Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

erickRoss98 vs Sil3ntNinja

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:55
Tundra map preview
Map Tundra
Defeated
erickRoss98Gaia
Pre-match Elo1102
Win probability49.9%
22:55 Match length Sil3ntNinja favored
Winner
Sil3ntNinjaTezcatlipoca
Pre-match Elo1103
Win probability50.1%

Match at a glance

erickRoss98 vs Sil3ntNinja

WinnerSil3ntNinja
MapTundra
QueueRanked 1v1 Supremacy
Duration22:55
Started
Ended
Elo favorite50.1%Sil3ntNinja
Fastest Classical3:52*erickRoss98
First pressure4:49Sil3ntNinja · Warrior Priest trained
Market timing12:30Sil3ntNinja · Market
First extra TC4:20erickRoss98 · Town Center
Most military units173erickRoss98
Highest EAPM30.7erickRoss98
Market volume600Sil3ntNinja
Defeat
Elo1102-18
EAPM30.7
Military units173
First pressure5:35Military Barracks
First expansion4:20
Market volume0
Total score 21,096
Military score 9,410
Economic score 8,376
Kills score 3,310
Units killed 136
Units lost 177
Buildings razed 1
Largest army 173
Favorite unit Arcus 49 fielded
Classical 3:52* Research start 2:52
Heroic 11:41* Research start 10:26
Mythic Not reached

Sil3ntNinja

Tezcatlipoca

Victory
Elo1103+18
EAPM24.6
Military units156
First pressure4:49Warrior Priest trained
First expansion16:21
Market volume600
Total score 31,327
Military score 11,177
Economic score 15,053
Kills score 5,239
Units killed 178
Units lost 148
Buildings razed 8
Largest army 156
Favorite unit Tlamanih Spearman 44 fielded
Classical 5:31* Estimated start 4:31
Heroic 13:43* Estimated start 12:28
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Malinalxochitl
Theia
HeroicAge
Coyolxauhqui
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

erickRoss98Gaia
Match time
Sil3ntNinjaTezcatlipoca
God powerGaia Forest
Town CenterAdditional center
God powerGaia Forest
First military pressureMilitary Barracks
Key technologyHand Axe
Murmillo6 training queues
Key technologyPickaxe
Key technologyPlow
Turma4 training queues
Key technologyMedium Infantry
Key technologyShaft Mine
ArmoryArmory
Turma6 training queues
Cheiroballista2 training queues
Murmillo9 training queues
God powerCarnivora
God powerHesperides Tree
Turma14 training queues
Dryad3 training queues
Arcus16 training queues
Contarius6 training queues
God powerHesperides Tree
Arcus18 training queues
Turma7 training queues
Contarius2 training queues
God powerHesperides Tree
Dryad10 training queues
Contarius2 training queues
God powerCarnivora
Murmillo29 training queues
Contarius3 training queues
Dryad12 training queues
Key technologyHeavy Infantry
Farm transition4 farms clustered
Arcus15 training queues
Fortress-tier buildingPalace
Dryad6 training queues
Destroyer3 training queues
DefeatMatch result
God powerObsidian Mirror
God powerObsidian Mirror
First military pressureWarrior Priest trained
Warrior Priest10 training queues
Key technologyPickaxe
God powerInfestation
Tequihua Archer7 training queues
Key technologyHand Axe
Tlamanih Spearman15 training queues
Ocelotl Warrior5 training queues
Key technologyHusbandry
ArmoryArmory
Tequihua Archer12 training queues
Coyote Warrior10 training queues
Maquizcoatl3 training queues
MarketMarket
Key technologyPlow
Warrior Priest5 training queues
God powerObsidian Mirror
Ocelotl Warrior5 training queues
Tlamanih Spearman9 training queues
Key technologyBallistics
Town CenterAdditional center
Tlamanih Spearman16 training queues
Maquizcoatl10 training queues
Coyote Warrior13 training queues
Warrior Priest6 training queues
Maquizcoatl3 training queues
Key technologyMedium Nobles Hut Soldiers
Key technologyMedium War Hut Soldiers
Coyote Warrior7 training queues
Ocelotl Warrior4 training queues
Maquizcoatl3 training queues
Tlamanih Spearman4 training queues
Tequihua Archer7 training queues
God powerStarfall
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.1%Sil3ntNinja
Fastest Classical3:52*erickRoss98
Fastest Heroic11:41*erickRoss98
First pressure4:49Sil3ntNinja · Warrior Priest trained
First extra TC4:20erickRoss98 · Town Center
Fortress timing22:03erickRoss98 · Palace
Market timing12:30Sil3ntNinja · Market
Armory timing9:19erickRoss98 · Armory
Farm transition20:34–21:41erickRoss98 · 4 farms clustered

Player highlights

Standout performances

Highest total score31,327Sil3ntNinja
Highest military score11,177Sil3ntNinja
Highest economy score15,053Sil3ntNinja
Most kills5,239Sil3ntNinja
Most units killed178Sil3ntNinja
Most deaths177erickRoss98
Most buildings razed8Sil3ntNinja
Largest army173erickRoss98
Favorite unitArcuserickRoss98 · 49 fielded

erickRoss98

Largest ArmyMost DeathsMost Resources

Sil3ntNinja

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

erickRoss98

Fast Classical3:52 estimated completion
Early pressure5:35 · Military Barracks
Fast expansion4:20 · Town Center
Early armory / Heroic prep9:19 · Armory
Fortress tech path22:03 · Palace
Farm transition20:34–21:41 · 4 farms clustered
Large army production173 military units

Sil3ntNinja

Late Classical5:31 estimated completion
Early pressure4:49 · Warrior Priest trained
Expansion signal16:21 · Town Center
Early market / Heroic prep12:30 · Market
Early armory / Heroic prep10:58 · Armory
Market economy signal600 total resource volume
Large army production156 military units
erickRoss98 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
erickRoss98 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
erickRoss98 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Sil3ntNinja · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sil3ntNinja · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sil3ntNinja · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

erickRoss98

Bought

No buys

Sold

No sells

Total player market volume0

Sil3ntNinja

Bought

Food600

Sold

No sells

Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

erickRoss98

Army

Arcus49
Murmillo44
Dryad31
Turma31
Contarius13
Destroyer3
Cheiroballista2
Buildings9 types
Manor11
Military Barracks7
Farm5
Counter Barracks4
Temple2
Armory1
Economic Guild1
Palace1
Town Center1
God powers3 invoked
Hesperides Tree3
Carnivora2
Gaia Forest2

Sil3ntNinja

Army

Tlamanih Spearman44
Coyote Warrior30
Tequihua Archer27
Warrior Priest22
Maquizcoatl19
Ocelotl Warrior14
Buildings11 types
House19
Calpulli16
Nobles Hut5
Wall4
War Hut4
Sentry Tower3
Temple2
Armory1
Farm1
Market1
Town Center1
God powers3 invoked
Obsidian Mirror3
Infestation1
Starfall1