archer3 training queues
Trade route startedCaravan Japanese queued
Daimyo4 training queues
Bushi3 training queues
Key technologyBallistics
Onna Musha2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite79.2%Dimmy
Fastest Classical4:05*Dimmy
Fastest Heroic9:37*Dimmy
First pressure4:19Dimmy · Stable Japanese
First extra TC8:52Dimmy · Town Center
Market timing7:10Leif Erikson · Market
Armory timing0:08Leif Erikson · Dwarven Armory
Farm transition12:20–13:24Leif Erikson · 13 farms clustered
Trade route started15:23Dimmy

Player highlights

Standout performances

Highest total score27,523Dimmy
Highest military score12,702Dimmy
Highest economy score13,213Dimmy
Most kills1,628Dimmy
Most units killed72Dimmy
Most deaths72Leif Erikson
Most buildings razed1Dimmy
Largest army76Leif Erikson
Favorite unitBerserkLeif Erikson · 34 fielded

Leif Erikson

Largest ArmyMost Deaths

Dimmy

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Leif Erikson

Late Classical5:06 estimated completion
Early pressure4:21 · Hersir trained
Expansion signal11:44 · Town Center
Early market / Heroic prep7:10 · Market
Early armory / Heroic prep0:08 · Dwarven Armory
Farm transition12:20–13:24 · 13 farms clustered
Market economy signal1,300 total resource volume

Dimmy

Classical timing4:05 estimated completion
Early pressure4:19 · Stable Japanese
Fast expansion8:52 · Town Center
Early market / Heroic prep14:50 · Market
Early armory / Heroic prep6:52 · Armory
Heavy walling signal18 wall build events
Trade route started15:23 · Caravan Japanese queued
Leif Erikson · Early MilitaryMeaningful trained combat units were produced during the early opening.
Leif Erikson · Late ClassicalClassical completed after 5:00 on a standard land opening.
Leif Erikson · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Dimmy · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dimmy · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Dimmy · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1300 total volume

Leif Erikson

Bought

Food200

Sold

Food200
Wood900
Total player market volume1300

Dimmy

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Leif Erikson

Army

Berserk34
Throwing Axeman21
Godi10
Hersir7
Jarl4
Buildings10 types
Farm16
House13
Longhouse5
Wall4
Great Hall3
Ox Cart Building3
Temple2
Dwarven Armory1
Market1
Town Center1
God powers3 invoked
Dwarven Mine1
Flaming Weapons1
Healing Spring1

Dimmy

Army

Samurai12
Naginata Rider8
Wanyudo8
Bushi7
Yumi Archer7
Daimyo4
Onna Musha4
Yumi Horse Archer4
Raiju3
Yari Spearman1
Buildings12 types
House18
Wall18
Watermill8
Shrine Japanese6
Mining Camp Japanese5
Dojo2
Guardhouse2
Stable Japanese2
Armory1
Market1
Temple1
Town Center1
God powers2 invoked
Shrine Of The Hunt1
Thunder Burst1