Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

mithrandir vs CucaBeludo

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:05
Mount Olympus map preview
Map Mount Olympus
Winner
mithrandirSet
Pre-match Elo1291
Win probability53.0%
22:05 Match length mithrandir favored
Defeated
CucaBeludoOdin
Pre-match Elo1270
Win probability47.0%

Match at a glance

mithrandir vs CucaBeludo

Winnermithrandir
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration22:05
Started
Ended
Elo favorite53.0%mithrandir
Fastest Classical4:44*CucaBeludo
First pressure3:13CucaBeludo · Hersir trained
Market timing18:05mithrandir · Market
First extra TC5:11mithrandir · Town Center
Most military units132CucaBeludo
Highest EAPM41.9mithrandir
Victory
Elo1291+17
EAPM41.9
Military units104
First pressure6:13Barracks
First expansion5:11
Market volume0
Total score 35,103
Military score 12,126
Economic score 19,603
Kills score 3,374
Units killed 118
Units lost 132
Buildings razed 19
Largest army 104
Favorite unit Slinger 83 fielded
Classical 4:45* Research start 3:45
Heroic 12:32* Research start 11:17
Mythic Research start 20:13 · not reached

CucaBeludo

Odin

Defeat
Elo1270-17
EAPM35.5
Military units132
First pressure3:13Hersir trained
First expansion
Market volume0
Total score 22,187
Military score 5,812
Economic score 12,710
Kills score 3,665
Units killed 122
Units lost 114
Buildings razed 10
Largest army 132
Favorite unit Berserk 83 fielded
Classical 4:44* Research start 3:44
Heroic 12:39* Estimated start 11:24
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Heimdall
Sekhmet
HeroicAge
Njord
Horus
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

mithrandirSet
Match time
CucaBeludoOdin
Key technologyPickaxe
God powerShifting Sands
Town CenterAdditional center
First military pressureBarracks
Key technologyHand Axe
God powerVision
Slinger46 training queues
ArmoryArmory
Key technologyPlow
Key technologyBallistics
Key technologyCopper Weapons
Key technologyMedium Slingers
God powerVision
Town CenterAdditional center
Key technologyHeavy Slingers
Key technologyBronze Weapons
Town CenterAdditional center
God powerCitadel
Slinger16 training queues
Siege Tower10 training queues
Farm transition31 farms clustered
Slinger4 training queues
Key technologyIron Weapons
Siege Tower7 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyCopper Armor
Key technologyCopper Shields
God powerVision
Fortress-tier buildingMigdol Stronghold
MarketMarket
God powerShifting Sands
Fortress-tier buildingMigdol Stronghold
Siege Tower4 training queues
Fortress-tier buildingMigdol Stronghold
Slinger17 training queues
VictoryMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir5 training queues
Key technologyMedium Infantry
Berserk30 training queues
Key technologyHusbandry
Key technologyPickaxe
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Weapons
Berserk10 training queues
Einheri2 training queues
Key technologyHeavy Infantry
Jarl12 training queues
Key technologyMedium Cavalry
Farm transition4 farms clustered
God powerWalking Woods
Mountain Giant3 training queues
God powerUndermine
Berserk23 training queues
Jarl3 training queues
Berserk10 training queues
Fortress-tier buildingHill Fort
Einheri2 training queues
Huskarl9 training queues
Berserk10 training queues
Throwing Axeman5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.0%mithrandir
Fastest Classical4:44*CucaBeludo
Fastest Heroic12:32*mithrandir
First pressure3:13CucaBeludo · Hersir trained
First extra TC5:11mithrandir · Town Center
Fortress timing16:52mithrandir · Migdol Stronghold
Market timing18:05mithrandir · Market
Armory timing8:35mithrandir · Armory
Farm transition13:00–13:00CucaBeludo · 4 farms clustered

Player highlights

Standout performances

Highest total score35,103mithrandir
Highest military score12,126mithrandir
Highest economy score19,603mithrandir
Most kills3,665CucaBeludo
Most units killed122CucaBeludo
Most deaths132mithrandir
Most buildings razed19mithrandir
Largest army132CucaBeludo
Favorite unitSlingermithrandir · 83 fielded

mithrandir

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

CucaBeludo

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

mithrandir

Classical timing4:45 estimated completion
Early pressure6:13 · Barracks
Fast expansion5:11 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep18:05 · Market
Early armory / Heroic prep8:35 · Armory
Fortress tech path16:52 · Migdol Stronghold
Farm transition15:34–16:27 · 31 farms clustered
Large army production104 military units

CucaBeludo

Classical timing4:44 estimated completion
Early pressure3:13 · Hersir trained
Early armory / Heroic prep8:45 · Armory
Fortress tech path19:49 · Hill Fort
Heavy walling signal7 wall build events
Farm transition13:00–13:00 · 4 farms clustered
Large army production132 military units
mithrandir · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
mithrandir · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
mithrandir · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
CucaBeludo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
CucaBeludo · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

mithrandir

Army

Slinger83
Siege Tower21
Buildings16 types
Farm34
House16
Lumber Camp9
Mining Camp6
Obelisk6
Barracks5
Granary4
Migdol Stronghold4
Temple3
Town Center3
Monument To Soldiers2
Siege Works2
Armory1
Market1
Monument To Priests1
Monument To Villagers1
God powers3 invoked
Vision3
Shifting Sands2
Citadel1

CucaBeludo

Army

Berserk83
Jarl15
Huskarl9
Hersir6
Einheri5
Mountain Giant5
Throwing Axeman5
Godi3
Raiding Cavalry1
Buildings9 types
House26
Farm11
Wall7
Longhouse5
Ox Cart Building5
Armory1
Great Hall1
Hill Fort1
Temple1
God powers3 invoked
Great Hunt1
Undermine1
Walking Woods1