Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Faraon vs Harald_FineHair

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:06
Savannah map preview
Map Savannah
Defeated
FaraonNuwa
Pre-match Elo1991
Win probability42.4%
22:06 Match length Harald_FineHair favored
Winner
Harald_FineHairRa
Pre-match Elo2044
Win probability57.6%

Match at a glance

Faraon vs Harald_FineHair

WinnerHarald_FineHair
MapSavannah
QueueRanked 1v1 Supremacy
Duration22:06
Started
Ended
Elo favorite57.6%Harald_FineHair
Fastest Classical3:43*Faraon
First pressure9:05Harald_FineHair · Migdol Stronghold
Market timing8:13Harald_FineHair · Market
First extra TC4:13Harald_FineHair · Town Center
Most military units283Faraon
Highest EAPM91.0Harald_FineHair
Market volume6,600Faraon

Faraon

Nuwa

Defeat
Elo1991-15
EAPM62.8
Military units283
First pressure10:20Imperial Academy
First expansion4:25
Market volume6600
Total score 32,016
Military score 11,807
Economic score 16,196
Kills score 4,013
Units killed 118
Units lost 265
Buildings razed 4
Largest army 283
Favorite unit Ge Halberdier 111 fielded
Classical 3:43* Research start 2:43
Heroic 12:22* Estimated start 11:07
Mythic Not reached
Victory
Elo2044+15
EAPM91.0
Military units250
First pressure9:05Migdol Stronghold
First expansion4:13
Market volume800
Total score 64,878
Military score 26,585
Economic score 31,019
Kills score 7,274
Units killed 266
Units lost 119
Buildings razed 9
Largest army 250
Favorite unit Camel Rider 137 fielded
Classical 4:06* Research start 3:06
Heroic 8:31* Research start 7:16
Mythic 14:35* Estimated start 12:35

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Ptah
Goumang
HeroicAge
Sobek
No choice recorded
MythicAge
Osiris

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FaraonNuwa
Match time
Harald_FineHairRa
God powerEarth Wall
Town CenterAdditional center
God powerCreation
Wuzu Javelineer2 training queues
Pioneer9 training queues
Fire Archer14 training queues
Key technologyHand Axe
Dao Swordsman6 training queues
Key technologyHusbandry
Wuzu Javelineer9 training queues
Ge Halberdier110 training queues
MarketMarket
ArmoryArmory
Key technologyPickaxe
First military pressureImperial Academy
Key technologyCopper Weapons
Key technologyBallistics
Key technologyMedium Infantry
Key technologyMedium Archers
Farm transition10 farms clustered
Key technologyHeavy Infantry
Key technologyCopper Shields
Chu Ko Nu50 training queues
Key technologyPlow
Key technologyBow Saw
Wuzu Javelineer6 training queues
Key technologyCopper Armor
White Horse Cavalry17 training queues
Key technologyHeavy Archers
Key technologyBronze Shields
Pioneer2 training queues
God powerForest Protection
Sage2 training queues
White Horse Cavalry23 training queues
Wuzu Javelineer16 training queues
Key technologyBronze Weapons
Siege Crossbow2 training queues
Key technologyCrenellations
Key technologyBronze Armor
Chu Ko Nu8 training queues
Fire Archer3 training queues
DefeatMatch result
Key technologyPickaxe
Town CenterAdditional center
ArmoryArmory
ArmoryArmory
MarketMarket
ArmoryArmory
ArmoryArmory
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Camel Rider32 training queues
Key technologyHusbandry
Key technologyPlow
Key technologyShaft Mine
Farm transition23 farms clustered
God powerLocust Swarm
Fortress-tier buildingMigdol Stronghold
Key technologyHand Axe
God powerRain
Key technologyHeavy Camel Riders
MarketMarket
MarketMarket
MarketMarket
Siege Tower2 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Chariot Archer35 training queues
Key technologyBallistics
Key technologyBow Saw
Town CenterAdditional center
Trade route startedCaravan Egyptian queued
Key technologyHeavy Chariot Archers
Fortress-tier buildingMigdol Stronghold
God powerSon Of Osiris
Chariot Archer60 training queues
Camel Rider20 training queues
Key technologyChampion Camel Riders
Key technologyChampion Chariot Archers
Key technologyChampion Chariot Archers
Fortress-tier buildingMigdol Stronghold
Catapult5 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyChampion Chariot Archers
Camel Rider85 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
God powerRain
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Mummy4 training queues
Catapult4 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.6%Harald_FineHair
Fastest Classical3:43*Faraon
Fastest Heroic8:31*Harald_FineHair
Fastest Mythic14:35*Harald_FineHair
First pressure9:05Harald_FineHair · Migdol Stronghold
First extra TC4:13Harald_FineHair · Town Center
Fortress timing9:05Harald_FineHair · Migdol Stronghold
Market timing8:13Harald_FineHair · Market
Armory timing5:46Harald_FineHair · Armory
Farm transition10:10–11:22Harald_FineHair · 23 farms clustered
Trade route started14:49Harald_FineHair

Player highlights

Standout performances

Highest total score64,878Harald_FineHair
Highest military score26,585Harald_FineHair
Highest economy score31,019Harald_FineHair
Most kills7,274Harald_FineHair
Most units killed266Harald_FineHair
Most deaths265Faraon
Most buildings razed9Harald_FineHair
Largest army283Faraon
Favorite unitCamel RiderHarald_FineHair · 137 fielded

Faraon

Largest ArmyMost Deaths

Harald_FineHair

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Faraon

Fast Classical3:43 estimated completion
Delayed pressure10:20 · Imperial Academy
Fast expansion4:25 · Town Center
Early market / Heroic prep9:37 · Market
Early armory / Heroic prep9:38 · Armory
Heavy walling signal26 wall build events
Farm transition12:11–13:18 · 10 farms clustered
Market economy signal6,600 total resource volume
Large army production283 military units

Harald_FineHair

Classical timing4:06 estimated completion
Delayed pressure9:05 · Migdol Stronghold
Fast expansion4:13 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep8:13 · Market
Early armory / Heroic prep5:46 · Armory
Fortress tech path9:05 · Migdol Stronghold
Heavy walling signal36 wall build events
Farm transition10:10–11:22 · 23 farms clustered
Trade route started14:49 · Caravan Egyptian queued
Market economy signal800 total resource volume
Large army production250 military units
Faraon · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Faraon · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Harald_FineHair · 2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Harald_FineHair · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Harald_FineHair · Fast HeroicHeroic completed inside the applicable Fast Heroic window.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 7400 total volume

Faraon

Bought

No buys

Sold

Food200
Wood6400
Total player market volume6600

Harald_FineHair

Bought

No buys

Sold

Food300
Wood500
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Faraon

Army

Ge Halberdier111
Chu Ko Nu58
White Horse Cavalry40
Wuzu Javelineer33
Fire Archer17
Pioneer11
Dao Swordsman6
Jiang Zi Ya2
Sage2
Siege Crossbow2
Tao Wu1
Buildings12 types
Farm40
Wall26
Silo25
House16
Military Camp5
Machine Workshop4
Baolei3
Armory1
Imperial Academy1
Market1
Temple1
Town Center1
God powers3 invoked
Creation1
Earth Wall1
Forest Protection1

Harald_FineHair

Army

Camel Rider137
Chariot Archer95
Catapult9
Siege Tower5
Mummy4
Buildings18 types
Farm42
Wall36
House18
Lumber Camp11
Granary8
Migdol Stronghold8
Mining Camp6
Obelisk5
Armory4
Market4
Siege Works3
Temple2
Town Center2
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers3 invoked
Rain2
Locust Swarm1
Son Of Osiris1