Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

erickRoss98 vs ReyMurloc

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:55
Anatolia map preview
Map Anatolia
Defeated
erickRoss98Gaia
Pre-match Elo1120
Win probability39.0%
12:55 Match length ReyMurloc favored
Winner
ReyMurlocZeus
Pre-match Elo1198
Win probability61.0%

Match at a glance

erickRoss98 vs ReyMurloc

WinnerReyMurloc
MapAnatolia
QueueRanked 1v1 Supremacy
Duration12:55
Started
Ended
Elo favorite61.0%ReyMurloc
Fastest Classical5:07*ReyMurloc
First pressure6:41ReyMurloc · Military Academy
First extra TC6:23erickRoss98 · Town Center
Most military units43ReyMurloc
Highest EAPM67.0ReyMurloc
Defeat
Elo1120-14
EAPM26.1
Military units35
First pressure8:41Military Barracks
First expansion6:23
Market volume0
Total score 19,859
Military score 4,310
Economic score 15,258
Kills score 291
Units killed 10
Units lost 24
Buildings razed 0
Largest army 35
Favorite unit Turma 9 fielded
Classical 5:08* Research start 4:08
Heroic Not reached
Mythic Not reached

ReyMurloc

Zeus

Victory
Elo1198+14
EAPM67.0
Military units43
First pressure6:41Military Academy
First expansion
Market volume0
Total score 20,279
Military score 9,913
Economic score 9,668
Kills score 894
Units killed 25
Units lost 12
Buildings razed 1
Largest army 43
Favorite unit Hoplite 16 fielded
Classical 5:07* Estimated start 4:07
Heroic 11:26* Estimated start 10:11
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Athena
No choice recorded
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

erickRoss98Gaia
Match time
ReyMurlocZeus
God powerGaia Forest
DockDock
DockDock
Bireme2 training queues
Siege Bireme2 training queues
Town CenterAdditional center
God powerCarnivora
Bireme5 training queues
Siege Bireme2 training queues
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
First military pressureMilitary Barracks
Murmillo3 training queues
Cheiroballista2 training queues
Turma6 training queues
Key technologyPlow
ArmoryArmory
ArmoryArmory
Farm transition3 farms clustered
Murmillo5 training queues
God powerCarnivora
Turma3 training queues
Cheiroballista3 training queues
DefeatMatch result
DockDock
DockDock
God powerBolt
DockDock
Juggernaut2 training queues
DockDock
First military pressureMilitary Academy
Key technologyHand Axe
Key technologyPickaxe
Hoplite4 training queues
Juggernaut3 training queues
ArmoryArmory
Hippeus2 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
Key technologyMedium Infantry
Key technologyShaft Mine
Hydra3 training queues
Hoplite12 training queues
Hippeus11 training queues
Key technologyBow Saw
Key technologyMedium Cavalry
God powerBronze
Key technologyHeavy Infantry
Key technologyCopper Armor
Key technologyCopper Weapons
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.0%ReyMurloc
Fastest Classical5:07*ReyMurloc
Fastest Heroic11:26*ReyMurloc
First pressure6:41ReyMurloc · Military Academy
First extra TC6:23erickRoss98 · Town Center
Armory timing8:41ReyMurloc · Armory
Farm transition11:34–12:28erickRoss98 · 3 farms clustered

Player highlights

Standout performances

Highest total score20,279ReyMurloc
Highest military score9,913ReyMurloc
Highest economy score15,258erickRoss98
Most kills894ReyMurloc
Most units killed25ReyMurloc
Most deaths24erickRoss98
Most buildings razed1ReyMurloc
Largest army43ReyMurloc
Favorite unitHopliteReyMurloc · 16 fielded

erickRoss98

Most DeathsMost Resources

ReyMurloc

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

erickRoss98

Late Classical5:08 estimated completion
Delayed pressure8:41 · Military Barracks
Fast expansion6:23 · Town Center
Early armory / Heroic prep11:05 · Armory
Water commitment signal2 dock build events
Farm transition11:34–12:28 · 3 farms clustered

ReyMurloc

Late Classical5:07 estimated completion
Early pressure6:41 · Military Academy
Early armory / Heroic prep8:41 · Armory
Water commitment signal4 dock build events
erickRoss98 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
erickRoss98 · Early MilitaryMeaningful trained combat units were produced during the early opening.
erickRoss98 · Late ClassicalClassical completed after 5:00 on a standard land opening.
ReyMurloc · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ReyMurloc · Early MilitaryMeaningful trained combat units were produced during the early opening.
ReyMurloc · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

erickRoss98

Army

Turma9
Murmillo8
Bireme7
Cheiroballista5
Siege Bireme4
Fire Ship1
Oracle1
Buildings9 types
Manor5
Farm4
Counter Barracks3
Armory2
Dock2
Military Barracks2
Economic Guild1
Temple1
Town Center1
God powers2 invoked
Carnivora2
Gaia Forest2

ReyMurloc

Army

Hoplite16
Hippeus13
Juggernaut5
Hydra3
Pentekonter2
Trireme2
Heracles1
Jason1
Buildings9 types
House16
Dock4
Military Academy4
Stable4
Storehouse4
Wall3
Armory1
Granary1
Temple1
God powers2 invoked
Bolt1
Bronze1