Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Snowledge vs Zac involker

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:16
Elysium map preview
Map Elysium
Winner
SnowledgeGaia
Pre-match Elo1698
Win probability63.5%
20:16 Match length Snowledge favored
Defeated
Zac involkerAmaterasu
Pre-match Elo1602
Win probability36.5%

Match at a glance

Snowledge vs Zac involker

WinnerSnowledge
MapElysium
QueueRanked 1v1 Supremacy
Duration20:16
Started
Ended
Elo favorite63.5%Snowledge
Fastest Classical4:04*Zac involker
First pressure4:20Snowledge · Counter Barracks
Market timing9:39Snowledge · Market
First extra TC4:33Zac involker · Town Center
Most military units158Snowledge
Highest EAPM61.8Snowledge
Market volume2,800Snowledge

Snowledge

Gaia

Victory
Elo1698+13
EAPM61.8
Military units158
First pressure4:20Counter Barracks
First expansion7:31
Market volume2800
Total score 39,943
Military score 16,741
Economic score 19,270
Kills score 4,022
Units killed 115
Units lost 104
Buildings razed 8
Largest army 158
Favorite unit Arcus 61 fielded
Classical 4:10* Research start 3:10
Heroic 11:59* Estimated start 10:44
Mythic Estimated start 18:45 · not reached

Zac involker

Amaterasu

Defeat
Elo1602-13
EAPM54.5
Military units134
First pressure6:00Stable Japanese
First expansion4:33
Market volume1900
Total score 31,374
Military score 13,628
Economic score 14,779
Kills score 2,967
Units killed 106
Units lost 111
Buildings razed 4
Largest army 134
Favorite unit Samurai 45 fielded
Classical 4:04* Estimated start 3:04
Heroic 14:31* Research start 13:16
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Minakatatomi
Rheia
HeroicAge
Raijin
Atlas
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SnowledgeGaia
Match time
Zac involkerAmaterasu
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
God powerGaia Forest
Key technologyHusbandry
Key technologyShaft Mine
First military pressureCounter Barracks
Katapeltes6 training queues
Turma5 training queues
Key technologyBow Saw
Town CenterAdditional center
God powerGaia Forest
Katapeltes4 training queues
Turma3 training queues
ArmoryArmory
MarketMarket
Key technologyMedium Infantry
Fortress-tier buildingPalace
Arcus61 training queues
God powerTraitor
God powerCarnivora
Contarius3 training queues
Murmillo2 training queues
Fanatic55 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Archers
Key technologyHeavy Infantry
Fortress-tier buildingPalace
Key technologyHeavy Archers
Town CenterAdditional center
Key technologyCopper Weapons
God powerTraitor
Farm transition10 farms clustered
God powerCarnivora
God powerGaia Forest
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyPlow
Oracle2 training queues
Destroyer8 training queues
God powerTraitor
Contarius4 training queues
God powerCarnivora
VictoryMatch result
God powerShrine Of The Hunt
Town CenterAdditional center
Key technologyPickaxe
First military pressureStable Japanese
Key technologyHusbandry
Samurai17 training queues
Naginata Rider16 training queues
ArmoryArmory
God powerSolar Shield
Farm transition9 farms clustered
MarketMarket
Yari Spearman3 training queues
Key technologyPlow
Key technologyHand Axe
God powerSolar Shield
Samurai9 training queues
Naginata Rider16 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Yumi Archer3 training queues
Shinobi10 training queues
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyShaft Mine
Yumi Archer4 training queues
Fortress-tier buildingCastle
Fortress-tier buildingCastle
God powerThunder Burst
Samurai19 training queues
Oyumi4 training queues
God powerSolar Shield
Yumi Archer6 training queues
Key technologyBronze Weapons
Naginata Rider8 training queues
Shinobi8 training queues
God powerSolar Shield
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.5%Snowledge
Fastest Classical4:04*Zac involker
Fastest Heroic11:59*Snowledge
First pressure4:20Snowledge · Counter Barracks
First extra TC4:33Zac involker · Town Center
Fortress timing11:20Snowledge · Palace
Market timing9:39Snowledge · Market
Armory timing9:14Snowledge · Armory
Farm transition12:16–13:10Zac involker · 9 farms clustered

Player highlights

Standout performances

Highest total score39,943Snowledge
Highest military score16,741Snowledge
Highest economy score19,270Snowledge
Most kills4,022Snowledge
Most units killed115Snowledge
Most deaths111Zac involker
Most buildings razed8Snowledge
Largest army158Snowledge
Favorite unitArcusSnowledge · 61 fielded

Snowledge

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Zac involker

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Snowledge

Classical timing4:10 estimated completion
Early pressure4:20 · Counter Barracks
Fast expansion7:31 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep9:39 · Market
Early armory / Heroic prep9:14 · Armory
Fortress tech path11:20 · Palace
Heavy walling signal32 wall build events
Farm transition16:02–16:42 · 10 farms clustered
Market economy signal2,800 total resource volume
Large army production158 military units

Zac involker

Classical timing4:04 estimated completion
Early pressure6:00 · Stable Japanese
Fast expansion4:33 · Town Center
Early market / Heroic prep12:39 · Market
Early armory / Heroic prep10:06 · Armory
Fortress tech path17:04 · Castle
Heavy walling signal31 wall build events
Farm transition12:16–13:10 · 9 farms clustered
Market economy signal1,900 total resource volume
Large army production134 military units
Snowledge · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Snowledge · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Snowledge · Early MilitaryMeaningful trained combat units were produced during the early opening.
Snowledge · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Snowledge · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Zac involker · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Zac involker · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4700 total volume

Snowledge

Bought

Food900

Sold

Food100
Wood1800
Total player market volume2800

Zac involker

Bought

Food700

Sold

Wood1200
Total player market volume1900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Snowledge

Army

Arcus61
Fanatic55
Katapeltes10
Contarius9
Destroyer8
Turma8
Murmillo3
Oracle3
Caladria1
Buildings11 types
Wall32
Farm21
Economic Guild8
Manor8
Military Barracks5
Palace4
Armory2
Counter Barracks2
Town Center2
Market1
Temple1
God powers3 invoked
Gaia Forest4
Carnivora3
Traitor3

Zac involker

Army

Samurai45
Naginata Rider41
Shinobi18
Yumi Archer15
Oyumi5
Yari Spearman4
Onna Musha2
Yumi Horse Archer2
Bushi1
Raiju1
Buildings14 types
Wall31
House21
Farm11
Watermill11
Dojo7
Mining Camp Japanese6
Guardhouse5
Shrine Japanese5
Stable Japanese3
Castle2
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Solar Shield4
Shrine Of The Hunt1
Thunder Burst1