Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

THLMNK vs Zequinha Multigod

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:00
Oasis map preview
Map Oasis
Winner
THLMNKOdin
Pre-match Elo1966
Win probability88.2%
20:00 Match length THLMNK favored
Defeated
Zequinha MultigodRa
Pre-match Elo1617
Win probability11.8%

Match at a glance

THLMNK vs Zequinha Multigod

WinnerTHLMNK
MapOasis
QueueRanked 1v1 Supremacy
Duration20:00
Started
Ended
Elo favorite88.2%THLMNK
Fastest Classical4:21*THLMNK
First pressure3:06THLMNK · Hersir trained
Market timing4:36Zequinha Multigod · Market
First extra TC10:48THLMNK · Town Center
Most military units115THLMNK
Highest EAPM56.9Zequinha Multigod
Market volume1,400Zequinha Multigod

THLMNK

Odin

Victory
Elo1966+4
EAPM52.1
Military units115
First pressure3:06Hersir trained
First expansion10:48
Market volume0
Total score 26,717
Military score 13,490
Economic score 11,800
Kills score 1,427
Units killed 39
Units lost 59
Buildings razed 13
Largest army 115
Favorite unit Berserk 27 fielded
Classical 4:21* Research start 3:21
Heroic 12:14* Estimated start 10:59
Mythic Not reached
Defeat
Elo1617-4
EAPM56.9
Military units63
First pressure4:30Barracks
First expansion
Market volume1400
Total score 21,498
Military score 9,289
Economic score 10,790
Kills score 1,419
Units killed 64
Units lost 39
Buildings razed 3
Largest army 63
Favorite unit Chariot Archer 20 fielded
Classical 4:23* Research start 3:23
Heroic 7:18* Estimated start 6:03
Mythic 14:56* Estimated start 12:56

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Ptah
Skadi
HeroicAge
Sobek
No choice recorded
MythicAge
Horus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

THLMNKOdin
Match time
Zequinha MultigodRa
First military pressureHersir trained
Hersir6 training queues
Raiding Cavalry12 training queues
Throwing Axeman14 training queues
God powerGreat Hunt
Hersir4 training queues
God powerForest Fire
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
Key technologyHusbandry
Town CenterAdditional center
Key technologyMedium Cavalry
Key technologyMedium Infantry
Farm transition4 farms clustered
Key technologyPlow
Fortress-tier buildingHill Fort
Huskarl13 training queues
Berserk21 training queues
Frost Giant6 training queues
Jarl3 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Jarl2 training queues
Key technologyHeavy Infantry
Key technologyShaft Mine
Key technologyCopper Shields
Throwing Axeman3 training queues
God powerFrost
Fortress-tier buildingHill Fort
Raiding Cavalry7 training queues
Hirdman3 training queues
Key technologyBow Saw
Valkyrie3 training queues
Huskarl9 training queues
Key technologyBronze Shields
Throwing Axeman2 training queues
Berserk5 training queues
VictoryMatch result
Key technologyPickaxe
First military pressureBarracks
ArmoryArmory
ArmoryArmory
MarketMarket
Axeman3 training queues
Key technologyCopper Armor
Spearman3 training queues
Fortress-tier buildingMigdol Stronghold
Chariot Archer12 training queues
Camel Rider7 training queues
God powerLocust Swarm
God powerShifting Sands
Key technologyHeavy Chariot Archers
Key technologyHeavy Camel Riders
Chariot Archer8 training queues
Camel Rider4 training queues
Farm transition15 farms clustered
Key technologyPlow
God powerTornado
Key technologyCopper Shields
God powerRain
Key technologyMedium Axemen
Axeman10 training queues
Spearman15 training queues
Key technologyHeavy Axemen
Key technologyMedium Spearmen
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite88.2%THLMNK
Fastest Classical4:21*THLMNK
Fastest Heroic7:18*Zequinha Multigod
Fastest Mythic14:56*Zequinha Multigod
First pressure3:06THLMNK · Hersir trained
First extra TC10:48THLMNK · Town Center
Fortress timing7:49Zequinha Multigod · Migdol Stronghold
Market timing4:36Zequinha Multigod · Market
Armory timing4:33Zequinha Multigod · Armory
Farm transition11:49–12:58THLMNK · 4 farms clustered

Player highlights

Standout performances

Highest total score26,717THLMNK
Highest military score13,490THLMNK
Highest economy score11,800THLMNK
Most kills1,427THLMNK
Most units killed64Zequinha Multigod
Most deaths59THLMNK
Most buildings razed13THLMNK
Largest army115THLMNK
Favorite unitBerserkTHLMNK · 27 fielded

THLMNK

Highest ScoreLargest ArmyMost DeathsMost Resources

Zequinha Multigod

Most ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

THLMNK

Classical timing4:21 estimated completion
Early pressure3:06 · Hersir trained
Expansion signal10:48 · Town Center
Early armory / Heroic prep9:29 · Armory
Fortress tech path12:54 · Hill Fort
Heavy walling signal21 wall build events
Farm transition11:49–12:58 · 4 farms clustered
Large army production115 military units

Zequinha Multigod

Classical timing4:23 estimated completion
Early pressure4:30 · Barracks
Early market / Heroic prep4:36 · Market
Early armory / Heroic prep4:33 · Armory
Fortress tech path7:49 · Migdol Stronghold
Farm transition14:30–15:09 · 15 farms clustered
Market economy signal1,400 total resource volume
THLMNK · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
THLMNK · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zequinha Multigod · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Zequinha Multigod · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Zequinha Multigod · Fast HeroicHeroic completed inside the applicable Fast Heroic window.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1400 total volume

THLMNK

Bought

No buys

Sold

No sells

Total player market volume0

Zequinha Multigod

Bought

No buys

Sold

Food800
Wood600
Total player market volume1400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

THLMNK

Army

Berserk27
Huskarl22
Raiding Cavalry19
Throwing Axeman19
Hersir11
Frost Giant6
Jarl5
Hirdman3
Valkyrie3
Buildings10 types
Wall21
House17
Farm15
Longhouse6
Ox Cart Building6
Great Hall5
Hill Fort2
Armory1
Temple1
Town Center1
God powers3 invoked
Forest Fire1
Frost1
Great Hunt1

Zequinha Multigod

Army

Chariot Archer20
Spearman18
Axeman13
Camel Rider11
Avenger1
Buildings15 types
House24
Farm15
Barracks6
Obelisk6
Granary5
Lumber Camp3
Mining Camp3
Temple3
Wall3
Armory2
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers4 invoked
Locust Swarm1
Rain1
Shifting Sands1
Tornado1