Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

mithrandir vs zid

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:16
Megalopolis map preview
Map Megalopolis
Defeated
mithrandirSet
Pre-match Elo1274
Win probability24.7%
15:16 Match length zid favored
Winner
zidHuitzilopochtli
Pre-match Elo1468
Win probability75.3%

Match at a glance

mithrandir vs zid

Winnerzid
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration15:16
Started
Ended
Elo favorite75.3%zid
Fastest Classical4:56*mithrandir
First pressure3:49zid · Warrior Priest trained
First extra TC5:09mithrandir · Town Center
Most military units68mithrandir
Highest EAPM46.8mithrandir
Defeat
Elo1274-8
EAPM46.8
Military units68
First pressure6:58Barracks
First expansion5:09
Market volume0
Total score 13,646
Military score 4,881
Economic score 7,716
Kills score 1,049
Units killed 44
Units lost 95
Buildings razed 0
Largest army 68
Favorite unit Slinger 49 fielded
Classical 4:56* Research start 3:56
Heroic Not reached
Mythic Not reached

zid

Huitzilopochtli

Victory
Elo1468+8
EAPM46.5
Military units47
First pressure3:49Warrior Priest trained
First expansion
Market volume0
Total score 15,483
Military score 6,825
Economic score 6,885
Kills score 1,793
Units killed 93
Units lost 47
Buildings razed 6
Largest army 47
Favorite unit Coyote Warrior 12 fielded
Classical 5:10* Estimated start 4:10
Heroic 14:51* Estimated start 13:36
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Malinalxochitl
No choice recorded
HeroicAge
Coatlicue
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

mithrandirSet
Match time
zidHuitzilopochtli
Key technologyPickaxe
God powerVision
God powerShifting Sands
Town CenterAdditional center
First military pressureBarracks
Key technologyHand Axe
Slinger9 training queues
Spearman19 training queues
Slinger40 training queues
ArmoryArmory
Key technologyBallistics
Key technologyCopper Weapons
Key technologyPlow
God powerShifting Sands
Key technologyMedium Slingers
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest4 training queues
God powerInfestation
God powerBlood Pact
Tequihua Archer4 training queues
Warrior Priest2 training queues
Tequihua Archer3 training queues
Warrior Priest2 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
God powerEarth Monster
God powerBlood Pact
Ayotochtli2 training queues
Ocelotl Warrior5 training queues
Eagle Warrior5 training queues
Coyote Warrior10 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite75.3%zid
Fastest Classical4:56*mithrandir
Fastest Heroic14:51*zid
First pressure3:49zid · Warrior Priest trained
First extra TC5:09mithrandir · Town Center
Armory timing12:06zid · Armory

Player highlights

Standout performances

Highest total score15,483zid
Highest military score6,825zid
Highest economy score7,716mithrandir
Most kills1,793zid
Most units killed93zid
Most deaths95mithrandir
Most buildings razed6zid
Largest army68mithrandir
Favorite unitSlingermithrandir · 49 fielded

mithrandir

Largest ArmyMost DeathsMost ImprovementsMost Resources

zid

Highest ScoreMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

mithrandir

Classical timing4:56 estimated completion
Early pressure6:58 · Barracks
Fast expansion5:09 · Town Center
Early armory / Heroic prep12:20 · Armory

zid

Late Classical5:10 estimated completion
Early pressure3:49 · Warrior Priest trained
Early armory / Heroic prep12:06 · Armory
Heavy walling signal17 wall build events
mithrandir · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
mithrandir · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
zid · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
zid · Early MilitaryMeaningful trained combat units were produced during the early opening.
zid · Late ClassicalClassical completed after 5:00 on a standard land opening.
zid · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

mithrandir

Army

Slinger49
Spearman19
Buildings12 types
House18
Granary6
Barracks4
Obelisk4
Lumber Camp3
Mining Camp3
Armory1
Farm1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers2 invoked
Shifting Sands2
Vision1

zid

Army

Coyote Warrior12
Warrior Priest10
Ocelotl Warrior8
Tequihua Archer8
Eagle Warrior5
Ayotochtli2
Maquizcoatl1
Quimichin Spy1
Buildings9 types
Wall17
House13
Calpulli8
Nobles Hut3
Armory1
Smoke Trap1
Spike Trap1
Temple1
War Hut1
God powers3 invoked
Blood Pact2
Earth Monster1
Infestation1