Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Ninja vs [BR] Blanka

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 32:30
Alfheim map preview
Map Alfheim
Defeated
NinjaZeus
Pre-match Elo595
Win probability27.9%
32:30 Match length [BR] Blanka favored
Winner
[BR] BlankaGaia
Pre-match Elo760
Win probability72.1%

Match at a glance

Ninja vs [BR] Blanka

Winner[BR] Blanka
MapAlfheim
QueueRanked 1v1 Supremacy
Duration32:30
Started
Ended
Elo favorite72.1%[BR] Blanka
Fastest Classical4:08*Ninja
First pressure4:48Ninja · Military Academy
Market timing13:48[BR] Blanka · Market
First extra TC4:45[BR] Blanka · Town Center
Most military units264[BR] Blanka
Highest EAPM29.0[BR] Blanka

Ninja

Zeus

Defeat
Elo595-22
EAPM25.1
Military units123
First pressure4:48Military Academy
First expansion12:53
Market volume0
Total score 29,044
Military score 12,353
Economic score 9,895
Kills score 6,796
Units killed 198
Units lost 130
Buildings razed 21
Largest army 123
Favorite unit Hoplite 98 fielded
Classical 4:08* Research start 3:08
Heroic 21:29* Research start 20:14
Mythic Not reached
Victory
Elo760+10
EAPM29.0
Military units264
First pressure5:02Military Barracks
First expansion4:45
Market volume0
Total score 83,567
Military score 29,317
Economic score 50,340
Kills score 3,932
Units killed 129
Units lost 195
Buildings razed 9
Largest army 264
Favorite unit Arcus 75 fielded
Classical 4:44* Estimated start 3:44
Heroic 11:38* Estimated start 10:23
Mythic 23:27* Research start 21:27

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Leto
Dionysus
HeroicAge
Rheia
No choice recorded
MythicAge
Hekate

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

NinjaZeus
Match time
[BR] BlankaGaia
First military pressureMilitary Academy
Key technologyMedium Infantry
Key technologyPickaxe
Key technologyHand Axe
Hoplite16 training queues
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Farm transition6 farms clustered
God powerBolt
God powerRestoration
Hoplite5 training queues
Town CenterAdditional center
Hoplite6 training queues
Minotaur2 training queues
Minotaur2 training queues
Hoplite10 training queues
MarketMarket
Minotaur7 training queues
Hoplite19 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
God powerBolt
Fortress-tier buildingFortress
Key technologyHeavy Infantry
Hoplite18 training queues
Petrobolos3 training queues
God powerBolt
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyShaft Mine
Hoplite15 training queues
God powerBolt
God powerRestoration
Hoplite9 training queues
Key technologyBronze Shields
God powerBronze
DefeatMatch result
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
First military pressureMilitary Barracks
Key technologyBow Saw
Key technologyShaft Mine
Key technologyPlow
ArmoryArmory
Key technologyHusbandry
Farm transition4 farms clustered
Cheiroballista2 training queues
Automaton2 training queues
Murmillo2 training queues
MarketMarket
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Trade route startedCaravan Atlantean queued
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyHeavy Cavalry
Contarius5 training queues
Arcus5 training queues
Cheiroballista2 training queues
Automaton5 training queues
Oracle15 training queues
Katapeltes5 training queues
Key technologyHeavy Infantry
Contarius15 training queues
Arcus15 training queues
Murmillo15 training queues
Cheiroballista5 training queues
Fortress-tier buildingPalace
Town CenterAdditional center
Key technologyBronze Wall
Town CenterAdditional center
Fortress-tier buildingPalace
Key technologyHeavy Archers
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Murmillo10 training queues
Behemoth5 training queues
Automaton10 training queues
Arcus10 training queues
Contarius5 training queues
Key technologyChampion Cavalry
Key technologyIron Wall
Key technologyCrenellations
Key technologyHeavy Archers
Key technologyChampion Infantry
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Key technologyChampion Archers
Murmillo5 training queues
Contarius10 training queues
Arcus25 training queues
Cheiroballista2 training queues
Fanatic5 training queues
Destroyer5 training queues
Behemoth6 training queues
Fortress-tier buildingPalace
Fire Siphon2 training queues
Lampades10 training queues
Automaton10 training queues
Murmillo5 training queues
Contarius15 training queues
Arcus20 training queues
Behemoth5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.1%[BR] Blanka
Fastest Classical4:08*Ninja
Fastest Heroic11:38*[BR] Blanka
Fastest Mythic23:27*[BR] Blanka
First pressure4:48Ninja · Military Academy
First extra TC4:45[BR] Blanka · Town Center
Fortress timing20:00[BR] Blanka · Palace
Market timing13:48[BR] Blanka · Market
Armory timing6:57[BR] Blanka · Armory
Farm transition7:40–8:51[BR] Blanka · 4 farms clustered
Trade route started15:55[BR] Blanka

Player highlights

Standout performances

Highest total score83,567[BR] Blanka
Highest military score29,317[BR] Blanka
Highest economy score50,340[BR] Blanka
Most kills6,796Ninja
Most units killed198Ninja
Most deaths195[BR] Blanka
Most buildings razed21Ninja
Largest army264[BR] Blanka
Favorite unitHopliteNinja · 98 fielded

Ninja

Most Kills

[BR] Blanka

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Ninja

Classical timing4:08 estimated completion
Early pressure4:48 · Military Academy
Expansion signal12:53 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep17:18 · Market
Early armory / Heroic prep7:21 · Armory
Fortress tech path21:50 · Fortress
Heavy walling signal16 wall build events
Farm transition10:18–11:31 · 6 farms clustered
Large army production123 military units

[BR] Blanka

Classical timing4:44 estimated completion
Early pressure5:02 · Military Barracks
Fast expansion4:45 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep13:48 · Market
Early armory / Heroic prep6:57 · Armory
Fortress tech path20:00 · Palace
Heavy walling signal22 wall build events
Farm transition7:40–8:51 · 4 farms clustered
Trade route started15:55 · Caravan Atlantean queued
Large army production264 military units
Ninja · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Ninja · Early MilitaryMeaningful trained combat units were produced during the early opening.
Ninja · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
[BR] Blanka · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
[BR] Blanka · Early MilitaryMeaningful trained combat units were produced during the early opening.
[BR] Blanka · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
[BR] Blanka · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
[BR] Blanka · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ninja

Army

Hoplite98
Minotaur11
Heracles5
Jason4
Petrobolos3
Odysseus2
Buildings13 types
Farm18
Wall16
House12
Storehouse8
Military Academy4
Sentry Tower4
Archery Range3
Fortress2
Granary2
Temple2
Town Center2
Armory1
Market1
God powers3 invoked
Bolt4
Restoration2
Bronze1

[BR] Blanka

Army

Arcus75
Contarius50
Murmillo39
Automaton28
Behemoth16
Oracle15
Cheiroballista12
Lampades10
Destroyer6
Fanatic5
Katapeltes5
Fire Siphon2
Turma1
Buildings12 types
Farm27
Wall22
Manor11
Military Barracks7
Counter Barracks4
Town Center4
Palace3
Temple3
Economic Guild2
Sentry Tower2
Armory1
Market1
God powers1 invoked
Gaia Forest1