Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

b o n k vs Saryx98

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:57
Mount Olympus map preview
Map Mount Olympus
Winner
b o n kGaia
Pre-match Elo1480
Win probability64.3%
11:57 Match length b o n k favored
Defeated
Saryx98Amaterasu
Pre-match Elo1378
Win probability35.7%

Match at a glance

b o n k vs Saryx98

Winnerb o n k
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration11:57
Started
Ended
Elo favorite64.3%b o n k
Fastest Classical4:09*Saryx98
First pressure5:19b o n k · Military Barracks
First extra TC4:45b o n k · Town Center
Most military units60b o n k
Highest EAPM73.4b o n k

b o n k

Gaia

Victory
Elo1480+12
EAPM73.4
Military units60
First pressure5:19Military Barracks
First expansion4:45
Market volume0
Total score 16,542
Military score 7,375
Economic score 8,199
Kills score 996
Units killed 35
Units lost 14
Buildings razed 0
Largest army 60
Favorite unit Murmillo 32 fielded
Classical 4:36* Research start 3:36
Heroic Not reached
Mythic Not reached

Saryx98

Amaterasu

Defeat
Elo1378-12
EAPM61.1
Military units50
First pressure6:41Stable Japanese
First expansion
Market volume0
Total score 10,726
Military score 4,958
Economic score 5,231
Kills score 590
Units killed 16
Units lost 35
Buildings razed 0
Largest army 50
Favorite unit Yumi Archer 20 fielded
Classical 4:09* Estimated start 3:09
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Minakatatomi
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

b o n kGaia
Match time
Saryx98Amaterasu
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
Town CenterAdditional center
First military pressureMilitary Barracks
God powerGaia Forest
Key technologyBow Saw
Murmillo32 training queues
Cheiroballista3 training queues
Turma15 training queues
God powerCarnivora
Katapeltes3 training queues
Caladria3 training queues
Key technologyMedium Infantry
Cheiroballista2 training queues
Key technologyMedium Archers
VictoryMatch result
God powerShrine Of The Hunt
Samurai2 training queues
Bushi2 training queues
Yumi Archer5 training queues
First military pressureStable Japanese
Naginata Rider7 training queues
God powerSolar Shield
Yumi Archer15 training queues
Samurai7 training queues
Wanyudo3 training queues
Naginata Rider5 training queues
Bushi2 training queues
God powerSolar Shield
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.3%b o n k
Fastest Classical4:09*Saryx98
First pressure5:19b o n k · Military Barracks
First extra TC4:45b o n k · Town Center

Player highlights

Standout performances

Highest total score16,542b o n k
Highest military score7,375b o n k
Highest economy score8,199b o n k
Most kills996b o n k
Most units killed35b o n k
Most deaths35Saryx98
Most buildings razed0b o n k
Largest army60b o n k
Favorite unitMurmillob o n k · 32 fielded

b o n k

Highest ScoreLargest ArmyMost KillsMost Resources

Saryx98

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

b o n k

Classical timing4:36 estimated completion
Early pressure5:19 · Military Barracks
Fast expansion4:45 · Town Center

Saryx98

Classical timing4:09 estimated completion
Early pressure6:41 · Stable Japanese
b o n k · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
b o n k · Early MilitaryMeaningful trained combat units were produced during the early opening.
Saryx98 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Saryx98 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Saryx98 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

b o n k

Army

Murmillo32
Turma15
Cheiroballista6
Caladria3
Katapeltes3
Oracle1
Buildings6 types
Manor8
Military Barracks3
Counter Barracks2
Economic Guild1
Temple1
Town Center1
God powers2 invoked
Gaia Forest2
Carnivora1

Saryx98

Army

Yumi Archer20
Naginata Rider12
Samurai9
Bushi5
Wanyudo3
Yari Spearman1
Buildings8 types
House10
Shrine Japanese3
Watermill3
Guardhouse2
Dojo1
Mining Camp Japanese1
Stable Japanese1
Temple1
God powers2 invoked
Solar Shield2
Shrine Of The Hunt1